Nakwon Releases User Feedback Q&A: Updates Planned for Base Invites, Skills, and More

낙원: 라스트 파라다이스 NAKWON: LAST PARADISE
©NAKWON: LAST PARADISE

Nexon's new title, 'NAKWON: LAST PARADISE' (hereinafter Nakwon), has unveiled its future development direction and major improvement plans through a Q&A session with its community. The Q&A covered a wide range of core systems that players experience firsthand, from requests for improved weapon motion details to skill balance adjustments and the addition of quality-of-life features.

The development team reaffirmed its philosophy of balancing user feedback with the preservation of Nakwon's unique identity and immersion. They plan to maintain physical inventory placement rather than introducing integrated storage, aiming to retain the 'intended inconvenience' that drives the fun of progression, while avoiding unrealistic weapon modifications. This suggests that prioritizing survival plausibility within the game's world takes precedence over mere convenience.

At the same time, efforts to improve the practical player experience are well underway. The roadmap includes internal testing for base invitation features, plans to expand strategic options through skill buffs and new additions, and a low-cost trait reset system. Below is the full text of the major Q&A released via the Steam community on the 3rd.


I would like to see more detailed weapon motions.

"While this is a challenging task given the many other areas requiring attention beyond weapons, we agree that increased detail would be beneficial. We will strive to make improvements in this area.

It would be good to add lore explaining that the siren sound is set to a 'frequency zombies cannot perceive,' or to add a rule where smoke disappears when used at an exit.

"Regarding the siren, the 'frequency zombies cannot perceive' was an approach used during the previous alpha test. However, we determined it lacked persuasiveness because it wasn't intuitively clear which sounds zombies could or could not hear. Instead of complex explanations, we intend to improve intuitiveness by having the siren either not sound at all or ensuring zombies always react when it does.

As for the smoke, while having it disappear at exits is a clean way to prevent easy escapes, we decided it was undesirable because it fundamentally blocks a player's strategic options. Instead, we are designing it so that zombies behave more realistically within the smoke, meaning they will still attack if they come into contact with a player inside it.

Are there plans to add maps set in regions other than Seoul?

"For the time being, we plan to focus on Seoul. There are still many potential locations within the city to utilize, and expanding to other regions would require significant changes to the world-building. While we imagine that regional expansion could become possible as the main systems grow through large-scale updates after launch, we will focus our development on Seoul for now.

It would be great to have an integrated storage system or equipment preset feature.

"We currently hold a somewhat negative stance on integrated storage. We believe Nakwon is a game where it is important for players to find motivation for a better life and feel satisfaction after progressing. Since that motivation begins with scarcity, we are designing inventory expansion by placing physical storage containers in the space rather than just increasing the number of slots. This is intended to make players feel the inconvenience in a small home and experience the change when they move to a larger one. Integrated storage could fundamentally undermine this satisfaction, so we plan to maintain the current physical space-based approach.

However, we will continue to improve usability so that players can access their desired storage more easily. Equipment preset features using special furniture like mannequins have been reviewed internally, but they are difficult to schedule for now and are on our future to-do list. Beyond 'intended inconvenience,' we will continue to make improvements to ensure there are no frustrations caused by things that should naturally work but do not.

I would like to see a base invitation feature and motions for interacting with placed furniture.

"The friend invitation feature is something we have discussed frequently. We recently reviewed its feasibility and are currently testing it. If possible, we intend to first support a feature where you can invite friends to your base to look around together. The first goal is to allow you to show off the base you have decorated to other users. Interaction details with furniture are also a reviewed suggestion, but they are currently lower in priority and will be re-evaluated after launch.

The recently revealed new weapons seem to harm Nakwon's identity; please reconsider them.

"We released those weapons while experimenting with various variations of equipment modification, and we understand your concerns. While we are testing various directions for the appearance of modified common gear beyond just performance, we will be as careful as possible to avoid directions that diminish realistic immersion in terms of usability.

We are well aware that modified appearances should feel like things people would actually create or use within the world of Nakwon, and we will continue development by fully taking various reactions into account. We will refine them so they do not deviate significantly from the standard of 'would someone actually modify it this way?' when customizing common gear.

I suggest adjusting the balance of the Box/Dart skills to allow for more diverse playstyles.

"The Box skill has undergone several balance adjustments since CAT; we have maintained its potential while increasing the difficulty of control and the associated risk. Now, the difference in play based on proficiency will be clearly evident. We are also adjusting the balance of the Rope Dart so it cannot be activated too easily. Whenever possible, we prefer to buff other skills to raise the overall standard rather than nerfing specific ones, as we believe that is more fun.

While there will be some adjustments to the Box and Rope Dart, the core goal is to increase the appeal of other active skills so that players have to think about which ones to use. We are also working on new skills and will introduce them when we are ready to share them.

I would like to ask if there is a skill (trait) reset and skill preset feature.

"The trait reset feature is already in place, and we plan to set the cost low so that players can try various strategies without burden during every expedition. The skill preset feature is under review, but it is not yet confirmed whether it will be included at launch.
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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