Knights Fall

From Bombs to Springs: How to use Knights Fall's objects to your advantage

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Knights Fall’s gameplay is quite simple – launch soldiers using the gauge on the right side of the screen to complete chapter objectives. However, there are some variables, like the different objects that are placed around the chapters. When soldiers come in contact with these objects, certain effects occur, which can impact your stage-clearing ability. Players have to always think about how to strategically use objects to their advantage.


One general rule of thumb is that it’s much more effective for soldiers to spend more time in the air using objects like springs than to go down in a straight line. You can also destroy explosive crates to quickly dispatch your enemy and have more soldiers left over, giving you higher scores. It probably goes without saying, but you can easily clear chapters if you understand how to use these objects.


It’s always a good idea to study the battlefield when you first get into a chapter because destructible objects intermittently flash on the screen. Taking a mental note of where those objects are helps you decide where to shoot your soldiers.



◈ Spring Objects: Changing directions and gaining momentum

The most influential object in Knights Fall when it comes to completing chapters is the spring. When a soldier touches a spring, he will change directions and gain momentum to reach enemies that were previously unreachable. There are two types of spring objects: a spring that can change a soldier’s trajectory in all directions and the one that can only do it in a single direction.

▲ Spring that covers all directions (left) and the one whose direction is fixed (right).


In the latter case, you can specifically target an area to send soldiers. The expected path is constant so it’s efficient to adjust the gauge if there are no more enemies left in that location. In the former case, it’s difficult to figure out which way soldiers will go. However, you can more easily reach enemies in the distance using the built-up momentum or the direction change to get at enemies behind obstacles.

▲ You can destroy structures and call reinforcements by using all-purpose springs.
▲ Fixed type springs allow you to take out enemies far away.


◈ Exploding Objects: Good for dealing with structures and commanders

Once you’re in a chapter, destructible structures and exploding objects shine, notifying you of their locations. Exploding objects either explode in the same spot or discharge bombs which can be used to kill enemies below. You can make quick work of Thorn Shield Soldiers or open new paths when you make these objects explode, so keep an eye out for these.

▲ It's quite easy to spot shiny exploding objects.
▲ Bomb that explode in the same space (left) and the one that moves (right).
▲ Explosion radius depends on walls and obstacles.


◈ Spinning Objects: Offering flexible utilities

Soldiers can weigh down on these objects to spin them. For example, putting enough soldiers on a blade will cause it to rotate, killing enemies caught in its path. Additionally, you can hit a cross-shaped object to open doors or change the direction of an ally’s attack.

▲ Weighing down on blades will cause it to rotate.
▲ Turn the handle to eliminate your foes.


In certain chapters, you’ll see cross-shaped objects and spring objects. The former is good for jumping over Thorn Shield Soldiers to reach the enemies in the back, whereas the latter is used for sending soldiers through a narrow passage. Since both of these objects continuously spin, sometimes you’ll miscalculate the soldier’s predicted path and end up launching them in unintended places.

▲ You can guide soldiers to the enemy backline by loading them on this cross-shaped object.
▲ How to deliever soldiers to the target using spring rotations.


◈ Projectile Objects: Precision is key

Cannons can more precisely guide soldiers towards the desired location compared to springs or spinning objects. Soldiers who make contact with a cannon are fired as projectiles with enough momentum to reach enemies in the distance as well as those in curved areas. One caveat is that the cannon will mostly fire at a fixed angle, so be careful when there are Thorn Shield Soldiers.

▲ Cannons are useful in sharp curves.


In some chapters, cannons change firing directions. Take extra care with your timing as you may lose valuable soldiers this way.

▲ Figure out the firing direction before you use Charging Soldiers.


◈ Trap Objects: One brush will instantly kill you

Soldiers will instantly die if they come in contact with lava and spiked structures. It’s highly unsafe to launch all your Charging Soldiers at once in areas where this type of obstacle exists. First use regular soldiers to break open paths, then move on to the charging ones so that you can maximize damage while minimizing casualties.

▲ You brush, you die.


◈ Watchtower Objects: Sustained long-range damage

From watch towers, enemy archers fire arrows at your soldiers. A single hit will kill a soldier, so take out the watchtowers as soon as possible to minimize their impact. Watchtowers have their own health, and you have to deal a certain amount of damage before they go down. You can speed up this process by finding explosives in the vicinity or burst them down with Charging Soldiers.

▲ Minimize damage to your soldiers by focusing down watch towers.


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