A Different Level of Combat Stability? Hands-on Review of the Infinite Elixirs

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솔: 인챈트 SOL: enchant
Three types of Infinite Potions added to the Event Crafting tab (available only until Wednesday, July 22)

In Sol: Enchantment, where a +1 increase in character stats is reflected directly, a single stat point holds significant value. This makes one wonder if the Reduction Potion, which grants 'Damage Reduction +2,' and the Absorption Potion, which restores HP upon normal attacks, might offer efficiency beyond their stated numbers.

What is the performance of these two potions, which can be crafted using the Infinite Tickets found in the newly released Unique God Armor/Spirit Package? Do they offer hidden performance beyond their stated values, or do they perform exactly as indicated? I conducted an experiment to find out.

How do you craft the newly added Infinite Potions?

Two packages have been added to the Shop. The Unique God Armor/Spirit Package includes 50 draws. Unlike the Caltheon God Armor/Spirit set, which provided 2000 Diamonds, this package excludes the Diamonds. Instead, the number of included draws has been increased to 100, and it provides coupons for crafting special potions instead of a Diamond discount coupon.

The crafting process is simple. After purchasing, take the included coupons to the 'Event Crafting' menu, click 'Infinite Item Crafting,' and select the desired potion. The Growth Potion and Damage Reduction Elixir require 3 coupons each, while the HP Absorption Elixir requires 2. If you have the resources, I recommend crafting at least one Growth Potion for faster leveling. Since they are only usable until July 22, it is better to craft them as soon as possible.

솔: 인챈트 SOL: enchant
The newly added Unique God Armor/Spirit Package contains 100 summon cards and Magic Tickets
솔: 인챈트 SOL: enchant
You can use the Magic Tickets to craft three types of potions

The two potions: what is their actual reduction efficiency?

I tested the efficiency of the Absorption Potion in the Undead Forest. While the Undead Ruins are also a destination for level 41 players, there were too many users there, causing monsters to die before I could even test the damage taken. Therefore, I conducted the test in the forest of the same level. Because the game's nature makes it impossible to target only one type of monster, I tested the performance of each potion by aggregating the total damage taken.

솔: 인챈트 SOL: enchant
Damage taken from Skeleton Spiders was reduced by 10
솔: 인챈트 SOL: enchant
The recovery efficiency was not applied as a percentage; instead, a fixed value of 0–2 was applied randomly
솔: 인챈트 SOL: enchant
The overall damage range measurement showed an efficiency of exactly 2

Both potions were very straightforward. They were not applied as a multiplier to other stats; the values indicated on the potions were applied exactly as stated. There was no need for complex calculations. While the number '2' might seem insignificant at first glance, the story changes in a game environment where you go through multiple exchanges of attacks and defenses even when fighting a single monster. If you engage in at least 10 exchanges, using the Reduction Potion effectively saves 20 HP, or the equivalent of one potion. When combined with the HP Absorption Potion, which has a 0–2 HP absorption option, the sustainability of field hunting becomes more valuable than the health recovery potions you carry.

솔: 인챈트 SOL: enchant
After the experiment, I continued hunting on the spot

The Undead Forest, where I conducted the experiment, was the perfect place to prove this value. Until now, the reason I hunted in the Undead Ruins was that I couldn't withstand the monster damage with potions alone. Even though there were many people and I lost out on EXP, it was more profitable to kill monsters together before taking damage that potions couldn't handle. However, with the arrival of these two potions, the damage in the Undead Forest became just manageable enough to hunt. If you have a rough idea of when the potions will expire, you don't have to monitor the screen constantly for fear of your character dying.

These two potions are not game-breaking items that drastically reduce damage. However, they fill a small gap that allows you to survive in hunting grounds when your specs are barely meeting the requirements, or when you want to leave your character on Auto Hunt safely overnight. While the Growth Potion is best for fast leveling, if you are only going to craft one other potion, I recommend the Reduction Elixir for Knights who fight monsters in melee. For Rangers, the Reduction Potion might be good, but since they have fewer chances to be in melee, the HP Absorption Elixir might be better. Since they can be used infinitely until July 22 once crafted, if you feel like you are lacking something, I recommend giving them a try rather than being disappointed by the numbers.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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