Source: VALOFE

Global game company VALOFE has achieved a perfect turnaround, posting ₩12.4 billion in revenue and ₩1.7 billion in operating profit for the second quarter of this year, marking its third consecutive quarter of record-breaking performance.
VALOFE (CEO Shin Jae-myung) announced in its semi-annual earnings report that it achieved consolidated Q2 revenue of ₩12.4 billion, an operating profit of ₩1.7 billion, and a net profit of ₩1.4 billion. These figures represent a 40% increase in revenue and a 344% surge in operating profit compared to the same period last year. Net profit also saw a significant increase, swinging into the black. Cumulative revenue for the first half of this year grew from ₩17.8 billion to ₩23.2 billion, while operating profit jumped from ₩7 million to ₩2.7 billion. Net profit for the first half also turned around from a ₩540 million loss to a ₩2.2 billion profit.
This growth was driven by stable service operations and the expansion of the company's proprietary global platform, VFUN. VFUN, which is expanding its services in regions including North America, Germany, Turkey, and Taiwan, surpassed 10 million cumulative members in 2025. Furthermore, the company is solidifying its platform presence through Orvvit, launched last year. IP-based business is also accelerating; VALOFE is developing various derivative works using the Last Origin IP, including figures, music, merchandise, webtoons, and animation, with over 16 related contracts signed in the Japanese market. Additionally, the release of Kritika 2 is scheduled for early next year, and the issuance of a publishing license (ISBN) for Kritika Mobile, currently under development by China's Changshu Huanyu, is imminent. The company is also developing Last Origin 2 to build a foundation for mid-to-long-term growth.
Building on its secured capital, the company plans to pursue new IP acquisitions and M&A opportunities in the second half of the year. Efforts to enhance shareholder value are also ongoing. Following the cancellation of approximately 370k treasury shares in July, CEO Shin Jae-myung purchased an additional 14k shares on the open market over a two-month period starting in July. A VALOFE representative stated, "The earnings recovery that began in Q4 2025 has led to three consecutive quarters of record revenue and profit, making the company's fundamentals stronger than ever," adding, "We will completely dispel market concerns and significantly boost corporate value through the smooth progress of our second-half new game lineup, success in the Chinese market, and aggressive expansion, including new IP acquisitions and M&A."
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