Now is the perfect time to start Seven Knights Re:BIRTH!
From 'Seven Knights Month' events to existing event rewards
It’s a great time to start or return to Seven Knights Re:BIRTH. With the 'Seven Knights Month' event kicking off in July, you can snag rewards like exclusive summon cards, and there are plenty of events running for new and returning adventurers.
On top of that, you can still redeem the 300-day anniversary chest coupon (code: SKRE300BIRTH) and collect the 0.5-anniversary festival attendance rewards. If you’ve been debating a return or a fresh start, this is the optimal moment. We’ve compiled this guide with essential information to help new adventurers get settled.

First, let's get to know the content
You don't need to do everything at once, just keep these in mind!
PvE General Content
· Adventure: Clear regions following the story to unlock content and earn various resource rewards
· Repeat Battle (Fodder Farming): Repeatedly clear specific stages to level up heroes and earn Rubies
· Raid: The primary source for equipment, consisting of three types: Eye of Destruction, Ox King, and Steel Predator
· Surprise Raid: Accessible the day after discovery; collect tickets from raids to obtain high-tier equipment
· Growth Dungeon: Composed of Fire, Water, Earth, Light, Dark, and Gold dungeons to gather materials for hero evolution and potential growth
· Tower of Infinity: Clear each floor for stage-based rewards; goes up to 400 floors with unique mechanics in certain sections
· Tower of Trials: Consists of 10 floors; difficulty varies based on medal conditions, with rewards granted based on the final count
Guild Content
· Siege War: Content where you defeat bosses that change daily to earn points
· Advent Expedition: Defeat four bosses followed by the God of Destruction to secure points
· Guild War: A 3v3 PVP mode between guilds, divided into Major and Minor leagues
PVP Content
· Arena: Automated battles with weekly grade-based rewards
· Superior Arena: A server-wide 'Celestial War' content; seasons last two weeks
· Real-time Arena: Unlike other modes where you queue three skills, here you select skills manually
· Total War: A PVP mode where you deploy up to five teams based on your grade; 20 rounds are held per season
Seven Knights Re:BIRTH offers a variety of content for adventurers. It may look complex, but you don't need to tackle everything at once. Start with Adventure and Repeat Battles, then move on to PvE content needed for hero growth. You can explore the Tower of Infinity, Tower of Trials, and Guild content later.
PVP content is also diverse. You can earn Rubies periodically or as one-time rewards based on your grade, so it's best to meet the entry requirements as soon as possible. However, since you need a certain level of growth to achieve desired results, don't feel pressured to aim for high grades right away.
Additionally, there are systems like Melkior's Laboratory, Seven Knights Chess, and Crafting. You'll naturally get used to these as you play, so for now, just remember their names and general roles. Focus on enjoying PvE content to understand the game and build your foundation.

The basics are Adventure and Fodder Farming!
Secure growth momentum through Repeat Battle fodder farming
· Prioritize Adventure clearing as far as possible
· Use keys for fodder farming to establish a routine for hero growth, Rubies, Gold, and Accessories
· Higher stage grades increase the drop rate of Legend Accessories
· Choose between the '80-Ruby' or '100-Ruby' tier depending on your account growth strategy
The first things to focus on are Adventure and Repeat Battles, commonly known as 'fodder farming.' Your progress in Adventure unlocks various content and determines the efficiency of your fodder farming stages.
Fodder farming is the process of putting heroes into repeat battles to level them to 30. When a hero hits level 30 for the first time, you receive 20 Rubies via repeat requests, which you then use to buy more keys to continue farming. You can access this from the Adventure team formation screen or via the icon on the main screen. A team usually consists of one 'Knight' hero and four heroes to be leveled.
Generally, you should farm in the first stage of the highest territory you can clear. While the EXP provided varies by stage—reducing the number of battles needed to reach level 30—you don't need to memorize the specifics. Just think of it as clearing the first stage of the highest territory your current power allows.
However, if your team isn't strong enough to clear higher stages quickly, choosing a slightly lower-level area is a good strategy. It's more important to pick a spot where you can farm quickly and stably rather than insisting on the highest territory.

