Teamfight Tactics

TFT 9.16 Patch Notes - Will the Hextech Origin Completely Change the Meta?

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A whole new world has come to the floating island of Teamfight Tactics. Four new champions from the new 'Hextech' Origin have been added, which could bring a completely new meta and a lot more diversity to the game. Now that items can be disabled by the Hextech origin, properly positioning your champions on the board has become more important than ever. Below are the full patch notes announced by Riot.

New Origin and Champions

The Hextechs

Trait: Throw a bomb at an enemy unit with an item, and disables all items in a 1/2 hex radius for 8 seconds.


Camille

Ability: Camille's ability, The Hextech Ultimatum, roots an enemy and forces her in-range teammates to target whomever she's fighting.
Class: Blademaster
Cost: 1 Gold
Ability Damage: 200/325/450


Jayce

Ability: Disrupts the enemy frontline by knocking back an enemy unit with his Thundering Blow. He then switches to his Mercury Cannon bringing increased attack speed and ranged damage.
Class: Shapeshifter
Cost: 2 Gold
Ability Damage: 200/350/500


Vi

Ability: Targets the farthest enemy and charges towards them, knocking aside and damaging every enemy along the way. Once she gets there, she knocks her target up and damages them.
Class: Brawler
Cost: 3 Gold
Ability Damage: 250/450/650


Jinx

Ability: Gets Excited after her first takedown, gaining bonus attack speed. If she scores a second takedown she pulls out Fishbones, her rocket launcher, causing her attacks to deal AoE damage.
Class: Gunslinger
Cost: 4 Gold
Rocket Damage: 100/225/350 magic damage in an explosion that covers 3 hexes total.



Systems

Matchmaking

We've improved how the player matching works to prevent the streaky scenarios where you would face the same player (or ghost army) two or more times in a row. Now, this should happen almost never.

URF Overtime Mode

30 seconds into every battle the URF Overtime bonus will activate.

- 300% Attack Speed
- 200% Ability Damage
- 66% reduced Crowd Control duration
- 66% Healing Reduction
- 30% increased affection towards maritime mammals.


Ranked Changes

As intended, everyone will now be demoted if you lose LP in any game you start at 0LP.
For Grandmaster and Challenger players, if you're demoted you will now skip Master and go directly to Diamond 1. This is now true in League of Legends as well.
We've also made adjustments to LP gains and losses underneath the hood for extreme edge cases. For the most part, you will not see or feel any changes based on this optimization.


Player Damage

Base damage now scales with current stage.

- Stages 1-2: 1 damage
- Stage 3-4: 2 damage
- Stage 5: 3 damage
- Stage 6: 4 damage
- Stage 7+: 5 damage



Traits

Brawler

Bonus Health: 300/700/1200 ⇒ 300/600/1000

Demon

Demon basic attacks have a 40% chance to burn 20 mana from their target and return 15/30/45 mana to the attacker.


Ninja

Bonus Attack Damage and Ability Power: 40/60 ⇒ 50/70

Noble

Bonus Armor and Magic Resist: 60 ⇒ 70

Sorcerer

Bonus Ability Power: 45%/100% ⇒ 40%/100%


Wild

Attack Speed: 10% per stack ⇒ 12% per stack

Tier 1 Champions

Elise

Health: 450 ⇒ 500
Spiderling Attack Speed: 0.6 ⇒ 0.7

Khazix

Non-Isolated Damage: 150/300/450 ⇒ 150/250/350

Mordekaiser

No longer casts his ability if there are no enemies in range at the start of the cast time.


Nidalee

Now always heals two units when she transforms. Previously she would only heal herself if she had the lowest health on your team.


Vayne

Attack Speed: 0.75 ⇒ 0.7
Ability Damage (% of Max Health): 8%/10%/12% ⇒ 8%/12%/16%

 

Tier 2 Champions

Braum

Health: 750 ⇒ 650

Lissandra

Total Mana (the mana required to cast her ability): 150 ⇒ 125


Lulu

Ability Health: 300/475/650 ⇒ 300/400/500


Zed

Health: 500 ⇒ 550
Attack Speed: 0.65 ⇒ 0.7
Ability Damage: 200/300/400 ⇒ 200/350/500

 

Tier 3 Champions

Aatrox

No longer casts his ability if there are no enemies in range at the start of the cast time.

Evelynn

Now prioritizes her current target with her ability.
No longer casts her ability if there are no enemies in range at the start of the cast time.

Katarina

No longer casts her ability if there are no enemies in range at the start of the cast time.
Attack Damage: 50 ⇒ 65

Kennen

No longer casts his ability if there are no enemies in range at the start of the cast time.


Shyvana

Leap AI improved to better kite away from her target.


Tier 4 Champions

Akali

Attack Damage: 70 ⇒ 80


Brand

Ability Damage: 200/375/550 ⇒ 250/450/650
Starting and Total Mana: 0/125 ⇒ 50/150


Cho'gath

Ability Damage: 250/500/750 ⇒ 175/350/525


Tier 5 Champions

Karthus

Starting and Total Mana: 0/85 ⇒ 40/125

Kayle

Attack Speed: 1.1 ⇒ 1.0


Miss Fortune

Health: 650 ⇒ 700
Total Mana: 100 ⇒ 75


Items

Hush

Reworked: Now has a 33% chance on hit to prevent the enemy champion from gaining mana (we're calling it Mana Lock) for four seconds.

Infinity Edge

Critical Strike Damage: 150% ⇒ 200%

Ionic Spark

Damage: 150 ⇒ 125. Now properly stacks.

Locket of the Iron Solari

Shield Duration: 4 seconds ⇒ 6 seconds


Morellonomicon

Burn Damage: 20% max health over 5 seconds ⇒ 20% max health over 10 seconds

 

Red Buff

Burn Damage: 13% max health over 5 seconds ⇒ 20% max health over 10 seconds


Redemption

Heal: 1000 health ⇒ 1500 health


Statikk Shiv

Damage and Bounces: 4 bounces, 90 damage per bounce ⇒ 3 bounces, 100 damage per bounce


Warmog's Armor

Heal: Now heals a maximum of 400 health per tick. This mostly nerfs its effect on PVE dragons.


Guardian Angel

Tooltip updated to reflect functionality (does not interrupt abilities or remove positive buffs). It now properly removes Grievous Wounds and resurrects properly.
Health on resurrection: 800 ⇒ 500



※ New Drop Mechanic

In rare instances, it's now possible to drop a full completed item instead of the two components separately.

 

Bugfixes


Spiderlings and Golem can now properly be the target of Frozen Heart, Kindred, Swain, Karthus, Shen, and Veigar.

Graves now properly gains range with Rapidfire Cannon.

Frozen Heart no longer applies too many slows when stacked.

Fixed some item slots not showing up or being in weird spots.

Fixed Win/Lose streak gold being granted after PvE Rounds instead of after the PvP Round that happened before (streak gold should be granted at the end of all PvP rounds and no PvE rounds).

Fixed Little Legends having collision after dying (and subsequently body blocking players in the shared roulette).

Fixed Blitzcrank attempting (and failing) at targeting untargetable enemies, and therefore not casting.

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