If you're a fan of the video game industry, there are few places you can go enjoy your hobby without hearing about League of Legends, one of the largest titles in the world. If you're a human being, there are even fewer places you can go where you don't see someone on their cellphone. Riot Games, the developer of the massively popular MOBA with millions of active players on any given day, wants to infiltrate the market of the latter with the former.
Starting tomorrow, that will be possible in the United States.
Titled League of Legends: Wild Rift, the mobile app allows players to play a game uniquely its' own but with elements from the titan, League of Legends. Currently in Open Beta in different continents around the world, Riot Games announced that players in the Americas will be able to download the application on their mobile devices (iPhones and Androids included) and begin a new journey with familiar faces.
However, Riot wants to make sure players understand what this game is and isn't.
"Wild Rift isn’t a port of League PC. We decided early on that taking Summoner’s Rift and putting a 1:1 copy onto new platforms wasn’t going to work. We do want it to feel like League, and veteran players should be able to pick the game up and understand pretty much everything from the get-go. We’ve designed the gameplay to have a high ceiling for mastery," said Riot in a statement.
Not every champion on League of Legends' 150+-individual roster will make it into the Wild Rift. Currently, less than 50 are playable in the title but it is expected to grow as time passes. As (most) mobile devices are not as powerful as home computers or laptops, the development team faced the challenge of making champions feel familiar but different based on the technical limitations provided.
According to Brian Feeney, the Design Director on the title, champions such as Yasuo and Ziggs, whose kits may seem pretty straightforward to some, required a lot of backend work to make their transitions seem seamless.
With standard match times expected to fall in the range of 15-20 minutes, Riot hopes that individuals who may be commuting on public transportation, relaxing before going to bed or just have some time to kill will pick up the game, try and it out and become one of the millions that play their titles each day.
Tim Rizzo is the editor and a reporter for Inven Global. He joined the company back in 2017.