"We Must Save Marathon": Bungie to Introduce PvE Mode

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마라톤 Marathon
Marathon screenshot ©Bungie

On the 14th, Joe Ziegler, Game Director at Bungie, released a detailed roadmap reflecting on Season 1 of the studio's shooter 'Marathon' and outlining future plans for game adjustments and improvements.

Director Ziegler expressed gratitude for the survival stories created by players over the past three months and the formation of a solid core community. He stated that these foundations are guiding the team as they prepare for a long-term journey spanning upcoming seasons. He emphasized a focus on resolving player pain points and providing a wider range of options, from intense hardcore survival to more casual experiences.

📒- Game Director Joe Ziegler thanks the player base
- Major update announced to adjust gameplay difficulty
- Plans revealed to gradually improve casual gameplay, including the introduction of a PvE mode

The origins of 'Marathon' trace back to the original trilogy released in the 1990s. The development team built a social survival experience based on core concepts such as a world where every environment is a threat, the importance of thorough preparation, and a system where higher risks of death yield greater rewards, all while maintaining themes from the original games like ancient alien races and the evolution and dangers of AI.

Director Ziegler explained that since launch, the team has built up its live service operations through the introduction of the 'Cryo Archive' endgame map and ranked modes, experimental queue operations like Duos and Sponsor Kits, the C.A.R.R.I. initiative, and various balance patches. While community-created fan art and lore videos have been a great source of inspiration, he added that the team also identified clear limitations of the game throughout Season 1.

The most urgent issues identified were the steep learning curve and high barrier to entry.

New users, thrust into a hostile environment immediately after the tutorial, were often overwhelmed by complex systems and attacks from veteran players. Many fell into a 'death spiral'—dying right after spawning or being ambushed while farming—which frequently stalled their progression.

Balance issues in the endgame were also raised. The prevalence of bubbles, grenade spam, and a sniper meta made combat overly chaotic and exhausting, while spawn rushing and lobby clearing became dominant strategies, making the game predictable in a negative way. The matchmaking system, which focused heavily on protecting beginners, also resulted in side effects like increased queue times and lower match quality later in the season. The lack of ways for players to relax and enjoy the game without constant tension also emerged as a key area for improvement.

In response, the development team is adjusting the game's trajectory starting in Season 2 based on two main directions.

The first is deepening the intense sci-fi survival experience that adds psychological pressure. A new region called 'Night Marsh,' a new defensive Runner shell called 'Sentinel,' new weapons and gear, and a revamped 'Cradle' progression system with updated stat acquisition methods will be introduced, with details to be revealed during the week of May 25. Stash capacity will be increased, and progression speeds for Factions and Runners will be boosted. Long-term plans include adding new regions that emphasize Tau Ceti's alien elements and debuffs, new enemies of various sizes, battery-type weapons, and new extraction methods that offer interesting dilemmas between the quantity and safety of loot.

The second is providing a new survival experience where players can let their guard down and have fun. Director Ziegler announced that the team will experimentally introduce a PvE mode with light PvP elements early in Season 2, allowing users to play casually without stress or cooperate with friends in new ways. Later in the season, they plan to test a pure PvE mode where users cooperate to complete objectives and build progression across matches. Additionally, the Duo rotation queue will return in Season 2, and a new matchmaking system will be introduced to provide more flexibility for highly skilled players.

A long-term roadmap has also been solidified. Season 3 will feature a major overhaul of the initial onboarding experience for beginners, a significant update to the 'Perimeter' region, the introduction of a new Runner shell, and a revamp of the contract system. Season 4 will focus on deepening the existing extraction loop, and by Season 5, the team plans to integrate the PvP and PvE ecosystems into one, evolving the strange sci-fi world in new ways.

Director Ziegler concluded by expressing endless gratitude to the users who provided feedback, stating his commitment to immediately getting to work on turning these plans into reality.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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