Sensor Tower estimates pre-order revenue near 1 trillion won two weeks ahead of launch, with no official figures yet released

'GTA 6' Pre-Orders Estimated at 7.71 Million Units — 3 Out of 4 Buyers Choose PS5

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그랜드 테프트 오토6 로고를 중심으로 두 주인공과 바이스 시티의 여러 장면을 배치한 공식 커버 아트
Official GTA 6 cover art released by Rockstar Games ©Rockstar Games

With just half a month left until launch, market research estimates indicate that Grand Theft Auto VI (GTA 6) has already sold 7.71 million units in pre-orders alone. Estimated pre-order revenue prior to the official release approaches nearly 1 trillion won. While developer Rockstar Games has not disclosed any pre-sale numbers, the figures serve as a key metric for gauging early enthusiasm and platform preferences across the global console market.

📒- Sensor Tower estimates 7.71 million console pre-orders for GTA 6, totaling nearly 1 trillion won
- 74% of purchases concentrated on PS5, highlighting a clear early lean among non-PC console players
- Third-party estimate, not Rockstar's official tally; official release scheduled for November 19

According to market research firm Sensor Tower's 'GTA 6 Sales Tracker' updated on November 3, combined pre-orders worldwide across PlayStation 5 (PS5) and Xbox Series X|S are estimated at 7.71 million units. Estimated pre-order revenue stands at $751 million (approx. 1.008 trillion won). This figure represents net pre-orders after deducting cancellations and refunds.

The most notable aspect is the disparity between platforms. Of the 7.71 million estimated pre-orders, the PS5 accounted for 5.74 million units (74%), while Xbox Series X|S stood at 1.97 million units (26%). Effectively, three out of every four buyers selected the PS5 version. GTA 6 will not launch on PC initially, releasing exclusively on the two current-generation console platforms at launch. This highlights where early demand is concentrating for blockbuster multiplatform titles.

Dividing the estimated revenue of $751 million by the number of pre-orders (7.71 million) yields an average purchase price of approximately $97 per unit. This suggests that a significant portion of buyers opted for higher-tier editions priced above the standard edition. However, Sensor Tower's tracker does not specify the exact breakdown between digital store sales and physical packaged releases.

The most crucial point to consider when interpreting these figures is the source. The 7.71 million figure is not an official sales stat released by Rockstar Games or its parent company, Take-Two Interactive, but a third-party estimate calculated by Sensor Tower based on its proprietary data model. In fact, Sensor Tower revised its calculation model on October 5 to reflect sales weightings by country, resulting in minor adjustments to overall estimated volume and platform shares. This indicates that the numbers can shift depending on the weightings of the estimation model.

A record frequently cited for comparison is Cyberpunk 2077 in 2020. At the time, developer CD Projekt publicly disclosed that pre-orders had surpassed 8 million units just before launch. On the surface, GTA 6's estimated figure of 7.71 million units two weeks out from release closely trails Cyberpunk 2077's benchmark.

However, a direct comparison between the two numbers is difficult. The 8-million figure for Cyberpunk 2077 was an official stat directly announced by the developer based on distributor tallies, recorded at launch and including both the PC version—which accounted for more than half of pre-orders at the time—and physical boxed copies. Conversely, GTA 6 is currently available for pre-order only across two console platforms without a PC version, with about two weeks of pre-order time remaining until release. Above all, because these are third-party estimates rather than an official announcement, the true sales scale will likely only become clear in Take-Two's future earnings reports.

GTA 6 will launch simultaneously worldwide on November 19 for PS5 and Xbox Series X|S. Rockstar Games will support pre-loading for digital pre-order customers starting November 12, a week before launch.

Originally written in Korean, this article was translated with AI assistance and edited by a native English-speaking editor. Every translation is reviewed by our editorial team before publication. [Read Original]