DLSS 4.5: Perfecting the Gaming Experience on Laptops

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DLSS 4.5가 완성한 "완벽한 노트북 환경에서의 게임 플레이"
©Nvidia

I recently found myself in the market for a new gaming laptop, so I spent some time researching and comparing various reviews and products. One major change from the past is the price (...), and another is that even when trying to cut costs, hardly anyone is considering a GPU below the RTX 50 series..

You might ask, "What's so strange about choosing next-gen components?" But if you've been following gaming laptops for a while, you'll know this is a significant shift. In the past, opting for a previous-generation graphics card—like the RTX 40 series by today's standards—was an effective way to significantly reduce your budget depending on your needs.

This hasn't always been the case for every generation, but for example, if it were RTX 3070 vs. RTX 4,060, people usually favored the RTX 3070. When comparing previous-gen vs. current-gen cards, people typically looked at a tier lower; unless you were aiming for high-end, the previous generation's top-tier product usually offered better value. But now, if you compare the RTX 4070 vs. RTX 5,060, most people—no, everyone—would tell you to choose the RTX 5060. The same applies to other grades in the RTX 50 series. Why has the perception changed so drastically?

Erasing the Limits of Laptops! DLSS 4.5

For gamers, "high-end gaming on a laptop" has long been a realm of compromise. You had to endure the heat and noise that came with experiencing the overwhelming graphics of countless AAA titles. Seeing frame rates plummet the moment you turned on modern graphical options like ray tracing or path tracing—which fundamentally change the look of a game—often made me wonder if those settings were just for taking screenshots.

However, NVIDIA's next-gen technology, 'DLSS 4.5,' supported by the GeForce RTX 50 series, is erasing those limits. This is the answer to the question I mentioned earlier: "Why must it be the RTX 50 series?" In terms of the gaming environment, it secures smoother frame rates, and because it helps the laptop's physical hardware work less, it also plays a role in reducing heat and noise.

To explain 'NVIDIA DLSS 4.5' simply from a gamer's perspective, think of it as a high-definition, high-speed frame technology that uses AI to more accurately predict game screens, reducing ghosting and jitter while boosting frame efficiency in high-spec games. In particular, the 'Dynamic Multi Frame Generation' and 'Multi Frame Generation 6X' added in DLSS 4.5 have amplified the user experience several times over.

DLSS 4.5가 완성한 "완벽한 노트북 환경에서의 게임 플레이"
'Multi Frame Generation 6X' generates up to 5 additional frames per rendered frame ©Nvidia

Generating up to 5 additional frames per rendered frame to boost efficiency!

Deep Learning Super Sampling (DLSS) changed the landscape of gaming with AI-powered upscaling from the moment it appeared, but DLSS 4.5 is on a different level. The difference is tangible, as the screen becomes noticeably smoother for the user. While previous versions of DLSS added frames between traditionally rendered ones to increase smoothness, the newly introduced 'Dynamic Multi Frame Generation' and 'Multi Frame Generation 6X' modes in DLSS 4.5 generate up to 5 additional frames for every 1 rendered frame.

The real-world implication for gamers is clear: the burden on the GPU to render frames is drastically reduced, meaning the computational load for smooth visuals is cut to one-sixth of what it was. This technology truly shines on high-end gaming laptops equipped with high-refresh-rate displays. Combined with the unparalleled AI computing power of the GeForce RTX 50 series, it fills the display's refresh rate to the limit, even with the highest graphical options applied.

What's most surprising is that there is no noticeable ghosting or artifacts. Because the AI perfectly analyzes and renders vector data and graphical elements from preceding and succeeding frames, it provides clean, seamless motion control even during intense camera shifts or high-speed action. Input lag is also minimized in combination with NVIDIA Reflex technology, maintaining that immediate, responsive feel even in games that require precise control.

DLSS 4.5가 완성한 "완벽한 노트북 환경에서의 게임 플레이"
The performance of Multi Frame Generation 6X in a 240Hz path tracing environment is incredible. ©Nvidia

The list of games supporting DLSS 4.5 Dynamic Multi Frame Generation 6X is constantly being updated!

Having been in the industry since DLSS 2, I remember the history clearly. DLSS 2 was applied starting in early 2020, and honestly, there weren't many titles that supported it back then. Minecraft with ray tracing was intriguing and cool, but it wasn't a game I usually played.

Things are very different now. There are now a vast number of titles where you can apply the aforementioned 'DLSS 4.5 Dynamic Multi Frame Generation 6X' option. It's not that new releases are slow to adopt it; rather, titles that gamers are excited about tend to have it ready at launch. Major recent releases like 'Crimson Desert' and 'Forza Horizon 6' support it, and NVIDIA continues to update the list of supported games.

While simply saying "it provides a smoother screen by securing higher frames" is enough, looking at each game individually, I could feel the specific benefits of DLSS 4.5. I'll introduce a few titles familiar to gamers that I tested. The demonstration was conducted on a Razer Blade 16 gaming laptop equipped with an RTX 5090.

