"Aiming for a Second-Half Turnaround": Devsisters Reports ₩52.7 Billion in Revenue for Q2 2026

Source: Devsisters

"하반기 실적 턴어라운드 목표" 데브시스터즈, 26년 2분기 매출 527억 원

Devsisters (CEO Cho Gil-hyun) has announced its preliminary financial results for the second quarter of 2026, based on K-IFRS consolidated standards. The company recorded ₩52.7 billion in revenue, an operating loss of ₩16 billion, and a net loss of ₩15 billion for the quarter.

While short-term revenue declined as live games entered a period of reorganization, the scale of losses narrowed slightly due to ongoing management restructuring. Operating expenses included one-time costs, such as temporary increases in labor costs from organizational adjustments and pre-committed marketing expenditures. Financial conditions are expected to improve significantly starting in the third quarter, driven by fixed-cost management and rigorous cost control.

Furthermore, a major improvement in profitability is expected in the third quarter. Cookie Run: OvenBreak, which expanded its service to international markets on June 25, continues to show strong performance, particularly in Thailand. Additionally, the new title Cookie Run: Tower of Adventures (hereinafter Cookie Run: Tower of Adventures), released on the 30th of last month, is growing rapidly, having already proven its initial market appeal.

"하반기 실적 턴어라운드 목표" 데브시스터즈, 26년 2분기 매출 527억 원
©Devsisters

Notably, Cookie Run: OvenBreak has re-emerged as a flagship title, surpassing ₩10 billion in cumulative revenue just one month after its global launch. It continues to perform well, maintaining the No. 1 spot in popularity and No. 3 in revenue on the Thai Apple App Store; these results will be fully reflected in the third-quarter earnings.

Last weekend, Cookie Run: Tower of Adventures topped the popularity charts on Apple, Google, and One Store in Korea, and also reached No. 1 in Apple revenue. It has also ranked high on international charts, including No. 2 in game popularity in the U.S., Thailand, and Taiwan. The game is building early momentum rapidly, surpassing 1 million cumulative users within four days of its release.

To ensure a firm market foothold and long-term success for Cookie Run: Tower of Adventures, the company plans to maximize user acquisition by deploying UA marketing in regions showing significant metrics, such as Korea, the U.S., and Taiwan. The first update is scheduled for the 13rd to quickly bolster gameplay elements, followed by new content releases every two weeks.

Positive trends were also observed in the IP business, which handles non-game revenue such as TCGs and character merchandise. Related revenue has grown to over ₩10 billion in the first half of the year, accounting for more than 10% of total revenue. In the second half, the company plans to gradually scale its IP business by expanding into licensing, with a focus on the North American market.

Additionally, Cookie Run Card Collection, a Roblox game title based on the TCG Cookie Run: Braverse, will be introduced in the third quarter. The company will participate in the Roblox Developers Conference in the U.S. this September to engage with local stakeholders, developers, and creators, aiming to secure service platform scalability and expand its IP ecosystem through Roblox.

Cookie Run: Kingdom is actively communicating with users through developer live streams held last month to increase game satisfaction. As the service enters its sixth year, the team has begun addressing accumulated issues and expanding regular content, starting with the 'Tartarus of Oblivion' update. Since that update, overall user metrics—including active users, retention rates, and payment rates—have shown improvement. The company plans to proceed with step-by-step enhancements to the player experience, stability, and new content throughout the second half of the year.

Devsisters intends to drive a financial turnaround in the second half by maintaining company-wide cost efficiency while leveraging key momentum, including the success of new titles, the resurgence of core existing titles, and the expansion of its IP business.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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