[8.9.1]Top Shen Guide
(Last updated on May 10, 2018)
[8.9.1]Top Shen Guide
(Last updated on May 10, 2018)
These champs are a bit...
easier than the rest…
There are those ‘fearless’ Yasuo users that come up to top lane time to time.
Shen has the advantage.
In an early game, E+Q(Grasp of the Undying)+basic attack will cut down a lot of Yasuo’s HP.
Also, if Yasuo is my matchup, I usually build Ninja Tabi+Tiamet. You can remove Yasuo’s passive using Tiamet active skill, which makes an easy fight for Shen. If Dash is in cooldown, use basic attack + Q + basic attack and remove his passive.
Blind+long-range+mushrooms = HELL
A common matchup than before because of Summon Rey.
You'll experience hell.
Condemn+long-range = HELL
I cannot fight, sir.
Inven nickname: 옆집남자쉔
1. Early game burst damage
Early game burst damage using Q
2. A lot of variables
immune to basic attacks using W
Roaming by using R
P , W makes him very tanky
4. Easy-to-use CC skill
E( is easy to use
1. Weak in late games
2. escape tool, CC, dash is combined into one skill.
If E is on cooldown, Shen is highly prone for ganks.
Primary Paths that are useful for Shen are only Resolve and Precision, so I’m only going to elaborate on those two.
★: Not recommended
★★: Okay on certain circumstances
★★★: Good on certain circumstances
★★★★★: Highly recommended
When choosing runes, consider the opponent champion pools, especially the top lane champ as well as your team’s champion pools.
Rune description: Resolve
Grasp of the Undying(★★★★★)
: It has heal, basic attack boost and additional HP stats. A 5 tool rune.
Guardian(★) : Please...You’re playing top.
Font of Life(★★★★) : This champ specializes in roams, so it comes in handy.
Demolish(★★★★) : Shen is a split push champ.
Bone Plating(★★★★★) : If the opponent champion has burst damage, this rune is very efficient for Shen. Not useful against long-range champs.
Conditioning(★★★) : The 8+5% armor, magic resistance is useful.
Second Wind(★★★) : Highly efficient against long-range, short cooldown champs.
Chrysalis(★★★) : 60 bonus HP in an early game comes in handy. It’s efficient because Shen is more involved in kills and assists after hitting level 6. I’ll add more after I do some more research.
Overgrowth(★★★) : It is an okay rune but since Shen is a roaming champion, he eventually gains lower CS compared to other tank champs.
Revitalize(★★★): Efficient with Shen’s ult.
Unflinching(★★★) : Decent rune when there are a lot of enemy CC skills.
Rune description: Precision
Press the Attack(★★★★★) : A rune that has additional damage and can surprise the opponent with burst damage in lane phase. Goes well with a roaming champ like Shen.
Lethal Tempo(★) : Shen doesn’t need this amount of attack speed.
Fleet Footwork(★) : Only useful for basic attack based ADCs.
Overheal(★) : What? Do you really think you need life steal shield?
Triumph(★★★★★) : Additional gold plus health restore. A very useful rune.
Presence of Mind(★) : What you just say? Mana? Please...
Alacrity(★★★★) : If you want additional attack speed it’s okay to go.
Tenacity(★★★★★) : CC resistance! Useful.
Bloodline(★) : Life steal? Really...?
Coup de Grace(★★★★) : The best one in Combat.
Cut Down(★) : Dont’t forget. Shen is a tanker.
Last Stand(★★) : Only useful on early game. Nothing more. Shen is a tanker so you don’t need it.
Rune Description: Domination
Cheap Shot(★★★★) : Best in Malice. Enhances Shen’s burst damage.
Taste of Blood(★★) : If you’re using you don’t really need it. But, if you’re using , Taste of Blood helps lane control/sustain.
Sudden Impact(★★★) : is better. If you use a lot, it might come in handy.
Zombie Ward(★★★★★) : Very efficient for preventing enemy ganks.
Ghost Poro(★★★★★) : Good when you use more than .
Eyeball Collection(★) : Not good. Vision is more important than additional attack or ability power.
Ravenous Hunter(★) : You really need vamp? Please…
Ingenious Hunter(★★) : If your building , it might come in handy… Nah, just don’t use this rune.
Relentless Hunter(★★★★) : Better than the rest. Efficient because Shen roams a lot.
Rune Description: Sorcery
Nullifying Orb(★★★) : Goes well when going against AP long-range champs like , .
