A Meeting of Animal Crossing and Diablo? The Housing Action RPG 'Dungeons and Dining Tables''

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동숲과 디아블로의 만남? 하우징 액션 RPG '던전 앤 다이닝 테이블'
Dungeons and Dining Tables ©Catalyst Games

At BitSummit, the global indie game festival held in Kyoto, Japan, one new title stood out by capturing the attention of attendees with its unique concept: 'Dungeons and Dining Tables,' presented by Catalyst Games, a four-person indie development team from South Australia.

While 'Dungeons and Dining Tables' boasts the visuals of a peaceful, fairy-tale-style housing game, its core mechanics follow the conventions of hack-and-slash and farming. The game’s central loop is unique: furniture collected while exploring dungeons can be placed in the player's home to boost character stats in real time.

The game successfully concluded its Kickstarter crowdfunding campaign this past April, reaching 65% of its goal in just two weeks and ultimately surpassing it to hit 101%. Notably, a stretch goal was unlocked to develop a 'Pillow Forts Dungeon' filled with quilts and pillows, signaling the warm and witty sensibility characteristic of indie games.

Beyond its cozy visuals, the team also put significant effort into auditory details. By integrating the FMOD audio system, they created a seamless experience where peaceful, orchestral music plays in the village, but transitions smoothly into a cozy jazz-style layer as soon as the player enters a house to begin interior decorating. INVEN met with Creative Director Aiden Gyory, who is leading the project, to hear more about the game.

동숲과 디아블로의 만남? 하우징 액션 RPG '던전 앤 다이닝 테이블'
Creative Director Aiden Gyory ©INVEN Reporter Kim Ji-yeon

Q. Could you provide a brief introduction to the game for Korean gamers.

"'Dungeons and Dining Tables' is a 'Cozy RPG' that aims for a relaxing atmosphere. Players explore randomly generated dungeons to collect various furniture pieces, which they can bring home to decorate freely. A unique feature is that the cozier and prettier you make your home, the more your character's stats are boosted in real time.

Q. What is the background behind combining the two distinct genres of 'dungeon exploration' and 'housing'.

"The idea first came to me about two and a half years ago, during the COVID-19 pandemic. While living in isolation, I was playing Nintendo's 'Animal Crossing' day and night, while simultaneously obsessing over item farming in 'Diablo.' It suddenly occurred to me: what if I combined these two genres to create a game that offers the healing elements of decorating a house with cute characters, while also providing the authentic hack-and-slash farming fun of dungeon crawling? That was the starting point for this project.

Q. The protagonist character is very impressive. It seems to be based on the amphibian commonly known as the 'axolotl.'

"Yes, that's right. The protagonist is the 'Axolotl,' an endangered species from Mexico often nicknamed the 'walking fish.' We wanted to build a unique visual identity by leveraging its inherently cute appearance. It goes beyond just looks; users can customize the character's skin color, weapons, and outfits to their liking. You can even add cute butterfly wings, set the footprint effects that appear when moving, and fine-tune the color of your pet companion.

Actually, in the early stages of development, the protagonist was a 'fox,' a character commonly seen in adventure games. However, after internal testing, we received a lot of feedback that the visuals were a bit plain and boring, so we changed the character to an axolotl with a unique hairstyle and plenty of personality. We finalized the concept art and in-game modeling and submitted it to PAX in Australia. Interestingly, six other indie games featuring axolotls were announced in the global market at the same time. Seeing that phenomenon gave us confidence that players are genuinely drawn to this creature.
동숲과 디아블로의 만남? 하우징 액션 RPG '던전 앤 다이닝 테이블'
Extensive character customization options. ©INVEN Reporter Kim Ji-yeon

Q. The system where the character gets stronger as you decorate your house is both intuitive and unique. How exactly do the stats increase?

"Many users at our BitSummit booth played the demo and decorated their homes in diverse ways. Each piece of furniture collected in a dungeon and placed in the home has a unique buff icon. For example, certain furniture increases attack power, while others boost critical damage, movement speed, or maximum health. When you place these items in your home, you can see the character's stats change in real time, such as the heart (health) count in the top-left corner increasing immediately.

Q. Is it mandatory to fight in dungeons to obtain furniture?

"Yes, that's correct. In this demo version, you can experience the 'Forest Dungeon,' and the difficulty is divided into three levels, from Easy to Hard. Every time you enter a dungeon, the map structure is completely randomized through 'procedural generation,' so players explore a new environment every time.

Inside the dungeon, you will battle unique monsters, such as 'termites' that are designed to chew on wooden furniture. You can easily check your overall character stats and your inventory list—including mushroom furniture sets, rugs, and boxes—through the persistent menu.
동숲과 디아블로의 만남? 하우징 액션 RPG '던전 앤 다이닝 테이블'
Obtaining furniture and materials through combat to boost stats. ©INVEN Reporter Kim Ji-yeon

Q. Please introduce the boss monsters you encounter at the end of the dungeons and the associated village system.

"In the final build, there will be a total of 5 to 6 villager (NPC) characters. To bring them to the village, you must defeat the boss in their respective linked dungeon. Once rescued, these characters move to your village to live with you, and as you build rapport, unique narrative arcs unfold, revealing their tragic pasts or personal troubles.