DLSS 4.5가 완성한 "완벽한 노트북 환경에서의 게임 플레이"
DLSS 4.5 demoed on a Razer Blade 16 gaming laptop with an RTX 5090. ©INVEN
DLSS 4.5가 완성한 "완벽한 노트북 환경에서의 게임 플레이"
Domestic major RPG titles like 'Aion 2' also support NVIDIA technologies like DLSS 4.5. ©INVEN

'Black Myth: Wukong' - Experience three-dimensional snowy fields and lighting with path tracing

'Black Myth: Wukong' is a great title for testing both low and high-end specs due to its excellent optimization and diverse graphical settings. There are a few options in Black Myth: Wukong that are very demanding, most notably Path Tracing, which calculates light reflections, refractions, and shadows in real-time. This option is so demanding that it makes even high-end PC graphics cards work hard.

However, the moment you turn on DLSS 4.5 and Dynamic Multi Frame Generation 6X, the world suddenly feels smoother. In that smooth environment, the true value of path tracing—which was previously difficult to set—is revealed. The sunlight reflecting off the snow in the snowy regions, the interior of the temple buildings with their intricate tile work, and the thin beams of light shining through the forest were all exquisite.

Literally, I could not feel any frame drops or stuttering even with maximum options applied. Even in an environment with an RTX 5,090, I felt none of the physical limitations of a laptop that we have lived with our whole lives.

DLSS 4.5가 완성한 "완벽한 노트북 환경에서의 게임 플레이"
In 'Black Myth: Wukong,' the three-dimensional graphics provided by path tracing were superb. ©INVEN

'The First Berserker: Khazan' - The feel of hardcore action through response speed

'The First Berserker: Khazan' is a game where heavy, precise parrying and evasion timing are crucial. Because you have to predict or read the enemy's attack trajectory in a split second, it's no exaggeration to say that frame maintenance and minimizing input lag are what determine the fun of the game, even more so than the image quality or graphics.

Let's talk about ray tracing first. The unique cartoon rendering style of The First Berserker: Khazan and its dark fictional fantasy world offer deeper immersion when high-definition ray tracing options are added. The red ghost energy effect flowing on the weapon or the torchlight reflecting off the steel armor maximizes the game's heavy and desperate atmosphere. DLSS 4.5 provides solid support so that the frame rate doesn't fluctuate even with all these high-quality visual effects turned on.

Next is the response speed I mentioned. The visibility of enemy attack motions when using the Multi Frame Generation 6X mode is absolutely stunning. As interpolated frames are densely filled between the short motions of an enemy raising and swinging a weapon, the attack trajectory looked as smooth as if it were unfolding in real-time right before my eyes. I said it was visible, not that I was able to react to it! However, it seems like it would be a very important factor for gamers who are good at similar genres where response speed is key. Regardless, I can say that even for someone with clumsy hands like me, the unique feel of an action game was palpable.

DLSS 4.5가 완성한 "완벽한 노트북 환경에서의 게임 플레이"
In 'The First Berserker: Khazan,' it's about how well you can bring out the cartoon rendering style and how many frames you can secure. ©INVEN

'Hogwarts Legacy' - Overwhelming immersion that becomes even more mysterious

'Hogwarts Legacy' is a title where the fun of exploring the vast interior of Hogwarts Castle and the surrounding open world is top-notch. It is well known for consuming a massive amount of graphics memory and GPU resources due to its complex architecture, numerous NPCs, and delicate lighting effects that change with the time of day and weather.

The brilliant candlelight in the Great Hall, the clear reflection of students on the floor, and the lush forest scenery that unfolds when flying at high speed on a broomstick—all reach peak synergy when ray tracing and DLSS 4.5 meet. I was able to roam the magical world freely and comfortably without any texture pop-in or stuttering frame drops that might otherwise occur during high-speed travel.

In particular, the lighting effects when the flashy spell effects from a magic staff illuminate a dark corridor show the essence of path tracing technology. Thanks to the 2nd-generation Transformer Super Resolution algorithm in DLSS 4.5, each particle is depicted more sharply and clearly without being blurred. I felt that I was able to confirm once again the true value of NVIDIA's AI technology, which not only increases frames but also precisely restores image quality at the pixel level.

DLSS 4.5가 완성한 "완벽한 노트북 환경에서의 게임 플레이"
Throughout my time with 'Hogwarts Legacy,' the magic effects were so cool that the immersion was excellent. ©INVEN

The comfort of the laptop gaming environment brought by DLSS 4.5

Thanks to this demonstration, I have a new perspective on the gaming environment on laptops. Without a massive desktop tower or bulky coolers, I could smoothly enjoy games with the highest level of path tracing graphics currently available, anywhere, on a slim gaming laptop equipped with an RTX 50 series. The demo environment used an RTX 5,090, but even if it's not an RTX 5,090, any RTX 50 series card can apply the aforementioned DLSS 4.5 Dynamic Multi Frame Generation 6X.

At the center of this innovation is undoubtedly DLSS 4.5. It goes beyond simply inflating frames; through Dynamic Multi Frame Generation and more powerful AI algorithms, it has succeeded in killing three birds with one stone: image quality improvement, frame amplification, and maintaining response speed.

It has opened a path to enjoy the ultimate visuals and lighting effects intended by game developers without loss—in fact, even more smoothly. We now live in a world where gamers can enjoy games created this way without being held back by physical limitations. If you have ever been curious about or dissatisfied with in-game graphics or screen smoothness, it would be a good idea to pay attention to NVIDIA DLSS 4.5 game option settings.

DLSS 4.5가 완성한 "완벽한 노트북 환경에서의 게임 플레이"
If you are interested in in-game graphics and frame rates, don't miss the DLSS 4.5 settings. ©Nvidia
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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