KRAFTON Chairman Chang Byung-gyu Returns to MMORPGs: Hiring Begins for 'TERA 2'

KRAFTON began public recruitment for key development roles for its upcoming title, 'TERA 2,' through its subsidiary Bluehole Studio on the 24th. KRAFTON Chairman Chang Byung-gyu has consistently expressed his commitment to the MMORPG genre through titles like 'TERA' and 'ELYON.' With KRAFTON currently lacking a flagship MMORPG, anticipation for 'TERA 2' is high.

▲ The final moments of 'TERA 1'

The recruitment covers seven major job categories, including Senior Client Programmer, Senior Action Designer, Client Programmer Lead, as well as Lead and Senior roles for Character, Background, and VFX Artists. This move suggests the company is securing core talent to build the game's foundation, moving beyond the initial planning phase.

In its job posting, KRAFTON describes 'TERA 2' as a title that inherits the legacy of the original—beloved for its genre-first non-targeting combat system and stunning graphics—while evolving it with cutting-edge technology powered by Unreal Engine 5. The company plans to further develop the original's iconic, high-octane medium-sized monster combat, focusing on party play that maximizes the value of cooperation.

For instance, the Senior Client Programmer will be responsible for handling multiplayer action synchronization in an Unreal Dedicated Server environment and optimizing AI logic for large-scale combat scenarios. Beyond simple feature implementation, the role requires the technical realization of precise hit feedback and responsiveness.

The Senior Action Designer will be the lead responsible for designing the combat experience for monsters and dungeon bosses. Through iterative combat prototyping and playtesting, they will verify monster patterns, difficulty levels, and combat flow. The core objective is to design party-based cooperative combat—incorporating role distribution, aggro management, and mechanics—to provide players with a visceral 'slash-and-dodge' combat experience.

The 'TERA 2' project began under the R&D division led by Bluehole Studio CEO Cho Doo-in. Development of the project is reportedly being overseen by Kang Sang-wook, a developer known as Bluehole's 'Employee No. 1' (excluding founding members).

Kang, formerly of NCSoft, was a key developer on the original 'TERA.' Since KRAFTON's success with 'PUBG: Battlegrounds,' he has worked on various projects and, until recently, served as an instructor for KRAFTON's developer training program, 'Jungle,' where he focused on mentoring the next generation of talent.

Meanwhile, the original 'TERA,' released in January 2011, was a landmark title that introduced the fun of non-targeting MMORPGs to the domestic market. While it enjoyed significant global popularity, its domestic service ended on June 30, 2022.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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