
On September 3, Enchant broadcast Day 2 of the Snatdae Full League via CHZZK. Based on the Day 1 results, Team ACDC and Team Young Thirties were already tied at the top of the standings. Consequently, Team DoPungRunnerMango and Team Ohap Jijon needed to step up to secure a spot in the offline finals set for September 6.
Day 2 of the full league for "Janatdae 26: StarCraft with CHZZK" (hereafter "Snatdae") featured head-to-head matches between Young Thirties (SuperNova - Coach, Crank - P, SpiritKing - P, Sowooroup - T, Ssangbe - T) and Ohap Jijon (Cho Il-jang - Coach, Ambition - T, Captain Jack - P, Necklet - Z, SuryunSuryun - Z), as well as DoPungRunnerMango (MaengDeokEomma - Coach, Dopa - P, Gosudal - T, Runner - P, Sopung Wanni - P) and ACDC (Kim Seong-hyun - Coach, AGU - P, Flame - Z, DDaHyoNi - P, Inganjelly - Z).

Team Young Thirties and Team Ohap Jijon engaged in a fiercely contest. While some players displayed the power of well-prepared builds and smooth macro management, others responded with quick adaptability and brilliant decision-making to swing the tide. Featuring Guardians and Zerglings, elimination races, cutting off reinforcements, Reaver drops, containments, and massive macro battles, both teams traded blows game by game, finishing in a 4-4 tie.
In the clash between Team DoPungRunnerMango and Team ACDC, Team ACDC claimed victory with a score of 5-3. Although DoPungRunnerMango handed over games somewhat easily after their high-stakes early-game builds were blocked one after another, Dopa managed to score two points in the A Tier, keeping their final hopes alive. The teams advancing to the final stage on September 6 will be determined on September 4 during the third and final day of the full league.
Young Thirties (Team SuperNova) vs. Ohap Jijon (Team Cho Il-jang) 4 : 4

Young Thirties vs. Ohap Jijon | Match 1 C Tier
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| In the second set, another Terran vs. Zerg matchup unfolded between Sowooroup (T) and Necklet (Z). Placed at cross positions, both players focused on securing their natural expansions rather than aiming for early-game aggression. Necklet, holding a slight build advantage, prepared a 2-Hatch Mutalisk build, while Sowooroup countered with a Mech Terran build. As expected, Necklet's Mutalisks appeared quickly and rushed straight into Sowooroup's main base. However, Sowooroup had already prepared Goliaths and multiple Missile Turrets, preventing Zerg from gaining any significant advantage. Failing to achieve results with Mutalisks, momentum naturally shifted to Sowooroup. Nonetheless, Necklet secured an additional expansion, quickly transitioned his tech, and began mass-producing Hydralisks. Several skirmishes broke out along the way, with Sowooroup gradually stopping Zerg's pushes and successfully harassing expansions. Soon after, Sowooroup gathered his main mech force and scored a massive victory in a central teamfight, pushing straight into the enemy main base to force GG. In the second game, Necklet similarly secured his natural expansion first, while Sowooroup blocked his ramp to guard against early rushes before opting for a 2-Factory Mech Terran build. In the process of preparing Mutalisks, Necklet took damage from his opponent's fast Vulture pressure. Although he attempted a counterattack with his produced Mutalisks, they were walled off by a sizeable force of Goliaths and Turrets, dealing minimal damage. Noticing this, while Sowooroup's forces moved out to attack, Necklet—who had routed a separate force elsewhere—struck the rear of Sowooroup's army and ambushed his undefended main base, shutting down production. This severed Terran's reinforcement lines, leaving Sowooroup unable to replenish his firepower. Meanwhile, Necklet, having secured enough Mutalisks and steadily churning out units, easily held off the offensive. Ultimately, a single well-timed flank severed Sowooroup's offensive momentum, allowing Necklet to bounce back for a point and closing Set 2 in another 1-1 tie. |
Young Thirties vs. Ohap Jijon | Match 1 B Tier
