support

[8.21.1]The Most Charming Support on the Rift!

by Pickle

(Last updated on October 29, 2018)

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Builds

Summoner Spells

Hide Notes
  • Flash
  • Ignite

As Rakan is a hard engage champion, I recommend that you take Ignite so you're able to go for kills.

Runes

  • resolve
    RESOLVE
  • Guardian
  • Bone Plating
  • Chrysalis
  • Revitalize
  • inspiration
    INSPIRATION
  • Perfect Timing
  • Biscuit Delivery
Bonus :

+130 Health

Take this rune page if you're in a bad matchup.

Items

Good Matchup

  • Spellthief's Edge
  • Health Potion
  • Health Potion
  • Health Potion

Take this if you're in a good matchup

Bad/Safe Matchup

  • Ancient Coin
  • Health Potion
  • Health Potion
  • Health Potion

Take this if you're in a matchup that you cannot abuse.

Upgrade Supp Item First!

  • Nomad's Medallion
  • Frostfang

Always upgrade your start item to the tier 2 before purchasing any other items!

Core Build

  • Boots of Speed
  • Zeke's Convergence
  • Redemption
  • Locket of the Iron Solari
  • Knight's Vow
  • Remnant of the Ascended
  • Remnant of the Watchers

This is your core build for Rakan. I recommend that you always build Rakan with these items and follow this build path.

Situational Items

  • Locket of the Iron Solari
  • Knight's Vow
  • Redemption
  • Ardent Censer
  • Mercury's Treads
  • Ninja Tabi
  • Boots of Mobility

These items are good on Rakan so take a pick if you need to buy them.

Ability Sequence

  • Fey Feathers

    Fey Feathers(Passive)

  • Gleaming Quill
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Grand Entrance
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Battle Dance
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • The Quickness
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Gleaming Quill
    Grand Entrance
    Battle Dance
    Gleaming Quill
    Gleaming Quill
    The Quickness
    Gleaming Quill
    Battle Dance
    Gleaming Quill
    Battle Dance
    The Quickness
    Battle Dance
    Battle Dance
    Grand Entrance
    Grand Entrance
    The Quickness
    Grand Entrance
    Grand Entrance

I recommend maxing Q followed by E and W last. Maxing Q gives you more damage and more sustain in the game which will allow you to poke the enemy harder.

Vs. Champions

  • Janna
  • Sona
  • Zilean
  • Lux
  • Lulu
  • Morgana
  • Brand
  • Braum
  • Leona
  • Soraka
  • Alistar
  • Blitzcrank
  • Thresh
  • Tahm Kench
  • Karma
  • Difficulty
  • Champion
  • Notes
Easy
JannaJanna

Janna is a utility champion which means it's very easy to play again. Try to go in for a trade when she has wasted her shield or used her Q. She can stop your engage with a good tornado, how hard it can be quite difficult for her to do this as your combo quicker in comparison. If she seems to be doing this repeatedly and stopping you, try to flank.

Easy
SonaSona

Sona is another utility based champion who doesn't really do too much damage in the laning phase. However, if she has gone for a more damage focused build, you'll have to play rather passive until she is out of position. Sona is very squishy so should always try to focus her when you go for any engagement.

Easy
ZileanZilean

Zilean can be considered an easy or a medium match up. He does have a lot of damage, which means that it is crucial that you dodge his bombs as much as possible. He kind of counters your champion to some extend because if your ADC is bombed and you were to jump on them with a bomb you'd both be stunned. He is quite squishy and in mobile though- even with his E, so make sure to focus him whenever you go for a trade.

Easy
LuxLux

Lux is a funny one. She isn't really played too much in high-ELO but she is quite popular in the lower ranks. As long as you can dodge her binding, you should be good to go. Try to prank her so it can make it more difficult for her to hit her binding.

Easy
LuluLulu

Lulu is a easy match up even though she can be quite frustrating to play again. She does have a lot of damage in the early game and she can't put you down so it is important that you tried to avoid standing too far forward in lane. She can stop your engage with her W, so keep this in mind whenever you try to engage on her. She is very squishy, so try to focus her whenever you try to trade.

Normal
AlistarAlistar

Alistar is a medium match up because he can stop you from engaging by knocking you away. He is also very tanky and mobile which means it can be difficult to lock him in place. I would recommend that you tried to avoid fighting unless you can catch him out of position or after he has used one of his abilities. This is a match app that requires a lot of patience and abusing the enemy when they are unable to defend themselves. For example, 1 way of doing this is by poking him whenever he comes to get his Relic Shield Stacks.

Normal
BlitzcrankBlitzcrank

Blitzcrank is another funny one. He can be quite easy to kill and you directly counter him. What I mean by this is when he goes for a hook, he is putting himself in a vulnerable position that for you to engage on him. If he hooks you, you can get out or further engage on him, you can also engage on him if he hooks in your ADC. It is a medium match up to because it is a Blitzcrank and can be rather annoying to play against.

