Pearl Abyss to Share Crimson Desert Development Insights at G-STAR

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ⓒ Pearl Abyss

Pearl Abyss will present its open-world development experience for Crimson Desert at G-CON 2026 (G-STAR Game Conference 2026) at 12:00 PM on the 19th.

The presentation will take place on the 3rd floor of the BEXCO Convention Hall, featuring Ahn Geun-tae, Head of Art Level, and Yoon Jin-ho, Head of Game Engine Graphics at Pearl Abyss, as speakers. The two directors will discuss the process of creating Crimson Desert's continent of Pywel and the technology behind building a large-scale open world powered by their in-house engine.

Beyond technical implementation, the presentation will introduce the creative challenges faced while designing the game world. They plan to explain the spatial composition process from a developer's perspective and share creative and technical insights focused on creating an immersive world for players to explore firsthand.

Prior to G-CON, Pearl Abyss also shared its Crimson Desert development experience at international conferences. The studio delivered invited lectures at CEDEC 2026 in Yokohama, Japan, in July, and gamescom dev 2026 in Cologne, Germany, in August.

Originally written in Korean, this article was translated with AI assistance and edited by a native English-speaking editor. Every translation is reviewed by our editorial team before publication. [Read Original]