support

[8.18.2]SHEN Support can Carry!!! poggers

by OptimusBnanaDox

(Last updated on September 22, 2018)

2 Votes
50%

Views 967

Bookmarks0

Builds

Summoner Spells

Hide Notes
  • Flash
  • Exhaust

Flash The Spells are the traditional Support Spells. Exhaust is always useful when hard attacking. Some players take Ignite, but it is kinda useless for a Shen support.

Runes

  • resolve
    RESOLVE
  • Aftershock
  • Bone Plating
  • Second Wind
  • Revitalize
  • domination
    DOMINATION
  • Sudden Impact
  • Relentless Hunter
Bonus :

+65 health and +9 ability power or +5 attack damage, adaptive

Items

starting support items

  • Relic Shield
  • Health Potion
  • Health Potion
  • Health Potion
  • Warding Totem (Trinket)

SECONDARY ITEMS

  • Boots of Speed
  • Ruby Crystal
  • Cloth Armor
  • Null-Magic Mantle

boots

  • Ninja Tabi
  • Mercury's Treads

against ad

  • Dead Man's Plate
  • Sunfire Cape
  • Thornmail
  • Knight's Vow

against ap

  • Abyssal Mask
  • Spirit Visage
  • Adaptive Helm
  • Gargoyle Stoneplate
  • Locket of the Iron Solari

Ability Sequence

  • Ki Barrier

    Ki Barrier(Passive)

  • Twilight Assault
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Spirit's Refuge
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Shadow Dash
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Stand United
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Twilight Assault
    Shadow Dash
    Spirit's Refuge
    Shadow Dash
    Shadow Dash
    Stand United
    Twilight Assault
    Shadow Dash
    Shadow Dash
    Twilight Assault
    Stand United
    Twilight Assault
    Spirit's Refuge
    Twilight Assault
    Spirit's Refuge
    Stand United
    Spirit's Refuge
    Spirit's Refuge

Vs. Champions

  • Thresh
  • Leona
  • Brand
  • Janna
  • Difficulty
  • Champion
  • Notes
Easy
ThreshThresh

It's a skill match-up. Just be better than the enemy Thresh.

Easy
LeonaLeona

She's got decent all-in but you can basically Taunt and take the stun your ADC would've gotten or just negate the stun overall with your blind :p Mid to Late Game becomes a little harder though.

Hard
BrandBrand

Brand's damage is just really high and his 1 V 2/2 V 2 potential is insane once he hits Level 6. I would run Guardian against him.

Hard
JannaJanna

She's awful to lane against. She can bully you like no tomorrow. Try to land taunts and trade/burst her down. I usually test the waters with 1 Taunt and if we can't out-trade them in that fight then I just sit back and play safe.

Abilities

Passive: ooldown: 10
After casting a spell, Shen gains a shield which blocks 47 + (3 x level) (+14% of bonus Health) damage for 2.5 seconds. Abilities that affect other champions reduce the cooldown of this effect by 4 - 7.5 seconds (depending on level).

Shen's power manifests as a Spirit Blade that he can control with his abilities.

TWILIGHT ASSAULT SHEN Q: Range: 200
Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 Cost: 140 / 130 / 120 / 110 / 100
Shen recalls his Spirit Blade to his location. Enemies the blade collides with are slowed by 15 / 20 / 25 / 30 / 35% for the next 2 seconds when moving away from Shen.

Once it arrives, Shen empowers his next 3 basic attacks within 8 seconds to gain 75 bonus range and deal 5 / 10 / 15 / 20 / 25 / 30 (at levels 1 / 4 / 7 / 10 / 13 / 16) plus 2 / 2.5 / 3 / 3.5 / 4% (+ 1.5% per 100 AP) of target's maximum health as bonus magic damage.

If the Spirit Blade collides with an enemy champion, the empowerment is enhanced, dealing 2% (+ 0.5% per 100 AP) of the target's maximum health as bonus damage and Shen gains 50% bonus attack speed.

Twilight Assault deals double damage to monsters, up to a maximum of 75 / 100 / 125 / 150 / 175 bonus damage.

Spirit Refuge W : Range: 400
Cooldown: 18 / 16.5 / 15 / 13.5 / 12 Cost: 40
Shen's spirit blade creates a defensive zone for 1.75 seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked. If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or 2 seconds pass.

Shadow Dash E: Range: 600
Cooldown: 18 / 16 / 14 / 12 / 10 Cost: 150
Passive: Dealing damage with Shadow Dash or Twilight Assault recovers 30 / 35 / 40 Energy.

Active: Shen dashes to a target location, taunting champions and monsters he collides with for 1.5 seconds and dealing 50 / 85 / 120 / 155 / 190 (+12% of bonus Health) physical damage to them.

Stand United R : Cooldown: 200 / 180 / 160
Shen channels for 3 seconds, shielding the target allied champion for 5 seconds. The shield blocks 175 / 350 / 525 (+130% of ability power) damage, scaling up to 280 / 560 / 840 (+130% of ability power) based on the target ally's current health (shield maxes out at 40% health).

Upon completing the channel, Shen and his Spirit Blade teleport to the target ally's location.


Sort by:

Comments :1

  • 0

    level 2 SirLazybones

    The guide you just "wrote" is all work of the collaboration of people that created http://leagueoflegends.wikia.com/wiki/Shen/Abilities

    And this isn't enough you created 2 more guides, one the same way as this and the other one (the sona one) is just ridiculous.

    Invenglobal should just ban you.

Insert Image

Add Quotation

Add Translate Suggestion

Language select

Report

CAPTCHA