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| In the third set, a Protoss mirror match took place between SpiritKing and Captain Jack. In the first game played on Fighting Spirit, both players selected 2-Gate builds. Captain Jack attempted a proxy 2-Gate to exert early pressure, but control mistakes mounted, preventing him from achieving results. To make matters worse, SpiritKing's scouting Probe killed multiple workers in Captain Jack's main base, disrupting his resource gathering early on. Captain Jack attempted to construct a Pylon and multiple Shield Batteries in the corner of SpiritKing's main base to cover his army deficit and destroy the enemy Gateways, but with Zealot numbers even, he failed to deal effective damage. Consequently, Captain Jack's all-in early rush fell flat, giving SpiritKing an easy victory in Game 1. In the second game, SpiritKing chose a 2-Gate build while Captain Jack went for a 1-Gate Dragoon build. SpiritKing attempted a rush with 3 Zealots, but Captain Jack defended without significant unit losses. Captain Jack then counterattacked, but was repelled by SpiritKing's Dragoons holding the high ground, and a subsequent counter-harassment forced Captain Jack to cancel his natural expansion Nexus. In response, Captain Jack expanded to 4 Gateways to build up his army, eliminated the opponent's forward-deployed Dragoons, and successfully secured his natural expansion. When SpiritKing significantly expanded his Gateways while teching to Reavers, Captain Jack refrained from overextending and pulled back. SpiritKing then scored value with a main-base Reaver drop, but Captain Jack maintained parity by picking off 1 of the opponent's Reavers during the window. During the lull, Captain Jack executed a reverse Reaver drop, picking off numerous workers and dealing massive damage. Feeling rushed, SpiritKing brought High Templar into a large-scale central engagement. However, he failed to break through Captain Jack's main army and Dragoons occupying the high ground, and Captain Jack, timely reinforcing with Zealots, seized control of the game. Ultimately, Captain Jack secured a decisive victory, concluding this set in a 1-1 tie as well. |
Young Thirties vs. Ohap Jijon | Match 1 A Tier
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| With every set ending in a 1-1 draw, the final A Tier match featured Crank (P) against Ambition (T). On the first map, Fighting Spirit, both players carefully approached the early game with fast gas builds. Crank noticed the absence of a Bunker at his opponent's natural expansion and successfully delayed Terran's natural expansion and production timing through persistent pressure. However, Ambition steadily fended off the pressure, and as soon as he secured Siege Tanks, he quickly pushed Crank back to his main base. Ambition then built Bunkers and planted Spider Mines near Crank's natural expansion, beginning to suffocate the Protoss. Crank mobilized Reavers to defend, but Ambition cautiously advanced his Tanks, maintaining the pressure without taking major damage. Ultimately, Ambition completely took over Crank's natural expansion through relentless containment, taking Game 1. The second game, played on Polypoid, also saw both players spawned in cross positions. Ambition constructed a Barracks and quickly put up his natural Command Center. Spotting this, Crank sent in Zealots, but Ambition quickly built a Bunker and increased his Marine count to shut down early pressure. He then identified his opponent's build, assuming a defensive posture. Undeterred, Crank expanded while aggressively building Gateways, exploding in unit production. Ambition dealt a blow to Crank's main base with speed-upgraded Vultures before attempting an additional expansion. Meanwhile, Crank, who had expanded up to 10 Gateways, amassed a huge force and ambushed Ambition's expansion where Spider Mines were not yet laid. Ambition tried to defend by any means, but collapsed under the overwhelming wave of incoming Zealots and Dragoons. Crank claimed the victory, completing a rare spectacle where every single set between the two teams ended in a 1-1 draw. |
DoPungRunnerMango (Team MaengDeokEomma) vs. ACDC (Team Kim Seong-hyun) 3 : 5

DoPungRunnerMango vs. ACDC | Match 2 D Tier
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| In the first game, Inganjelly (Z) faced off against Sopung Wanni (P). Sopung Wanni attempted a Forge Double Nexus build after placing her Forge, while Inganjelly went for an aggressive early rush with a standard 9 Drone Spawning Pool build. This timed rush hit clean, and with Sopung Wanni unable to defend it, Inganjelly claimed a quick first win. In the second game, both players spawned in cross positions with only their locations swapped. Ironically, both players prepared the exact same builds as the previous game, and Inganjelly's rush commenced at the exact same timing. Ultimately failing to hold off the Zergling rush once again, Sopung Wanni's Forge Double Nexus collapsed a second time, giving Inganjelly a 2-0 victory. |
DoPungRunnerMango vs. ACDC | Match 2 C Tier
