Which Equipment Should You Choose? A Guide to Level 30 and 35 Rare Chests

In Enchantment, reaching levels 30 and 35 grants you a Unique Weapon Chest and a Unique Armor Chest, respectively. These provide a significant performance boost over Rare Gear, instantly solving the struggle of hunting in the late 20s. Because every piece of equipment offers attractive options, many players find it difficult to choose. Here is a recommendation for which weapons and armor to select for each class.

For all three classes, weapons were prioritized based on hunting in the Dungeon of Despair. Armor selections assume that all currently equipped pieces are Rare grade items obtained from the Main quest.

솔: 인챈트 SOL: enchant
▲ Rare Equipment Selection Chests Available as Level-Up Rewards

Knight Weapon and Armor Selection Guide

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For weapons, we recommend the Silver Sword, which comes with bonus damage against Undead, as your first choice. However, if you are a high-spec player who can skip the Dungeon of Despair and hunt in higher-level areas, we recommend the Guardian's Sword, which offers strong stats of +5 Hit and +2 Damage.

Note that Knights often experience weapon damage due to melee combat, which can be cumbersome as it requires constant use of repair tools. If you are a player who cannot check on your character frequently, choosing the 'Guardian's Sword,' which includes a weapon damage prevention option, is a solid alternative.

For armor, we recommend the Ruin Armor, as it provides the highest stat increases compared to other Rare grade gear. Knights also have the option to choose a shield. Since the Rare Armor provided in the Main quest does not include a shield, if you want to immediately boost your character's survivability, you can choose the Guardian's Shield, which grants +5 Physical Defense and 2% Damage Reduction.

Another option is the Guardian's Armor. If you are not in immediate need of Hit, the Guardian's Armor is an attractive choice as it is currently uncraftable and provides survivability through its 'Damage Reduction' option.

솔: 인챈트 SOL: enchant
▲ Recommended Unique Equipment for Knights

Ranger Weapon and Armor Selection Guide

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For Rangers, we also recommend the Silver Longbow as the top priority. If you are a high-spec player capable of hunting in areas beyond the Dungeon of Despair, the Guard's Bow, which offers a balanced mix of Hit and Damage, is also a great choice.

Among the available weapons, the Guardian's Bow features a special 'Pierce' option, which prevents the damage penalty incurred when attacking monsters with weapon-damaging abilities. However, we do not recommend it because its other stats are too low.

For armor, as with the Knight, we recommend the Ruin Armor for its superior stat efficiency. If you already have sufficient Hit, you can choose the Guardian's Armor instead.

솔: 인챈트 SOL: enchant
▲ Recommended Unique Equipment for Rangers

Mage Weapon and Armor Selection Guide

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The top priority weapon for Mages is the Silver Staff. If you are a high-spec player who does not need bonus damage against Undead, we recommend the Guardian's Staff, which allows for more frequent skill usage thanks to its +5 MP recovery option.

For armor, we recommend the Sorcerer's Headband for its high Hit and MP recovery stats. If you are already wearing the Sorcerer's Headband or have sufficient MP recovery, the Shaman's Robe, which boosts your main stat (INT), is also a good choice.

솔: 인챈트 SOL: enchant
▲ Recommended Unique Equipment for Mages

Already have Unique Armor?

If you are already equipped with some Unique gear, we recommend consulting the table below to select items that offer the highest stat increases over your current gear or those that are the most costly to craft. Armor priority varies depending on class characteristics and your current setup (e.g., God Armor, Spirit Body). Generally, Hit and main stats are the highest priority, while Mages should also consider secondary options like MP recovery.

