The 'Sol: Enchantment' update on Tuesday, June 30, introduced the new 'Tower of God' content. The Tower of God provides significant EXP and has quickly captured the attention of Inheritors. Alongside this, an enchantment event offering permanent collection bonuses is also underway. Here is a summary of the past week's developments and news for the second week.
High EXP Efficiency in the Tower of God! Warning: Server Monopolies
The Tower of God is a new dungeon for characters level 40 and above, accessible for 7 hours per week. Because it offers higher EXP efficiency than existing hunting grounds, using up the full 7-hour weekly allowance is essential for character growth. You can also obtain materials for crafting new equipment and collection items. However, since the area features a high density of aggressive monsters and is quite challenging, it is safer to enter in a party or check if the area is populated before heading in. Weekly usage time resets every Wednesday morning, so be sure to use your time by Tuesday.
As the efficiency of the Tower of God has become known, some servers are seeing issues with hunting ground monopolies. Certain guilds or alliances are restricting dungeon access for neutral guild members or monopolizing specific hunting spots within the dungeon. If you enter without checking the server situation, you risk being attacked and killed by opposing factions. To avoid this, check the chat tab or other channels to see if the hunting grounds are being controlled before entering the dungeon.
For details on the specific efficiency of the Tower of God and detailed patch notes, please refer to the articles below.
▶Key Summary of the 6/30 (Tue) Update
▶Tower of God Efficiency! We Checked It Ourselves


The Sealed Sword of the Absolute God! Enchant it and gain stats
Along with the 'Labyrinth of Experience' event dungeon, where you can earn up to 340k EXP just by entering, an enchantment event has launched to permanently boost character specs. Running until Wednesday, July 15, this event allows you to participate by purchasing items from the event merchant, Try, in Caltheon Castle. The 'Sealed Sword of the Absolute God' required for the event can be purchased for 3150 Nine, and the Sword of the Absolute God can be enchanted up to +9 for collection.
Keep in mind that while it is an event, it requires a significant amount of Nine to participate. The collection effect for a safe +4 enchantment only provides +100 HP/MP, but from +5 onwards, you can obtain useful hunting stats like +1 Hit and +1 MP recovery. At +6, you gain +1 PvE Damage and Physical Defense; at +7, you get +2 Magic Defense and Weapon Damage. +8 grants +3 Damage, and +9 provides +3 Damage Reduction. Collecting just the +4 version requires 79150 Nine. The theoretical expected cost for a +9 success is 65 million Nine, so a realistic goal seems to be completing two +5 items and attempting a +6. With the Tower of God, the Sealed Sword of the Absolute God, and the Nine Core crafting event, the value of Nine is currently on an upward trend.
▶Enchant Scrolls Required for the Sealed Sword of the Absolute God



Interest in the Auto Hunt system improvements mentioned in the developer notes
Following the 'Tower of God' update on Tuesday, June 30, it is worth noting the various voices among Inheritors. Overall, there is satisfaction with the faster growth speed provided by the new content. However, feedback regarding improvements to certain systems and balance continues to be shared alongside the new content.
First, there is significant feedback regarding the Auto Hunt system. Players are reporting that the auto-battle range setting feels narrow, and characters frequently wander out of the designated area even when set to 30M. While the developer notes announced that 10M and 20M options for the minimum Auto Hunt distance are planned for July 15, some Inheritors are calling for a faster response.
Regarding balance, there is high interest in the Knight class. Inheritors are noting that as a melee class, Knights are more prone to wasted movement in hunting grounds compared to ranged classes, which leads to a disadvantage in growth efficiency. Additionally, the lack of a clear advantage in survivability, leading to high potion consumption, is also cited as a drawback.
However, some argue that since many Knights are ranked at the top of certain servers, these inconveniences are inherent to the class and that discussions about buffs should be approached with caution. As the developer notes have already mentioned potential improvements for the Knight, it seems necessary to wait and see the actual adjustments and the resulting changes. Beyond this, there is consistent feedback that hunting ground structures and rewards need adjustment to allow for a wider variety of farming locations.
A Surprise Happening? The Appearance of a +2 Belt
After the patch on Tuesday, June 30, a '+2 Belt of Stamina' was given as a reward for clearing the '[Test] Minimum Level 40' mission that suddenly appeared in the monthly missions. Curiosity is growing because the mission title included the word 'Test' and the +2 Belt was provided despite the accessory enchantment system not yet being implemented.
Various opinions are circulating among Inheritors. Some believe it was a simple happening where test items were distributed, while others speculate it is a preview of a future accessory enchantment system. Since no official announcement has been made, watching the direction of future patches will be another source of interest.

