Defeat Belgardine and Claim the 'Vambrace'! Shadow Raid Update

On the 5th (today), Lost Ark released its second Shadow Raid, 'Belgardine, the Arbiter of Death.' A wealth of content for high-level characters has been added, including the new 'Vambrace' equipment, an expansion of content for Item Level 1770 and above, and the Belgardine Conquest event.

Belgardine is a 8-player Raid available in three difficulties: Normal, Hard, and Nightmare. The entry Item Level requirements are 1750 for Normal, 1770 for Hard, and 1780 for Nightmare. Players must complete the Kadarum Island Main quest, 'After the Echo Fades,' to challenge it.

Entry counts are shared across all difficulties. Be careful: if you leave the dungeon during a run, your entry count will be deducted even if you have not received any rewards. A gate save system and a Shadow Raid-exclusive resurrection system are applied, with the number of available resurrections shared across the entire party of Attackers.

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Receive the new 'Vambrace' equipment upon your first clear of Gate 2

The core reward for Belgardine is the new 'Vambrace' equipment.

The Vambrace is an independent piece of Equipment that possesses both Weapon and Armor characteristics. It provides both Attack and Defense, but unlike existing equipment, it does not have a Item Level or quality. Equipping it does not provide Arc Passive points.

The Vambrace Slot is unlocked per Character upon reaching Item Level 1750. Upon your first clear of Belgardine Gate 2, you will receive an Epic grade Vambrace regardless of the difficulty. This first-clear Reward is provided on a per-Character basis, not per account.

The Vambrace grows through standard Honing, special Honing, and Limit Break. The maximum growth stage is Ancient grade 25.

Honing requires Fate Shards, Fate Destruction/Guardian Stone Crystals, Great Fate Leapstones, and Superior Abydos Fusion Materials. Breath of Lava and Breath of Glacier can be used as additional materials, but Metallurgy and Tailoring items cannot be applied to the Vambrace.

Special Honing uses 'Special Honing: Transfer Leapstones,' and like Common Gear, it features stage-based success rates and the Artisan's Energy system.

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Belgard Hard and Nightmare feature an Ancient Core 'Pity' system

In each gate of Belgardine, you can obtain various Rewards such as Vambrace Limit Break materials, Arc Grid Cores, and Gold. The type and quantity of Rewards vary by difficulty.

A guaranteed Ancient grade Arc Grid Core acquisition system is applied to Hard and Nightmare difficulties. If you obtain lower-grade cores a certain number of times in a row, an Ancient grade core is guaranteed to appear.

In the Nightmare difficulty loot auction, the new MVP background 'Cemetery of Holy Rest' has a chance to appear. Six Belgardine-related trophies, new Achievements, Titles, and two Jukebox songs have also been added.

At the Shadow Raid Workshop, you can use Remnants of the Dead and Hands of Death to craft Honing Material Chests, Honing Support Material Chests, and Emergency Stone Engraving Kits. Crafted items and their components are provided as Character-Bound.

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'Belgardine Conquest' runs for 6 weeks

Along with the Belgardine update, the Belgardine Conquest event has begun.

The event runs for 6 weeks, from August 5 until the regular maintenance on September 16. Rewards can be claimed until the regular maintenance on September 23.

The Conquest can be participated in with all Characters in an account, and missions are marked as complete the moment the specific objective is first achieved. Rewards can be claimed once per account via the event page and will be sent to your Product Inventory.

Common Conquest missions include clearing Gate 2 once, 2 times cumulatively, and 4 times cumulatively. A personal survival mission—clearing Gate 1 and Gate 2 without dying—is also included. In this case, the survival status of other Attackers does not matter.

For Normal and Hard, the 'Invincible Attackers' mission is available, requiring the entire party to clear up to Gate 2 without anyone dying.

In Nightmare, this is replaced by the 'No One Was Caught' mission. The entire party must clear the raid without anyone dying while keeping the total number of times the party is caught by Gate 2 grab attacks to 2 or fewer. Additional conditions revealed: death records and total grab counts reset upon restarting the raid; the mission is achieved if both conditions are met at the moment the gate is cleared. The current status of grab counts for the entire party can be checked at the bottom of the target UI. The grab count increases by the number of people caught by a grab attack.

Achieving a mission on a higher difficulty also completes the same mission for lower difficulties. Achieving 'No One Was Caught' in Nightmare also completes the Invincible Attackers mission for Normal and Hard. However, only the event mission is completed; in-game Achievements are not earned separately.

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Daily content expanded for 1770+, Fragments grant at least 50k Gold

Daily content segments for Characters with Item Level 1770 and above have been added.

'Abyssal Backflow 3' has been added to Chaos Rupture, Stage 3 to Guardian's Remnant, and Stage 3 to Hal's Hourglass. A dedicated segment for Item Level 1770+ has also been added to Chaos Gates.

The new segments offer more Rewards than previous stages. In particular, if a Fate Fragment Gold Reward appears in Chaos Rupture Abyssal Backflow 3 or Guardian's Remnant Stage 3, you are guaranteed at least 50k Gold.

Guardian's Remnant Stage 3 features a weekly rotation of various Guardians, just like the previous stages 1 and 2. A total of 15 Guardians are included, ranging from Alberhastic to Lumenkalligo, Gargadeth, Scolachia, and Cratios.

The quantities of Fate Destruction/Guardian Stone Crystals and Great Fate Leapstones obtained by defeating the Field Boss Sebek Atoon with a Character of Item Level 1770+ have been slightly increased. The Honing Material Exchange Shop has added items to convert Character - Bound Honing materials into Roster - Bound forms. You can exchange Fate Destruction Stone Crystals, Fate Guardian Stone Crystals, and 2 Great Fate Leapstones for 1 Roster-Bound material of the same type. In addition to single-unit items, 1k-unit Chests and Pouches are also provided.

The 'Great Brawl' of the existing Shadow Raid 'Serca, the Witch of Pain' has also been improved. The damage-taken increase effect applied to the Boss during the Great Brawl is now displayed as a Debuff icon, and the Boss is now changed to be in a Staggered state. The cumulative damage requirement to fill the Great Brawl Stage 3 gauge has also been adjusted.

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This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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