Growth Adjustments Applied, First Level 50 Players Emerge

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It has already been seven days since the launch of Sol: Enchantment. Since its release on Thursday, June 18, the game has captured the attention of Inheritors with various developments, including a developer livestream and two emergency patches that eased the leveling process. Here is a summary of the 'Weekly Sol Issues' from the past week.

Day 1: Is the 'Dungeon of Despair' the Most Popular Hunting Ground?

Immediately after launch, early hunting grounds and towns were packed with players, even on a weekday. Some servers even implemented character creation limits alongside queues. Players were seen moving between various areas, focusing on adapting to the game and leveling up.

Shortly after passing level 20, where the first growth plateau occurs, 'Dungeon of Despair Floor 1' was flooded with early-bird players. Even now, seven days after launch, the dungeon remains a key hunting ground for early-level growth and a popular destination for many.

솔: 인챈트 SOL: enchant
Countless players gathered to complete quests
솔: 인챈트 SOL: enchant
In the early quest area of the vineyard, players outnumbered the monsters

Developer Livestream Held, Patches Applied via Emergency Maintenance

An emergency developer livestream was held on Friday the 19th. The development team used the broadcast to provide feedback on various user opinions shared since launch and addressed the issue of abuse regarding the Google Play payment discount (90%) event. The developers expressed their empathy regarding concerns that this issue could devalue in-game resources and offered an apology.

Immediately following the livestream, emergency maintenance was conducted to increase the drop rate of 'Nine' and EXP in early hunting grounds, while also lowering monster Defense. After the patch, players noted that the overall hunting experience felt much smoother.

솔: 인챈트 SOL: enchant
A patch was applied immediately following the Sol livestream

Top-Tier Competition Heats Up, First Level 50 Players Appear

Because 'Nine' can be used to obtain 'Divine Rights,' competition to purchase and consume Nine has become overheated on every server. Thanks to a system that allows players to gain EXP by enhancing equipment, the race to buy Nine among top players has intensified, and users who have already consumed over 100 million Nine have begun appearing on the rankings.

Looking at overall trends, Rangers, who can hunt easily from a distance, have dominated the top of the level rankings, while Mages, who can consume Nine most easily due to their multiple Legend Skills, have taken the top spots in the Nine consumption rankings. While one Knight (a melee class) did reach rank 1 on a server, the class has generally shown a slower growth rate.

Amidst the fierce level competition, 'Dongil' on the Lindel 1 server reached level 50 on Monday the 22nd. On the 23rd, three additional players reached level 50, successfully securing event rewards. As the week progresses, it is expected that level 50 players will continue to emerge across many servers.

솔: 인챈트 SOL: enchant
Following Monday, more level 50 players appeared on Tuesday, bringing the total to four

Early-Game Growth Eased, Emergency Maintenance on Monday the 22nd

During the second emergency maintenance on Monday the 22nd, the difficulty of early hunting grounds was lowered once more. Monster Damage in the Lindel region, which was not addressed in the previous Friday patch, was reduced, marking a significant easing of the early growth phase. Monster Damage in the Kalteon region was also further reduced, nearly halving the previous damage output.

Costs for recovering EXP and Items upon death, as well as the probability of losing items, were also reduced, lowering the burden of entering higher-level hunting grounds. With the adjustments made during the two emergency maintenance sessions on Friday the 19th and Monday the 22nd, the growth speed of Inheritors seems to have gained momentum.

솔: 인챈트 SOL: enchant
Monster Damage has been reduced to a noticeable degree, making stable hunting possible with just infinite potions

June 24 (Wed) Update Introduces New Items and Events

The update on Wednesday the 24th drew attention with new events and items. The event, running until the 30th, allows players to craft an 'Epic Armor Selection Chest' (limited to 3 per server on a first-come, first-served basis) using 50 Nine Cores, or a 'Unique Equipment Chest' using 3, drawing interest from early-bird players aiming for Epic grade gear.

Even if crafting fails, players are guaranteed a Unique Chest, reducing the risk. However, since only three players per server can craft Epic Gear, competition for Nine Cores is expected to be fierce. As 50 Nine Cores are required as a core material, the future price fluctuations of Nine Cores on the Market have become a major point of interest.

A 100% Boss spawn event, where players can target specific items, also drew attention. With the news that bosses will spawn at fixed times, players are preparing for 'Boss Runs.' However, some have noted that because Boss Movement speed has increased and a new 'poison cannot be dispelled' system has been applied, clearing them may be trickier than expected, and players might face a Death penalty rather than getting loot. Meanwhile, Skill MP consumption for Knights and Rangers has been reduced, which is expected to improve hunting convenience.

The buff effects of the 'Magic Ticket,' a component in the new packages, have garnered attention. The Unique Spirit and God Armor packages added to the Shop include Magic Tickets. These can be used to craft the 'Infinite Growth Potion' (20% EXP), 'Infinite Damage Reduction Elixir' (Reduction +2), and 'Infinite HP Absorption Elixir,' all of which remain effective for about a month until July 22. Given the clear efficiency of these temporary stat buffs, players are debating whether to purchase the packages for the benefits, even if they are not in a rush to 'spec up.

솔: 인챈트 SOL: enchant
Nine Cores can be used to craft Epic Gear and Unique Equipment
솔: 인챈트 SOL: enchant
On the Kalteon 1 server, the price of the material 'Nine Core' is currently set at 270 Diamonds
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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