TFT 9.16 Patch Notes - Will the Hextech Origin Completely Change the Meta?

A whole new world has come to the floating island of Teamfight Tactics. Four new champions from the new 'Hextech' Origin have been added, which could bring a completely new meta and a lot more diversity to the game. Now that items can be disabled by the Hextech origin, properly positioning your champions on the board has become more important than ever. Below are the full patch notes announced by Riot.

New Origin and Champions

The Hextechs

Trait: Throw a bomb at an enemy unit with an item, and disables all items in a 1/2 hex radius for 8 seconds.


Ability: Camille's ability, The Hextech Ultimatum, roots an enemy and forces her in-range teammates to target whomever she's fighting.
Class: Blademaster
Cost: 1 Gold
Ability Damage: 200/325/450


Ability: Disrupts the enemy frontline by knocking back an enemy unit with his Thundering Blow. He then switches to his Mercury Cannon bringing increased attack speed and ranged damage.
Class: Shapeshifter
Cost: 2 Gold
Ability Damage: 200/350/500


Ability: Targets the farthest enemy and charges towards them, knocking aside and damaging every enemy along the way. Once she gets there, she knocks her target up and damages them.
Class: Brawler
Cost: 3 Gold
Ability Damage: 250/450/650


Ability: Gets Excited after her first takedown, gaining bonus attack speed. If she scores a second takedown she pulls out Fishbones, her rocket launcher, causing her attacks to deal AoE damage.
Class: Gunslinger
Cost: 4 Gold
Rocket Damage: 100/225/350 magic damage in an explosion that covers 3 hexes total.



We've improved how the player matching works to prevent the streaky scenarios where you would face the same player (or ghost army) two or more times in a row. Now, this should happen almost never.

URF Overtime Mode

30 seconds into every battle the URF Overtime bonus will activate.

- 300% Attack Speed
- 200% Ability Damage
- 66% reduced Crowd Control duration
- 66% Healing Reduction
- 30% increased affection towards maritime mammals.

Ranked Changes

As intended, everyone will now be demoted if you lose LP in any game you start at 0LP.
For Grandmaster and Challenger players, if you're demoted you will now skip Master and go directly to Diamond 1. This is now true in League of Legends as well.
We've also made adjustments to LP gains and losses underneath the hood for extreme edge cases. For the most part, you will not see or feel any changes based on this optimization.

Player Damage

Base damage now scales with current stage.

- Stages 1-2: 1 damage
- Stage 3-4: 2 damage
- Stage 5: 3 damage
- Stage 6: 4 damage
- Stage 7+: 5 damage



Bonus Health: 300/700/1200 ⇒ 300/600/1000


Demon basic attacks have a 40% chance to burn 20 mana from their target and return 15/30/45 mana to the attacker.


Bonus Attack Damage and Ability Power: 40/60 ⇒ 50/70


Bonus Armor and Magic Resist: 60 ⇒ 70


Bonus Ability Power: 45%/100% ⇒ 40%/100%


Attack Speed: 10% per stack ⇒ 12% per stack

Tier 1 Champions


Health: 450 ⇒ 500
Spiderling Attack Speed: 0.6 ⇒ 0.7


Non-Isolated Damage: 150/300/450 ⇒ 150/250/350


No longer casts his ability if there are no enemies in range at the start of the cast time.


Now always heals two units when she transforms. Previously she would only heal herself if she had the lowest health on your team.


Attack Speed: 0.75 ⇒ 0.7
Ability Damage (% of Max Health): 8%/10%/12% ⇒ 8%/12%/16%


Tier 2 Champions


Health: 750 ⇒ 650


Total Mana (the mana required to cast her ability): 150 ⇒ 125


Ability Health: 300/475/650 ⇒ 300/400/500


Health: 500 ⇒ 550
Attack Speed: 0.65 ⇒ 0.7
Ability Damage: 200/300/400 ⇒ 200/350/500


Tier 3 Champions


No longer casts his ability if there are no enemies in range at the start of the cast time.


Now prioritizes her current target with her ability.
No longer casts her ability if there are no enemies in range at the start of the cast time.


No longer casts her ability if there are no enemies in range at the start of the cast time.
Attack Damage: 50 ⇒ 65


No longer casts his ability if there are no enemies in range at the start of the cast time.


Leap AI improved to better kite away from her target.

Tier 4 Champions


Attack Damage: 70 ⇒ 80


Ability Damage: 200/375/550 ⇒ 250/450/650
Starting and Total Mana: 0/125 ⇒ 50/150


Ability Damage: 250/500/750 ⇒ 175/350/525

Tier 5 Champions


Starting and Total Mana: 0/85 ⇒ 40/125


Attack Speed: 1.1 ⇒ 1.0

Miss Fortune

Health: 650 ⇒ 700
Total Mana: 100 ⇒ 75



Reworked: Now has a 33% chance on hit to prevent the enemy champion from gaining mana (we're calling it Mana Lock) for four seconds.

Infinity Edge

Critical Strike Damage: 150% ⇒ 200%

Ionic Spark

Damage: 150 ⇒ 125. Now properly stacks.

Locket of the Iron Solari

Shield Duration: 4 seconds ⇒ 6 seconds


Burn Damage: 20% max health over 5 seconds ⇒ 20% max health over 10 seconds


Red Buff

Burn Damage: 13% max health over 5 seconds ⇒ 20% max health over 10 seconds


Heal: 1000 health ⇒ 1500 health

Statikk Shiv

Damage and Bounces: 4 bounces, 90 damage per bounce ⇒ 3 bounces, 100 damage per bounce

Warmog's Armor

Heal: Now heals a maximum of 400 health per tick. This mostly nerfs its effect on PVE dragons.

Guardian Angel

Tooltip updated to reflect functionality (does not interrupt abilities or remove positive buffs). It now properly removes Grievous Wounds and resurrects properly.
Health on resurrection: 800 ⇒ 500

※ New Drop Mechanic

In rare instances, it's now possible to drop a full completed item instead of the two components separately.



Spiderlings and Golem can now properly be the target of Frozen Heart, Kindred, Swain, Karthus, Shen, and Veigar.

Graves now properly gains range with Rapidfire Cannon.

Frozen Heart no longer applies too many slows when stacked.

Fixed some item slots not showing up or being in weird spots.

Fixed Win/Lose streak gold being granted after PvE Rounds instead of after the PvP Round that happened before (streak gold should be granted at the end of all PvP rounds and no PvE rounds).

Fixed Little Legends having collision after dying (and subsequently body blocking players in the shared roulette).

Fixed Blitzcrank attempting (and failing) at targeting untargetable enemies, and therefore not casting.

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