Use the Rubies earned from fodder farming to buy keys in the Exchange Shop. You can buy 20 keys for 50 Rubies, and then purchase chests containing 50 keys for 80 Rubies each. This method of buying keys up to this point is commonly called the '80-Ruby tier.'
If you're more ambitious and buy keys up to the 100-Ruby price point, you can speed up your account growth, though you'll have fewer Rubies left over. Choose based on your growth speed and current Ruby balance.
In short, fodder farming is the core growth system of Seven Knights Re:BIRTH. It’s a cycle of using keys to level heroes, earning Rubies, and buying more keys. You buy keys with today's Rubies, and use the Rubies earned from farming to buy keys for the next day.
Save your remaining Rubies for things like Pick-up Summons. It’s the foundation of your growth, so make sure to do it every day.

Understanding Hero Growth
Prioritize Reinforcement, Evolution, and Transcendence
· Level up fodder heroes through farming, then use them for Reinforcement and Evolution
· Transcendence using duplicate heroes unlocks stats and additional effects
· Heroes obtained through Fusion can also be used for fodder farming
· For key heroes, proceed with Skill Reinforcement and Ultimate Reinforcement
So, what do you do with a hero that hits level 30? If it's a Unique grade or higher hero you plan to use, use materials to reach +5 Reinforcement, then Evolve. Use the level 30 Rare or Common grade heroes you farmed as reinforcement materials.
For Unique or higher heroes, reach +5 Reinforcement at 4 stars, Evolve to 5 stars, then repeat the process to reach 6 stars. Even after reaching 6 stars, further reinforcement is needed.
Of course, you don't need to raise every hero to 6-star +5. You might run out of elements and materials, and it's inefficient to grow heroes you don't use. Use unused low-grade level 30 heroes as reinforcement materials for others. Focus on your core heroes for Adventure, Raid, and Growth Dungeons first, and handle the rest as needed.

If you get a duplicate hero, use it for Transcendence. Transcendence not only boosts base stats but also unlocks special effects at 2 and 6 Transcendence. Be careful when using Unique or Legend heroes as materials for other content.
Fusion is a system where you combine two +5 heroes of the same star grade to get a higher-grade hero. Fodder farming and reinforcement naturally lead into this. Level 1-2 star heroes to 30, use them to reinforce a 3-star hero to +5, and fuse two such heroes.
This way, you can turn two 3-star heroes into a 4-star, two 4-stars into a 5-star, and two 5-stars into a 6-star. From 3-star fusion onwards, you have a chance to get a Legend hero, and 5-star fusion has a low chance of yielding an 'Old' Seven Knights hero. Once you're settled, you'll start focusing on 4-star fusion.
Perform 5-star fusion 200 times to receive one 'Old' Seven Knights hero. If a Legend hero appears during fusion, the 'Old' Seven Knights gauge fills up faster.

What about 6-star heroes obtained through Fusion? If it's a Legend hero, use it or save it for Transcendence. If it's a less useful Unique hero, use it as material for Ultimate Reinforcement to expand equipment slots.
Ultimate Reinforcement materials might be scarce early on, so invest in your core heroes for farming, Raids, and Growth Dungeons first. You'll need plenty of 6-star heroes to open exclusive equipment slots.
Skill Reinforcement requires separate Skill Reinforcement Stones. Early on, when resources are tight, focus on your main damage dealers and core support heroes rather than upgrading everyone.
To summarize: Step 1 is leveling fodder to 30 for Rubies; Step 2 is using those level 30 heroes to reinforce 3-4 star heroes to +5; Step 3 is fusing those +5 heroes to reach 6 stars. For heroes you actually use, perform additional +5 Reinforcement, Skill Reinforcement, and Ultimate Reinforcement after they reach 6 stars.

