SOL: enchant Release Pushed to June to "Enhance Quality"

Netmarble (CEO Kim Byung-kyu) announced on its official website on the 9th that the release date for its upcoming MMORPG 'SOL: enchant' has been moved from April 24 to sometime in June.

Along with the schedule change, Netmarble shared key improvements based on internal testing via the official 'SOL: enchant' website.

First, Netmarble plans to refine the game's economic balance through rigorous scenario testing. This is a key step, as the company is completely removing 'gold'—the standard currency in traditional MMORPGs—to realize a 'fully free economy' in 'SOL: enchant.'

Furthermore, under the concept of 'coexistence between gaming and daily life,' the company intends to further enhance the quality of new systems such as the '24-hour offline play mode' and 'squad mode.'

Netmarble also plans to continue optimizing graphics and UI/UX right up until launch to provide players with a seamless experience unique to 'SOL: enchant.'

Meanwhile, pre-registration for 'SOL: enchant' has been underway since March 5. Players can sign up via the official brand site and app stores to receive various in-game rewards, including 'Infinite Stamina Potions.'

'SOL: enchant' is a new MMORPG currently in development based on a unique 'god' concept. It is being developed by Alt9, a new studio led by key members of the 'Lineage M' development team, and will be published by Netmarble, with a scheduled release in June 2026.

AI-translated from Korean by NC AI for timely global news. The Korean original prevails, and foreign quotes may vary from exact original wording. [Read Original]

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