Normal
ThreshThresh

Thresh is quite similar to the previous match up in some instances as if he hooks you you can engage on him and if he hooks your AD carry you can engage on him as well. Thresh is a frustrating matcha because he can hook you mid and he can knock you away with his E. I would recommend going to trade with him when he has used one of his abilities to make it easier for you to catch him.

Normal
TahmKenchTahm Kench

Mr Tahm Kench is a medium match up because he can save his carry just by eating them. This means it is very difficult for you to be able to actually engage and do anything in this lane. The best way to play this lane is by focusing him and poking him down.

Normal
KarmaKarma

Karma can be difficult to play against but she can also be super easy as well. If she is going for a utility based build, should be pretty easy to kill. If she's gone more damage orientated, it might be slightly more difficult. I would recommend that you dodge her Q as much as possible to prevent her from winning the lane. Also, you would want to focus her whenever you go for a trade. A good time to poke her or go for a straight is when she has moved up into a position to poke you. She can interrupt your ultimate and lock you in place with her W, so try to keep this in mind when you go for an engage on the enemy.

Hard
MorganaMorgana

This is a very difficult matchup for Rakan because she directly counters everything that makes Rakan great. Her black shield makes his Ultimate and his W very difficult to lock down the enemy as if you were to target an enemy who has been black shielded, you will not be able to lock them down. Furthermore, Morgana has a binding that if it hits you, can chunk you down and force you to back. I always recommend that you ban Morgana when your intention is to play Rakan.

Hard
BrandBrand

This is another difficult match up because Brand has a lot of poke and damage in the early game. This means it can be quite difficult for you to be able to play aggressive as he will always out damage you. However, in good news, he is rather squishy so if you are able to get a good knock up on him you'll be able to kill him. Try to avoid letting him poke you at all times and if you have to use your Q, make sure that you give your ADC a heal as well. You can dodge his stun with your E.

Hard
BraumBraum

I've decided to put this champion as a hard difficulty because he is quite frustrating to play against. As he has hard crowd control, and soft crowd control, it is difficult for you to get in and out of team fights. Furthermore, he can block all your AD carries damage in any trade with his shield. Another thing to remember is that this is a very tanky champion who can apply his passive just by what attacking you once. This means if you going into a stacked enemy to use your old and knock them up and he's to auto you- you are basically dead.

Hard
LeonaLeona

Leona is a difficult champion to play against as Rakan because she has hard engage as well. If she was to use her E on you, you'd be locked down and unable to move this can make it very difficult for you to win the lane or play aggressive because she can just stun you and burst you down before you able to do anything.

Hard
SorakaSoraka

Soraka's silence is a pain to play against. She can stop all your abilities just by silencing you which makes it quite difficult for you to be able to engage on the enemy. In team fights, she can stop you from knocking up and charming the enemies. This makes it difficult for you to do your job. In this matchup, you should take ignite so you're able to reduce their enemies healing.

Summoner Spell Discussion


You should always take Flash Flash and Ignite Ignite on Rakan Rakan as you're a champion that relies heavily on engagement. It seems pretty pointless if you engage on the enemy but are unable to finish the enemy off if and execute them as you've taken Exhaust Exhaust. This means that to fully enable your kit, you should take Ignite Ignite. I rarely recommend taking Exhaust Exhaust on Rakan Rakan because of this issue. Furthermore, you may only want to take Exhaust Exhaust if you're against a full assassin team or a full AD team which is rare. So I recommend that you always take Flash Flash and Ignite Ignite when playing our boy Rakan Rakan.

Rune Breakdown


There are two rune pages for Rakan Rakan. The first page which I've called "Bad Matchup" is a defensive rune page that you would want to take on Rakan Rakan when you're in a "Bad Matchup." This rune page gives you defensive stats that can protect you whenever you go in.  If you're in a "Good Matchup", you should take "Good Matchup" rune page instead. Without further ado, lets get into the rundown of each rune page and talk about when and where you would want to use them.


"Bad Matchup" Rune Page

While this is not necessarily just for when you're in a bad matchup, but it's also recommended that you take this rune page when you're in a lane that you cannot abuse or do much in.  This rune page takes Resolve as the main tree as it provides you with protection. As you're unable to abuse the enemy in lane, there is no point taking Sorcery when you're unable to get the most out of it. As Resolve provides you with tanky and defensive stats, this page works great when you're unable to do anything in lane.  I recommend that you take Guardian Guardian as the main keystone in this first rune page as it will provide you with a little shielding whenever you are close to an ally champion. Guardian Guardian works great with Rakan Rakans kit because it can easily be proc'd to save an allies life. It is also very useful when you're playing against a lane that heavily out damages you or pokes you down and it will give you some survivability against them. For example, Guardian Guardian is great against a Caitlyn Caitlyn and Brand Brand lane because of the shield it can give you and your ally which can prevent you from being poked down. The next rune you want to take on this tree is Bone Plating Bone Plating. This is another fantastic defensive rune as it debuffs the enemies damage when they consistently are attacking you. After a few seconds of being dealt damage by an enemy, you will take less damage for the next 3 spells. This can come in handy if the enemy has a lot of damage in the early game.  The next rune I recommend that you take is Chrysalis Chrysalis. Basically, this rune gives you some extra health at level 1 which can protect you against the enemies in the early game. Rakan Rakan can be quite squishy which makes any bonuses to his health and defences highly valuable. Taking Chrysalis Chrysalis will give him 60 bonus health at level 1 and bonus damage when he gets 4 assists. This rune as a whole is highly underrated and it works wonder in the early laning phase when you take it. The final rune on your main tree for the first rune page is Revitalize Revitalize. This rune will allow you to do increased healing and shielding which benefits Rakan Rakan's kit as well as the items you are buying completely. This rune benefits his Battle Dance E, Redemption Redemption, his Gleaming Quill Q and of course his Fey Feathers Passive. It makes this rune a must have when you're taking Resolve as your main rune tree.


