A German Game Set in 13th-Century Mongolia Where You Deliver Packages on Horseback

It wasn’t only in the future that people made deliveries like in Death Stranding. A German developer has revealed a horseback delivery game set in 13th-century Mongolia.

 

Germany’s Aesir Interactive and NightinGames released their new title The Legend of Khiimori in Early Access on the 4th. Set in 13th-century Mongolia, the game stars a courier rider of the vast steppe named Yam. But Yam isn’t a mounted soldier—he’s a mounted messenger. In other words, your goal is to deliver high-value cargo, earn money, and survive. That core loop has led some to compare it to Death Stranding, where cargo delivery is also one of the central pillars.

 

In fact, Yam is Mongolian and can use a bow. However, the game’s archery system isn’t designed for directly attacking enemies; instead, it functions as a survival tool—used for gathering, defending against wild animal attacks, hunting, and more. With the resources you collect this way, you build out a camp, construct a ger, and manage supplies while steadily establishing yourself as a courier rider.

 

Another major pillar is the horse progression system. Rather than simply being a means of travel, horses can be bred—pairing mares and stallions to produce offspring with stats specialized for particular terrains or mission types. As you raise generation after generation and push those attributes higher, the pace and variety of play ramps up even further. Each horse comes with different levels of terrain adaptability and mission performance, so by assembling the optimal combination of mounts, you can break into areas that were previously inaccessible or take on higher-difficulty quests.

 

The developers say that during the current Early Access phase, they’re prioritizing the game’s structure and mechanics over narrative. They also plan to roll out future updates sequentially, including falconry, traditional Mongolian horse racing, a combat-free Peace Mode, and horse and character customization.

 

The game will remain in PC Early Access for 12 months, during which time the team will use player feedback to improve it. The full release version is also planned to launch on consoles.

 

 

This article was translated from the original that appeared on INVEN.

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