There are many cards in Legends of Runeterra, and each have their own stats and effects to make them unique. It can be overwhelming, especially if you’re new to the card game genre, to learn all these effects. That’s why we’re dissecting all the keywords in a series of guides. In this one we’re taking a look at Strongest and Weakest.
Not many cards work with the terms Strongest and Weakest—three in total. It’s important to understand what they refer to, though, as those three cards can greatly impact the board. If a card targets the ‘Strongest’ enemy, it targets the enemy unit in play with the highest attack power value. If two units share the highest attack value, the health they have left is compared and the one with most health left is chosen as the strongest. If the health total is a tie too, the mana cost is compared, with the highest costing unit being deemed as Strongest. If literally everything is equal, the target is chosen at random.
The opposite goes for cards that target the ‘Weakest’. The target-picking process is the same: attack power is the initial determining factor, then health total left, then mana cost. But instead of looking for the highest values, Weakest targets the units with the lowest values.
Below are the three cards currently in Legends of Runeterra that work with either the Strongest or Weakest mechanic.
Ashe uses her Frostbite ability to neutralize the Strongest enemy for somewhat selfish reasons—she only does it when she’s on the offense, reducing the chances that the Strongest enemy unit blocks her and deals a fatal blow.
If you’re looking to continuously lock an enemy away behind a big barrier of ice, Rimetusk Shaman is the card you’re looking for. Yes, it costs a lot. Paying five mana for a 3/3 card is very expensive. But Rimetusk Shaman’s payoff grows gradually. The idea is to let it sit on the bench and not fling it into combat, where it would easily die. As turns pass, the strongest enemies keep being hit, and you’ll be able to more easily develop your own board.
Minotaur Reckoner is the only card in Legends of Runeterra who targets Weakest enemies It may seem weird to Stun the least-threatening opposing unit. But you have to keep in mind that, as the game reaches its later stages, that so-called ‘Weakest’ enemy may actually be a unit of quite a decent size. To have that locked away from battle indefinitely, all for a unit with 6/6 in stats for six mana, isn’t a bad deal at all.
Sort comment by :