For example, the demo version's boss, the 'Couch Troll,' is a strange creature that loots furniture from the village and carries it on its back. It uses the giant stolen sofa as a weapon, swinging it like a club with threatening patterns. If you defeat this boss, you can obtain the furniture the troll was carrying as a reward.

Q. What other systems are there for utilizing the furniture you've acquired?

"Among the NPCs rescued from dungeons is 'Aldo,' a furniture craftsman. Once Aldo settles in the village, you can start using furniture processing services. If you have furniture like a standard floor lamp that you got in a dungeon but doesn't fit your interior concept or has lackluster performance, you can use the 'Recycle' system through Aldo to dismantle it and extract raw materials.

You can then collect these materials to craft entirely new, high-end sofas or furniture in the crafting menu. The farming, crafting, and housing systems are organically connected; for instance, if you remove furniture from your house and put it back into your inventory, the movement speed buff is immediately lost, making you slower again.
동숲과 디아블로의 만남? 하우징 액션 RPG '던전 앤 다이닝 테이블'
Dismantling unwanted furniture into materials. ©INVEN Reporter Kim Ji-yeon

Q. What is the planned content volume or expected playtime for the official release?

"We expect the core story, which follows the main questline to rescue all the villagers and conclude their narratives, to take around 10 hours. However, as mentioned, all dungeon stages are randomly generated, and the types and performance of furniture dropped vary completely by environmental theme, such as the Forest Dungeon or the future Desert Dungeon. If you consider the replayability factor of repeatedly exploring dungeons to complete specific furniture sets, I am confident that the actual replay value is nearly infinite.

Q. Will this game be released as a strictly single-player experience? Are there plans for platform expansion.

"Yes, based on our current development build, we are focusing entirely on building a high-quality single-player environment. This is partly because we are a small indie team of four core members. If we secure enough community feedback and a sufficient user base after the official launch, we are open to positively considering the introduction of a multiplayer mode that allows for furniture trading or visiting other players' houses.

We are primarily targeting Steam (PC) for launch, but we are already in the planning stages for console lineups, including Nintendo Switch, Xbox, and PlayStation. In particular, for the console side, we are putting our final efforts into optimization to ensure the game runs smoothly without frame drops, even on first-generation Nintendo Switch hardware.
동숲과 디아블로의 만남? 하우징 액션 RPG '던전 앤 다이닝 테이블'
©Catalyst Games

Q. I noticed that the Steam page mentions support for not only Korean subtitles but also 'Korean voice acting.' I'm curious about the specific form this will take.

"First, regarding Korean subtitles, we will of course fully support them in the official version. The demo version shown at BitSummit is the same as the one currently available on Steam, which only includes English, Japanese, Chinese, and Portuguese, but we plan to add a multi-language pack including Korean in the near future.

As for voice support, it is not in the form of professional voice acting in specific national languages. We have adopted a method similar to Nintendo's 'Animal Crossing' series, where characters communicate in their own unique, fictional language. Instead of professional voice acting, all characters are directed to make cute mumbling sounds that fit the situation, maximizing the cozy sensibility unique to indie games.

Q. Could you share the specific release schedule and any final words for Korean gamers.

"We are currently distributing an official free demo version via Steam that anyone can download and enjoy without restrictions. I hope you will take a moment to try it out and see if the game's direction aligns with your preferences.

We are doing our best to launch in Steam Early Access in time for 'PAX Australia,' a major game show held in Australia this October, and we plan to conduct a full global release, including consoles, early next year. We promise 100% Korean localization for the official version so that Korean gamers can fully immerse themselves in the story.

Our communication channels, such as Discord, are always open, so please feel free to share your feedback. For a small indie team like ours, adding the game to your Steam Wishlist is a huge source of motivation and support. We ask for your continued interest and encouragement. Thank you!
동숲과 디아블로의 만남? 하우징 액션 RPG '던전 앤 다이닝 테이블'
©Catalyst Games
동숲과 디아블로의 만남? 하우징 액션 RPG '던전 앤 다이닝 테이블'
©Catalyst Games
동숲과 디아블로의 만남? 하우징 액션 RPG '던전 앤 다이닝 테이블'
©Catalyst Games
동숲과 디아블로의 만남? 하우징 액션 RPG '던전 앤 다이닝 테이블'
©Catalyst Games
동숲과 디아블로의 만남? 하우징 액션 RPG '던전 앤 다이닝 테이블'
©INVEN Reporter Kim Ji-yeon
동숲과 디아블로의 만남? 하우징 액션 RPG '던전 앤 다이닝 테이블'
©INVEN Reporter Kim Ji-yeon
동숲과 디아블로의 만남? 하우징 액션 RPG '던전 앤 다이닝 테이블'
©INVEN Reporter Kim Ji-yeon
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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