Raid and Growth Dungeon
Improve quality by securing equipment and hero growth materials
· Raid for necessary equipment; different sets are available depending on the type
· We recommend securing the 'Avenger' set from Steel Predator first, as it's specialized for PvE
· Growth Dungeons are the main source for hero evolution and potential growth materials
Raids are divided into Eye of Destruction, Ox King, and Steel Predator, each offering different equipment sets. Early on, repeat the stages you can clear and prepare Raid-specific damage dealers like Shane, Espada, and Pascal. If you're stuck in Adventure, it might be due to poor equipment, so don't neglect Raids.
I would prioritize Steel Predator first. The Avenger set obtained there is widely used by PvE damage dealers. Afterward, farm Eye of Destruction and Ox King gear based on the heroes you need.
Raids require keys or tickets. If you bought the Growth Support, you get 15 free daily entries. There are also 'Surprise Raids,' which are higher-tier content, but they are difficult, so wait until your heroes are well-developed.

Growth Dungeons consist of Fire, Water, Earth, Light, and Dark element dungeons, plus a Gold dungeon. Use your daily entries to gather elements for evolution and materials for potential growth. You can use Rubies for extra entries, but don't overdo it if you're a free-to-play or minnow player. Just make sure to use your free entries.
Rewards improve as you climb stages, but don't feel pressured to have a perfect team for stage 15 right away. Aim for stage 10 first by securing heroes for status immunity and boss mechanics, then look toward stage 15 once your gear and Transcendence are ready.
If your power is high enough, you can farm fodder in stage 15 by leaving only 2-3 essential heroes. However, this isn't a strategy new adventurers need to worry about yet.
This covers the basic PvE growth flow: level heroes and earn Rubies through fodder farming, get equipment from Raids, and gather growth materials from Growth Dungeons.
In your spare time, clear the Tower of Infinity for extra rewards. Once you clear floor 100, you can access the Tower of Trials. After joining a guild, you can participate in Siege War, Guild War, and Advent Expedition. Focus on PvE first, and look into PVP later.

Ascension and Exclusive Equipment
The barrier to entry has been lowered, so keep at it
· Ascendable heroes gain a Ascension skill and have existing skills enhanced
· Ascension unlocks at Adventure 4-15; Ascension Stones are obtained via weekly requests
· Ascension requires all base skills to be fully reinforced
· Exclusive equipment is divided into common and hero-specific types, with separate summon menus
· Combine common equipment to obtain hero-specific equipment, which can be tuned
· Hero-specific equipment can be tuned for extra effects and has its own summon menu
Now that we've covered basic growth, let's look at advanced topics: Potential, Exclusive Equipment, and Ascension.
Potential, the first of these added, boosts Attack, Defense, and HP. The level you can invest in depends on your Transcendence stage. It requires 'Inner Embers' and hero-type growth materials, found in Growth Dungeons. Focus on your fodder farming Knight first.
Exclusive Equipment and Ascension are newer systems. Ascension requirements have been significantly relaxed, making it more accessible. Collect Ascension Stones through weekly requests and complete restoration missions for eligible heroes to ascend them.
Transcendence requirements are gone, so you can ascend once you've finished Skill Reinforcement. Ascended heroes gain a new skill and enhanced existing ones, making this a key step in completing a hero.

Exclusive equipment is split into common gear (usable by many) and hero-specific gear. You can set a 'Wish' in the summon menu to get them, or combine common exclusive gear from fodder farming to get type-specific selection chests. You can also get these from Guild War chests.
Hero-specific equipment can be tuned for special options. Tuning Crystals are obtained by dismantling unused exclusive gear or through events and shops.
Don't rush into this. Collecting Tuning Crystals and specific gear can be a burden, so take it slow. Use common gear early on, and focus on hero-specific gear once your main roster is well-established.
While exclusive gear helps in PvE, the differences from tuning are more pronounced in PVP. It's not too late to design your options once you start focusing on PVP.
You can put pet growth on the back burner for now. Pets are important, but it's hard to target specific ones early on. Use summon cards from events, and if you get pet eggs, convert them to Rare eggs before hatching. Aim to reinforce only Legend grade pets for now.
Don't be too greedy with common gear options early on, or you'll run out of Gold. Just get decent options for now,
and once you reach higher difficulties, collect Essence of Chaos and Essence of Oblivion to re-roll your gear.