Starting to Raise Sub Characters! Squad Mode
For consistent players, it is time to reach level 40, where Squad Mode unlocks. As a core system of the game, there has been much curiosity about Squad Mode, which allows players to form parties with characters within their account. Players have been eager to learn how to prepare their squads efficiently.
Squad Mode, which opens at level 40, is a system that allows you to summon other characters from your account to the fields to fight alongside you or have them auto-hunt alone in other hunting grounds. You can use a maximum of two characters, including the one currently logged in. When switching to 'offline play' (closing the game), Squad Mode is deactivated, and only the character you were logged in with remains active.
Since core specs like Spirits, God Armor, and collections are fully shared across the account, you can easily raise sub characters like Rangers or Knights to support your main character without the burden of additional investment. However, since characters in squad hunting move in an individual combat style—targeting monsters separately rather than focusing fire—it is important to choose hunting grounds that match their specs so they do not die during the leveling process. Also, Squad Mode is supported in hunting grounds from the Dungeon of Despair (14) onwards, so you must check if you are in an appropriate hunting ground before switching modes.
▶Squad Mode Practical Strategy



Hot Places: Mountains and Ruins! The Temple is Not Yet Ready
The hunting grounds that continue to see the most traffic are the Undead Ruins and the Cursed Mountains. As these are the last known locations where Undead monsters appear, Inheritors who chose Unique weapon Undead bonus damage have flocked there, making them the most crowded spots on most servers. Among the hunting grounds for level 45+, the level 45 Artaron Temple is drawing attention, but it requires high specs, so it seems it will take more time before it becomes a popular farming spot.
The Mountains are relatively easy to hunt in, even if 'overlapping hunting' occurs. Since there are no special monsters that interfere with combat, stable Auto Hunt is possible without spec pressure. As the Tower of God usage time ends or resets, a 'game of chicken' is expected to emerge as players try to avoid crowds to maximize hunting efficiency.

The Fierce Competition for Divine Rights: Nine Flows in Lindel 2
Following the patch on Friday, June 19, which halved the EXP required for Nine Cores, Nine consumption has increased significantly. On most servers, Nine consumption is about 10 times higher than in the first week, and activities like reclaiming EXP spent before the patch to re-craft Nine Cores have made Nine acquisition, consumption, and trading very active. Notably, on the Caltheon 1 and Lindel 2 servers, some users have individually spent over 2 billion Nine.
Comparing the top Nine consumers on each server with the top users of competing factions shows that the power gap on most servers is solidifying. Only the Lindel 1 and Lindel 3 servers remain in a state of fierce competition, while most other servers show a gap of more than double, with the selection of the Divine being solidified. The server with the highest Nine consumption by top users is Lindel 2 with 5.7 billion Nine (as of June 30), while the lowest is Lindel 5 with 1.7 billion Nine (as of June 30).


Nine Core Weekly Limit of 10 for Under Level 40: The Reaction
The weekly Nine Core crafting limit for characters under level 40 has been set to 10. This has effectively blocked the supply of Nine Cores that were being produced in unlimited quantities using multi-accounts and sub-characters before the patch. With the mass supply cut off, the value of Nine Cores, which had been plummeting, has shown some recovery, forming prices between 60 and 110 depending on the server.
Opinions are divided regarding the stabilization of the market. While some view the normalization of resource value and the check on workshops positively, others point out that because the current game system makes leveling to 40 easy enough with just time, multi-account users can break through the limit in a short period. There is a coexistence of opinions that this is only a temporary blocking effect and difficult to be a long-term solution.


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- Illwoo "Sarro" Jung
- Email : sarro@inven.co.kr

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