Item NameclassEffectCrafting Materials
Shaman's Headpiece (Bound)MageINT +1
Physical Defense +3
Max HP +50
MP Recovery +3
Nine 150k
Unique Armor Blueprint (Bound) x1
High-Grade Gem x15
Immortal Headband (Bound)MagePhysical Defense +3
Magic Defense +3
MP Recovery +3
Nine 150k
Unique Armor Blueprint (Bound) x1
High-Grade Gem x10
★ Sorcerer's Headband (Bound)MagePhysical Defense +3
Hit +3
MP Recovery +3
Nine 100k
Unique Armor Blueprint (Bound) x1
High-Grade Gem x10
Guardian's Helmet (Bound)KnightRangerSTR +1
Physical Defense +4
Nine 200k
Unique Armor Blueprint (Bound) x1
High-Grade Iron x15
Guard Captain's Helmet (Bound)KnightRangerPhysical Defense +4
Damage +1
Nine 150k
Unique Armor Blueprint (Bound) x1
High-Grade Iron x15
Guardian's Armor (Bound)KnightRangerPhysical Defense +7
Damage Reduction +1
Nine 200k
Unique Armor Blueprint (Bound) x1
High-Grade Iron x15
Guard Captain's Armor (Bound)KnightRangerPhysical Defense +7
Hit +1
Max HP +100
Nine 150k
Unique Armor Blueprint (Bound) x1
High-Grade Iron x15
★ Ruin Armor (Bound)KnightRangerPhysical Defense +7
Hit +3
Nine 150k
Unique Armor Blueprint (Bound) x1
High-Grade Iron x10
Ruin Helmet (Bound)KnightRangerPhysical Defense +4
Hit +2
Nine 150k
Unique Armor Blueprint (Bound) x1
High-Grade Iron x10
Guardian's Shield (Bound)KnightPhysical Defense +6
Damage Reduction 1%
Nine 200k
Unique Armor Blueprint (Bound) x1
High-Grade Iron x10
Guardian's Shield (Bound)KnightPhysical Defense +5
Damage Reduction 2%
Nine 150k
Unique Armor Blueprint (Bound) x1
High-Grade Iron x10
Guardian's Boots (Bound)KnightRangerMagePhysical Defense +3
Max HP +30
Max MP +30
Nine 200k
Unique Armor Blueprint (Bound) x1
High-Grade Iron x10
Guardian's Gloves (Bound)KnightRangerMagePhysical Defense +3
Max HP +30
Max MP +30
Nine 200k
Unique Armor Blueprint (Bound) x1
High-Grade Iron x10
Guardian's Helmet (Bound)KnightRangerPhysical Defense +4
Magic Defense +5
Nine 100k
Unique Armor Blueprint (Bound) x1
High-Grade Iron x10
Guardian's Armor (Bound)KnightRangerPhysical Defense +7
Magic Defense +5
Max HP +100
Nine 100k
Unique Armor Blueprint (Bound) x1
High-Grade Iron x10
Sage's Hood (Bound)MagePhysical Defense +3
Max HP +50
Max MP +50
MP Recovery +3
Nine 200k
Unique Armor Blueprint (Bound) x1
High-Grade Cloth x15
Shaman's Robe (Bound)MageINT +1
Physical Defense +6
MP Recovery +5
Nine 150k
Unique Armor Blueprint (Bound) x1
High-Grade Cloth x15
Sage's Robe (Bound)MagePhysical Defense +6
Max HP +100
MP Recovery +5
Nine 200k
Unique Armor Blueprint (Bound) x1
High-Grade Cloth x15
Wisdom Boots (Bound)KnightRangerMageWIS +1
Physical Defense +3
Nine 150k
Unique Armor Blueprint (Bound) x1
High-Grade Leather x10
Rock Gloves (Bound)KnightRangerMagePhysical Defense +3
Damage Reduction +1
Nine 150k
Unique Armor Blueprint (Bound) x1
High-Grade Leather x10
Immortal Robe (Bound)MagePhysical Defense +6
Magic Defense +5
MP Recovery +5
Nine 150k
Unique Armor Blueprint (Bound) x1
High-Grade Cloth x10
Sorcerer's Robe (Bound)MagePhysical Defense +6
Max MP +100
MP Recovery +5
Nine 100k
Unique Armor Blueprint (Bound) x1
High-Grade Cloth x10
Defender's Shield (Bound)KnightPhysical Defense +5
Damage Reduction 1%
Nine 100k
Unique Armor Blueprint (Bound) x1
High-Grade Iron x5
Stamina Shield (Bound)KnightPhysical Defense +5
Damage Reduction 1%
Max HP +50
Nine 150k
Unique Armor Blueprint (Bound) x1
High-Grade Iron x5
Scale Boots (Bound)KnightRangerMagePhysical Defense +3
Max HP +10
Max MP +10
Nine 150k
Unique Armor Blueprint (Bound) x1
High-Grade Leather x5
Lamia Scale Gloves (Bound)KnightRangerMageINT +1
Physical Defense +3
Poison Resistance +3
Nine 150k
Unique Armor Blueprint (Bound) x1
High-Grade Leather x5
Guardian's Boots (Bound)KnightRangerMagePhysical Defense +3
Max HP +10
Nine 100k
Unique Armor Blueprint (Bound) x1
High-Grade Leather x5
Guardian's Gloves (Bound)KnightRangerMagePhysical Defense +3
Hit +1
Damage +1
Nine 100k
Unique Armor Blueprint (Bound) x1
High-Grade Leather x5
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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