The high IQ plays at Smash Ultimate Summit 4 that prove pros are on another level


Smash Ultimate Summit 4 featured 16 of the world’s best competing across three days of intense action. When you get that many top players under one roof, you’re sure to see a ton of god-like plays.


In case you missed it, we’ve made a list of the 10 best individual highlights from the tournament.  

Dabuz calls out BassMage’s Rest



Jigglypuff’s Rest is the definition of high risk, high reward. If it hits, you’re pretty much guaranteed a stock. If not, then your opponent most likely KOs you with a Smash attack.


The safest way to land Puff’s Rest is at the end of combos. But when facing a player like Dabuz, you better make sure that combo is true. BassMage found that out the hard way when he went for an ambitious Rest combo that got thwarted by a perfectly timed Down B from Dabuz.


The move’s armor allowed Olimar to avoid all damage and punish the sleeping Puff for an easy KO.

BassMage’s back to back Rest KOs


When you’re down and out as a Jiggylypuff main, sometimes Rest is all you need. The attack serves as an insane comeback factor that makes up for Puff’s low survivability.


BassMage was in dire need of a quick KO at the end of his first of three sets with Chag. Down a full stock in Game 5 and steaming at 170%, BassMage called out Chag’s roll for a raw Rest that KO’d Palutena at just 50%. Less than twenty seconds later, he followed up with a perfect pair of combos that resulted in another Rest KO to win the match. 

Maister survives and turns the tables



Sometimes the key to victory in Smash is all about survival. But when playing the glass cannon that is Mr. Game & Watch, that’s easier said than done.


Against ProtoBanham, Maister survived two Megawatt hits from Min-Min that should’ve KO’d. The world’s best Game & Watch DI’d correctly both times to survive, but one more big hit would spell the end for him.


After a wild scramble, Maister somehow managed to get Proto offstage and use Game & Watch’s top tier ledge guarding to take the game and stay alive in the set. Maister would go on to win Game 5 and finish 3-0 in Group Play. 

Tea’s epic footstool… that MkLeo survives



Most highlights only get remembered if they result in a stock. But at the highest level of play, some of the best exchanges happen with no major outcome.


During his match with MkLeo, Tea nearly converted what would have been the hypest stock of the tournament, if only it had killed. While Leo was recovering low, Tea caught him with Pac Man’s Bell to stun him below the stage. Because he whiffed with the Hydrant right before, it was unavailable and Tea resorted to his final KO option – a cheeky footstool that would’ve finished off 99% of the cast.


Unfortunately for Tea, Byleth’s Up B somehow managed to latch onto the bottom of the stage and Leo climbed back to safety like nothing even happened. 

MkLeo’s moving platform KO



Town and City is a unique stage because of platforms that move during background transitions. In Game 5 of his Winner’s Quarterfinal match with Dabuz, MkLeo used this to his advantage in perfect fashion.


Just as both fighters landed on it, one of the platforms slowly started heading offstage. Leo grabbed Dabuz and hit him with a forward throw, followed by a Mythra F Smash at the very edge of the screen. Dabuz lost his first stock at just 68%, and Leo got back to the stage just in time. With a comfortable lead intact, the two-time Summit champion would go on to win the set. 

Glutonny vs Goblin Game 4



There are some matches where both players perform so well that neither deserves to lose. That was certainly the case in Glutonny and Goblin’s back and forth battle in Loser’s Round 2.


Goblin was up 2-1 in the set, but his Roy was sitting well over 100%. A final game seemed to be in the bag for Gluto, but Goblin wouldn’t go down without a fight. The two engaged in a wild last-stock scrap where any hit could end the game. It resulted in arguably the most exciting sequence at the entire event.  

Sparg0’s clutch finish vs MkLeo 



Everyone knew it was only a matter of time before Sparg0 won his first tournament. Few could’ve guessed it would come in just his second Smash Summit appearance.


Standing in the way of the 16-year old prodigy’s path to victory was his friend, countryman, and the world’s best player – MkLeo. In his most impressive performance to date, Sparg0 easily handled Leo 3-1 to advance to the Winner’s Final. He finished off the set with a clutch Cloud fair spike set up by what many dubbed the “greatest cross-slash ever.”

ProtoBanham knocks Tweek off his jetpack



Japan’s ProtoBanham is a legend in his home country, but Smash Summit 4 was just his third time competing overseas. For most of his opponents, it was their first chance to experience his skill first-hand.


On his way to a third-place finish, Proto defeated the likes of Dabuz, Tweek, and MkLeo in the lower bracket. Whether he was playing Lucina or Min Min, his impeccable ledge guarding was on display throughout the tournament. During his match against Tweek, Proto used Min Min’s long ARMS to knock Diddy Kong out of his Up B three straight times to take the stock. 

Light’s ode to Melee


And another one:


Melee is the godfather of competitive Smash and Fox is the game’s head honcho. Across decades, his ability to ledge guard with Shine (Down B) is infamous for sparking rage, heartbreak, and hopelessness.


Shine has been mightily nerfed since then, but it's still useful for ledge guarding against characters with poor recovery. During the Winner’s Final, Light used this age-old tactic for two KOs against Sparg0’s Cloud. They weren’t enough to win the wire-to-wire set, but it pleased the OGs nonetheless.    

ProtoBanham doesn’t let MkLeo adapt

Some matches aren’t won or lost in-game and are driven by more strategic plays. During his Loser’s Semi-final match with MkLeo, ProtoBanham showed that an elite gameplan can beat elite gameplay. Proto won the first game with Min Min before switching to Lucina for Game 2. 


Although he lost, Proto went back to Min Min for Game 3, giving Leo no chance to download either character. After going up 2-1, he again switched to Lucina to keep Leo from adapting. Though it was a risky endeavor, Proto clutched out Game 4 with a patented ledge guard to advance to the Loser’s Final.

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