Manaflow Band(★) : What? Mana? Not even sure whether it recovers Energy.
The Ultimate Hat(★★★★★) : Goes well with Shen; he has very long ult cooldown.
Transcendence(★★★★) : A good rune for the skill-based Shen.
Scorch(★★★) : Can gain lane advantage.
Waterwalking(★★) : A good rune for roaming champs. However, Shen doesn’t roam on foot.
Gathering Storm(★) : A weak late game champ like Shen doesn’t really need this rune.
Rune Description: Inspiration
Hextech Flashtraption(★) : I don’t prefer this rune. You can’t use Dash+Hextech Flashtraption.
Biscuit Delivery( ★★★★) : Good way to withstand early game pressure.
Perfect Timing(★★★) : Ingredient for . Also, can make variables.
Magical Footwear(★★★) : Shen doesn’t need boots before 10min so it goes in handy.
Future’s Market(★★★★) : Good use when you lack gold.
Minion Dematerializer(★★★★) : Increased damage to minions enhances Shen’s split push ability. Also helpful when you have a difficult time farming CS.
Cosmic Insight(★★★★) : Useful because it reduces cooldown.
Approach Velocity(★★★): Efficient in chase downs. However, you have to hit Q and the enemy has to be on its back.
Potion(★) : Why use this rune?
Comparison on and . (On 4615 HP)
675 675 1697(the third basic attack after using Q) when using Aftershock
509 509 1532(the third basic attack after using Q) when using Grasp of the Undying.
Aftershock is a better damage deal rune.
However, I go with Grasp of the Undying because it has health heal, and additional health stats.
Say no more.
: Better for Shen Support.
: For Support; Shen Support must protect the ADC.
: Only use it when you go jungle.
: Do you want to be a ninja?
, , , : Nope.
If your matchup is aggresive in lane and has the dominance, try maxingfirst.
E+ Flash vs Flash+ E
Use E+Flash when you want to catch just one enemy off guard.
Use Flash+E with your team’s CC combination. Also, use it if E is out of range and you want to hit as many opponents as possible.
People don't know that Shen’s is triggered after his skill cast ends.
triggered when the blade, after using , comes back to Shen.
triggered after duration is over.
triggered after the dash reaches its end range.
triggered when Shen moves to your teammate after using
- - -
★: Not recommended
★★: Build on certain circumstances
Choose items based on different game situations.
(★★★): Safe starting item.
(★★): A starting item when your matchup has strong AD.
(★★): Efficient in team fights, a good armor/magic resistance item.
(★★): Build when your tanky enough.
(★★): Build when your matchup is Illaoi, Darius, Fiora.
(★★★): Build if you need a better tank item than . After you complete the in late game, sell the and go for another item.
(★★): If you still need more AP resistance, it’s a good choice to go after the . If there is a healer on your team, you definitely should build this item.
(★★★): Good item when your top matchup is Teemo, Kennen.(recently, I build it as a must, when I’m facing an AP champ)
(★★): Has more HP than . Build it when you don’t really need a .
(★★): Build if the opponent has critical damage items.
(★): You don’t need the additional 50% base attack damage. Also it’s expensive. There are much better tank items, so why build the Steraks’ Gage?
(★★): Build if the opponent side lacks escape tools.
(★★★): If there are a lot of AD dealers on the opponent side or if your top matchup is an AD champ.
(★): If you just want to have some fun.
(★): Not bad to have some mobility, but Shen doesn’t roam on foot.
(★★): If there are a lot of enemy CC skills.
(★★): If you have a rather easy lane matchup or if you think you are tanky enough.
(★★★): Build if the enemy top laner is an AP champ. Or if there are a lot of AP dealers on the opponent side.
Your rune choice(see 'runes' ) makes you weak in early game so try to endure lane phase pressure.
Make good use of your ult. Use it for supporting ganks, bottom lane roaming, mid roaming. ( If your mid, bottom lane has a high chance of dying don’t use your ult for gank support.)
Mid / late game
If your ult, Teleport is ready in a mid/late game, try split pushing sides. If your ult and Teleport is both on cooldown, join your teammates.
use so call for ganks.
him suffer before team fights.
: Endure his early lane pressure. Shen can do so much more compare to Darius in late games.
: A decent top champ, but you can win by going 1 vs 1. Try to engage once you know where the
: Mundo has less dominance in teamfights. Also, Shen has an advantage in roaming so you can
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