Discs: A Quiet End

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You might expect a war that shifts the tides of history to be announced with the fanfare of a radio or television broadcast, but new eras rarely arrive with such noise. They usually come in the form of a short press release, appearing as if it were nothing at all. That was how Sony announced the end of the disc era. Starting in January 2028, no more discs will be produced for new PlayStation games.

디스크, 그 담담한 종말
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The statement was surprisingly calm. It claimed that "consumer preference has shifted to digital" and that this was a "natural progression." It was a statement focused more on future achievements than on the loss of an era, hardly the tone one might expect for the death of a physical medium. And, in truth, it wasn't entirely wrong.

When the PS4 launched in 2013, digital sales accounted for only 13% of Sony's console game revenue; by the last fiscal quarter, that figure had soared to 85%. The physical package for GTA6—the industry's most anticipated title and the centerpiece of Sony's massive PS5 marketing campaign—contains only a download code, no disc. The change had already happened; Sony simply put a date on it. Perhaps we aren't witnessing the end of the disc so much as receiving a notice to finally acknowledge it.

Yet, while the shift to digital is 'natural' to some extent, it is unsettling to hear it coming from Sony.

Sony has never been a mere spectator in the history of media evolution. It was Sony that introduced the CD to the world alongside Philips in the early 1980s. After the DVD era of the 2000s, it was the PlayStation 3—with its built-in Blu-ray player—that put an end to the fierce high-definition optical disc format war between HD-DVD and Blu-ray. Sony led the era of physical optical media, and it used the PlayStation brand to drive that vehicle. Now, that same company is discarding the disc, citing a 'natural progression.'

Digital transformation is a massive boon for corporations. There is no need to worry about logistics or inventory, and there are no returns. Since users can no longer resell or lend out discs, the profits belong entirely to the company. What the calm statement and composed sentences hide is that this shift is being decided not by the consumers who built the market, but solely by the hands of the corporations.

The next question is what will fill the void left by the disc. We still pay the full price at the store and click the 'buy' button. But the receipt we receive no longer proves ownership; it is merely an entry permit. We don't have to look far for proof. Recently, when a licensing agreement with a distributor expired, Sony pulled over 500 movies with a single notice. Even though users had paid a fair price, they were powerless to stop the films from vanishing from their accounts. The same applies to the closure of the PS3 and PS Vita stores, which coincided with the announcement of the end of disc production. Games that would still be sitting on a shelf today had they been on disc are now disappearing without a trace, simply because they are digital.

As the transition to digital accelerates, it is only natural for a generation that has never had to blow dust off a game cartridge to view games as a service rather than a physical object. Change is always completed in the space between one generation's nostalgia and the next generation's indifference. But if we dismiss this as merely a generational shift, we miss something vital. To 'own' something once meant that you could pay for it, hold it in your hands, and take it out to use whenever you wanted. It meant you could resell it, lend it, or pass it on. In the space where the disc once stood, that definition is being quietly rewritten. We still say we are 'buying,' but the substance of what we are buying has already changed.

Whether this change is truly an unstoppable tide is also worth reconsidering. Over the past decade, the automotive industry stripped away physical dashboard buttons and crammed everything into touchscreens. Tesla led that charge. Elon Musk even removed the turn signal lever, replacing it with buttons on the steering wheel, calling it the 'direction of the times.' There was talk of increasing profitability through cost-cutting. Yet, Tesla recently quietly brought back the turn signal lever for the Model 3 and Model Y. Europe and China are even incorporating physical buttons into their safety standards. Digital, which seemed so convenient, proved uncomfortable the moment you actually needed to use it. Trends do not always flow in one direction. A path pushed too hard will inevitably exact a price somewhere.

New eras do not arrive with noise. That is what makes them so frightening. The company that created the disc is now erasing it. And the calm statement, in the end, refuses to tell us the weight of that sentence.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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