Ranks 4th in Steam concurrent players on day 2, maintains 200,000s 13 hours after peak

81% of AION 2 Players with Over 10 Hours of Playtime Rate It Positively

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Eight out of 10 Steam users who played NC's PC MMORPG 'AION 2' for 10 hours or more left positive reviews.

Although the overall rating on the Steam store sits at 'Mixed' with 69% positive, ratings from users with longer playtime were higher. According to Inven's tally of 10,833 Steam reviews as of 4:00 PM KST on October 6, 80.8% of the 5,234 reviews by users who had played for 10 hours or more at the time of writing were positive. Among these, 85% were written during the early access period prior to the official release. Even when expanding the scope to 3 hours or more, 79.7% of 8,512 reviews were positive.

Concurrent player counts remain above early access levels even after dipping from their peak. According to SteamDB, concurrent players for 'AION 2' on Steam stood at 203,803 at 4:00 PM on October 6. This was approximately 13 hours after reaching a peak of 397,905. This is 32,273 higher than the peak concurrent player count of 171,530 recorded during early access on September 30.

At the same time, 'AION 2' ranked 4th on Steam's official concurrent players chart. The three games ahead of it were 'Counter-Strike 2', 'Dota 2', and 'PUBG: BATTLEGROUNDS'. According to SteamDB, it ranked 1st among top sellers by revenue, with 116,469 Steam followers. These figures do not include users on NC's proprietary platform, PURPLE. NC stated that total peak concurrent players, including PURPLE, exceeded 400,000.

Streaming metrics also rose alongside player numbers. Twitch peak concurrent viewers compiled by SteamDB reached 261,602, with 90,536 viewers watching as of 4:00 PM on October 6.

The game also became a trending topic on social media platform X. On the official launch day, topics covering 'AION 2's Steam performance appeared on X Trends. According to X's trend summary, detailed character customization and aerial combat received favorable reviews. Some players expressed concerns over monetization elements such as cosmetic items and battle passes. A related trending topic discussing early access performance accumulated approximately 5,300 posts.

Reviews have been on a recovering trend since the official launch. During the first 3 hours immediately following launch, 39.6% of reviews written were positive, whereas 59.2% of reviews written in the 15–18 hour window post-launch were positive.

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]