So, what about Wish settings?
Start with the core of your Attack or Magic deck
· Prioritize versatile heroes that can be used in multiple content types
· Design your growth around Freya for Magic decks and Lu Bu for Attack decks
· Also secure Raid-specific damage dealers like Shane, Espada, and Pascal
· For Unique heroes, consider Yui and Evan first
Which heroes should you get first? A 'Wish Summon' feature is available to help new adventurers get the heroes they want more easily. You can set one 'Special Legend' (the 'real' ones), one 'General Legend' (the 'fake' ones), and a Unique hero as your wishes.
There is no single right answer for which hero to start with, as most heroes in Seven Knights Re:BIRTH have their own uses.
However, I recommend choosing versatile heroes first—those you can use for fodder farming, Adventure, and Tower of Infinity. If they work in PVP, that's a bonus.
Personally, Freya and Lu Bu are the safest bets. Freya is a top-tier fodder farmer and a core Magic deck hero. Lu Bu might be slightly slower at farming than Freya, but he's a great Knight and versatile in both PvE and PVP.

Next, I recommend Biscuit as a Special Legend. She increases Weak Point Attack probability, making her useful in almost all PvE content.
For 'General Legends,' prioritize Raid damage dealers. Their importance grows as you climb Raid stages. Shane, Espada, and Pascal are all worth growing to 6 Transcendence in the long run.
If you're struggling early on, you can get Lina to boost team survivability. However, since Magic and Attack decks have become more stable, her general utility has decreased. For Unique heroes, Evan and Yui are solid choices.

PvE Team Formation Guide
Take your time clearing Raids and Growth Dungeons up to stage 15!
Start with a Magic deck based on Freya for Adventure. Later, add Lu Bu to expand into an Attack deck. The parts you collect for these decks are also useful in PVP, so build them up and Transcend them.
For more advanced play, there are 'Defense' and 'Instant Death' decks. Defense decks aren't great for PvE, but if you have the resources, build an Instant Death deck with Mist and Aquila. It can be useful in tough PvE rounds where Attack or Magic decks struggle.

Growth Dungeons require specific mechanics. They aren't too hard once you have a diverse roster, but you might struggle early on. Fortunately, the tutorial provides essential Unique heroes—use them! The key is to identify the mechanics of each dungeon and deploy the right heroes.

Raids are harder. You need Raid-specific damage dealers and support heroes. Like Growth Dungeons, they have mechanics, but you'll struggle at high levels without proper growth. Build your stats with Steel Predator to get the Avenger set, then challenge Eye of Destruction and Ox King.
Surprise Raids require different team compositions. Early on, you'll likely just waste tickets, so wait until your heroes are strong enough.

Final Tips to Remember
Shop purchases are essential—don't waste resources!
· Check daily shop items, including Rubies, and check content shops before they reset!
· In the Crafting menu, you can get a 4-star Unique hero every week; later, you can exchange spare Legend heroes too
· Seven Knights Chess guarantees a Wish hero; participate 3 times a day
· Don't forget mini-games that provide summon cards and entry tickets
· Melkior's Laboratory consumes a lot of Gold, so save it for later
· Use Shining Skill Reinforcement Stones on heroes first, then pets
Finally, a few tips for new adventurers: I recommend the monthly subscription. The daily growth support reduces key recharge time, hatches pet eggs instantly, and gives 15 free daily Raid entries. 'Elena's Blessing,' which becomes permanent after two purchases, is also helpful. Daily Ruby support is a major source of income.
When you log in, check the shop first. Buy keys with the Rubies you farmed, and pick up necessary items from the Gold and General shops. Participate in Seven Knights Chess 3 times, then enjoy the content. Don't forget to exchange Honor with friends and collect Guild key rewards.
Check the Crafting menu. Early on, you can get one of each Unique hero every week. You can also get a Legend hero by using three other Legends as materials, but wait until you've done enough Transcendence. Melkior's Laboratory uses 6-star heroes to target others, but it's Gold-intensive, so don't overdo it.
Most heroes in Seven Knights Re:BIRTH have a use, and even if they fall out of favor, balance patches often bring them back. Don't rush to use them as materials.


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