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| In the second match, a Protoss mirror match unfolded between Runner and DDaHyoNi. Both players started smoothly by constructing 2 Gateways, but DDaHyoNi took a tech lead while securing his natural expansion. Leveraging his faster tech, DDaHyoNi secured an Observer before expanding his Gateways, while Runner prepared Templar tech in response. As both players built up armies and secured additional expansions, DDaHyoNi constructed a Robotics Support Bay to prepare Dark Templar drops. DDaHyoNi aimed to attack the opponent's main base simultaneously with the drop, but Runner utilized High Templar effectively to quell the offensive without taking severe damage. Runner then aggressively targeted DDaHyoNi's main base while harassing enemy expansions, though DDaHyoNi held it off well. In the process, Runner successfully executed a High Templar drop, picking off numerous Probes. Thereafter, without major standoffs, both sides accumulated massive armies, leading to several skirmishes. Runner, having secured Archons in the process, gradually gained the upper hand on the front lines and destroyed DDaHyoNi's expansion and natural expansion, taking Game 1 first. In Game 2, the builds diverged as DDaHyoNi opted for a fast tech route. Runner's scouting Probe missed DDaHyoNi's location, but Runner gathered 3 Zealots to raid DDaHyoNi's main base. Although DDaHyoNi ultimately defended, Runner managed to inflict significant damage. In the midst of this, DDaHyoNi used his saved resources to build a natural expansion and a proxy Robotics Facility, preparing a Reaver that had to walk all the way (crawling on foot). Slowly advancing, the walking Reaver succeeded in destroying the Nexus, Photon Cannons, and Pylons at Runner's natural expansion, and as a second Reaver joined, completely overran the natural expansion. After heroically crawling into double-digit kills, the hard-crawling Reaver broke Runner's natural expansion, and as forces flooded into the main base, DDaHyoNi redeemed a game, bringing the set score to a 1-1 draw. |
DoPungRunnerMango vs. ACDC | Match 2 B Tier
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| In the B Tier match, Gosudal (T) faced Flame (Z). Gosudal attempted a Center Barracks build, but Flame spotted it during scouting, throwing the build into heavy disarray. To make matters worse, Gosudal lost numerous SCVs while holding off the Zergling assault, putting him at a severe disadvantage. He subsequently built up a sizeable Marine force looking for an opportunity, but as the SCVs walling the choke point pulled back, his advancing Marines were caught by a swarm of Zerglings, giving Flame an easy Game 1 win. The second game on Eclipse also saw both players at cross positions. Gosudal attempted to wall off his natural expansion choke, but allowed early pressure from Flame's 6 Zerglings. To make matters worse, the Hold control on the SCV blocking the choke failed, causing Gosudal to take heavy damage. Meanwhile, Flame teched to Lair and built a Spire, firmly securing the upper hand. Gosudal barely held off the early attack and scrambled to recover his base and army, but a swarm of Mutalisks struck before his army could even form. Though he attempted to defend with Stimpack upgrades and Medics, Flame's Mutalisks persistently harassed Gosudal, racking up damage. Meanwhile, Gosudal attempted to contest Flame's 9 o'clock expansion, but that too yielded nothing. Maintaining a dominant lead, Flame brought out Ultralisks fully upgraded with Speed and Armor, completely shattering Terran's natural expansion defense line to force a GG and seal a 2-0 victory. |
DoPungRunnerMango vs. ACDC | Match 2 A Tier
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| With Team DoPungRunnerMango desperate for wins, the final match was a Protoss mirror between Dopa and AGU. Dopa put up 2 Gateways while reading AGU's tech, launching an early rush with 3 Zealots that picked off a Zealot and 2 Probes, keeping the match closely fought. AGU prepared Reavers, while Dopa expanded to his natural and succeeded in shutting down AGU's natural expansion. Dopa monitored AGU's situation in real time via Observers, delaying AGU's natural expansion for a prolonged period. AGU prepared a decisive Reaver drop, but Dopa spotted it using Pylons scattered across the map, picking off the Reaver and Shuttle without taking damage to gain a massive lead. Leveraging his overwhelming army advantage, Dopa waited for AGU to step out before winning a massive teamfight, forcing AGU's GG to take the first game. In the second game, AGU took a gamble with a Forge Double Nexus build. However, Dopa quickly spotted this, using a Pylon to disrupt resource gathering and once again rapidly assembling 3 Zealots to storm AGU's natural expansion. Unable to hold off the assault, AGU was forced to declare GG, giving Dopa a 2-0 victory and keeping his team's last hopes alive. |
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