[KOF Arena] ‘Yagami Iori’s expert combo technique to send the opponent to hell

“Mixing two basic attacks”

 

To do a high-quality combo, you need to know how to use the 1st and 2nd strikes of your basic attack, Aoibana, at the right time and right place. Using this, you can connect many different variants of combos by connecting your 4th basic attack, Oniyaki, back to your first two basic attacks, Aoibana.

 

Aoibana (A1, A2) → Gofun (A3) → Oniyaki (A4) → Aoibana (A1, A2) → Aoibana (W)
▲ The key is to use your basic attacks until the 6th hit.

 

Technique for big hits, “Canceling 4th basic attack”

 

The basic attacks and skills, which have multiple hits, can make bigger combo damage through motion canceling. Like Kyo, if you cancel the motion of the 4th basic attack, Oniyaki, to connect it with Yamibarai, you can connect a standing combo. You need to learn how to use this to increase the damage of your combos.

 

Aoibana (A1, A2) → Gofun (A3) → Oniyaki (A4, Cancel motion) → Yamibarai (Q)

▲ Canceling the 4th basic attack is to connect a standing combo with more damage.

 

Connecting an “Unavoidable combo”, which opponents can’t use emergency dodge

 

It is important to corner your opponent with an unavoidable combo which they can’t use emergency dodge to prevent them from countering. It is important to induce the opponent to use escape with your original combo. The unavoidable combo is great when the opponent doesn’t have escape, and when you want to finish them completely.

 

Aoibana (W1, W2) → Kotosuki (E1) → Oniyaki (E2) → Yamibarai (Q)

 

▲ Even if they have emergency dodge, they can’t use it, so it’s great when you want to finish your opponent completely.

 

If the opponent’s emergency dodge cooldown is half done? “Variable combo starting with Aoibana”

 

Aoibana (W1, W2) → Aoibana (A1, A2) → Gofun (A3) → Oniyaki (A4) 

→ Kotosuki (E1, Cancel motion) → Aoibana (A1, A2) → Gofun (A3) → Oniyaki (A4)

→ Yamibarai (Q)

 

When your opponent’s emergency dodge cooldown is 1/3? “Variable combo starting with Kotosuki”

 

Kotosuki (E1) → Oniyaki (E2) → Aoibana (W1, W2, W3) → Yatagarasu (W4) → Aoibana (A1, A2)


“Big hit combo” to use right after opponent uses emergency escape

Aoibana (W1, W2) → Aoibana (A1, A2) → Gofun(A3) → Oniyaki(A4)

→ Kotosuki (E1, Cancel motion) → Aoibana (A1, A2) → Gofun(A3) → Oniyaki(A4, Cancel motion)

→ Yamibarai (Q) → Aoibana (A1, A2) → Gofun(A3) → Oniyaki(A4)

→ Aoibana (W1, W2, W3) → Yatagarasu (W4)

 

▲ For the big hit combo above, the key point is to start with Aoibana (W).

Kotosuki (E1, Cancel motion) → Aoibana (A1, A2) → Gofun(A3)

→ Oniyaki(A4) → Aoibana (A1, A2) → Aoibana (W1, W2) → Aoibana (A1, A2) → Gofun(A3)

→ Oniyaki(A4, Cancel motion) → Yamibarai (Q) → Aoibana (A1, A2)

→ Gofun(A3) → Oniyaki(A4) → Kotosuki (E1) → Oniyaki(E2)

 

▲ The 2nd big hit combo can be started with Kotosuki, so you’ll use it often if you get used to it.


“Ultimate death combo” that sends your opponent to hell

 

Aoibana (A1, A2) → Gofun(A3) → Oniyaki(A4, Cancel motion) → Yamibarai (Q)

→ Aoibana (A1, A2) → Gofun(A3) → Oniyaki(A4) → Aoibana (A1, A2)

→ Aoibana (W1, W2) → Aoibana (A1, A2) → Gofun(A3) → Oniyaki(A4)

→ Kotosuki (E1) → Oniyaki(E2) → Yamibarai (Q) → Sanjingi (R)

 

▲ If you don’t have enough PGs, use your ultimate after going into MAX mode!

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