For the secondary rune tree, you should take Inspiration. This rune tree will give you some utility that can help you out in the game. I feel that Perfect Timing Perfect Timing and Biscuit Delivery Biscuit Delivery are the best runes to take in the second tree as they give Rakan Rakan some items that make him money and provide him with the ability to stay alive for longer. Perfect Timing Perfect Timing can come in clutch when it comes to team fighting andBiscuit Delivery Biscuit Delivery comes in handy when it comes to laning against a poke matchup as it provides you will some sustain. Alternatively, you can take Cosmic Insight Cosmic Insight if you wish which works just as good as Perfect Timing Perfect Timing- so it's up to you. Cosmic Insight Cosmic Insight gives you early CDR on your abilities and your summoner spells. I feel that Perfect Timing Perfect Timing is more useful at keeping you alive.


When you take this rune page, I recommend that you accompany it with Ancient Coin Ancient Coin as your starting item. This is because you will not be looking to go for trades often nor will you be able to stack your other starting item quick enough. So I recommend you take  Ancient Coin Ancient Coin when you take Guardian Guardian.


"Good Matchup" Rune Page

When you're in a good matchup and you're able to do stuff in the lane. I recommend that you take this rune page instead of the first one. This rune page utilizes all the benefits of Rakan Rakan and enhances and empowers them. For this rune page, I recommend that you take Sorcery as the main tree with Summon Aery Summon Aery as the main keystone. This keystone allows you to deal more damage in lane and increase your healing and shielding that you will do throughout the game.  Summon Aery Summon Aery gives you extra damage in lane  and allows you to poke the enemies even harder. The next rune I recommend you take is Nimbus Cloak Nimbus Cloak. It should be pretty obvious to why you would want to take this rune, and it's because it gives you extra movement speed when you cast your The Quickness Ultimate. This will allow you to engage and escape quicker when you've cast your The Quickness Ultimate. As Rakan Rakan relies heavily on engagement, having an extra speed boost from Nimbus Cloak Nimbus Cloak is highly beneficual and very helpful when it comes to team fighting and insuring all the enemies are charmed by your The Quickness Ultimate. For the next choice of rune, you actually have some choice. You can either go Celerity Celerity like suggested or Transcendence Transcendence. Both are good but I feel that Celerity Celerity is better as it gives you bonus damage and more movementspeed. This can make casting your The Quickness Ultimate more forfilling and also allow you to flank the enemies with ease. However, the bonus cooldown reduction granted by Transcendence Transcendence can come in handy if you're not going to max out on cooldown reduction. The final rune in this rune tree is going to be  Scorch Scorch which will just allow you to deal extra damage whenever you hit an ability on an enemy champion.

For your secondary rune tree, you should take Resolve. This will provide you with some tanky stats to protect yourself throughout the lane and whenever you decide to engage onto the enemy. Like before, you want to takeRevitalize Revitalize to buff your healing and shielding andBone Plating Bone Plating to protect you from the enemies damage.


When you take this secondary rune page, you should utilize your damage and play more aggressivly in the lane. With that said, you should also take Spellthief's Edge Spellthief's Edge as you can easily stack it when you're playing aggressive in lane.


Pros and Cons


Like all champions in League of LegendsRakanRakan has some pros and some cons. In this section, I'll discuss what makes him a good champion but what are also some of his limiting factors that can make playing him quite difficult.



Pros 

Is extremely fun. Not every champion in League of Legends is fun to play, but RakanRakan is definitely a fun one. You can use this to advantage by actually having fun whilst playing him!


Is a great front line champion. If your team is lacking any form of engage, play Rakan Rakan and he will be able to pick up the slack and be the engage for your team.


Rakan Rakan is very mobile. Thanks to his wide array of abilities and outplay potential, you can often dodge a lot of abilities that the enemy may throw at you. Use this to your advantage by being able to stay healthy and dodge the enemies skill shots.


Is great against immobile champions. As Rakan Rakan has abilities that are skill shots, having a slow enemy makes it easier for you to hit your abilities.


Has great outplay potential. As Rakan Rakan has his The QuicknessUltimate and his Gleaming Quill W he is able to outplay the enemy with them. He can also use his Battle Dance E if there are allies nearby.


Works amazing with a lot of ADC's. Rakan Rakan has great synergy with the majority of ADC's that are on the rift. He works even better with Xayah Xayah!


He can heal his allies thanks to his Gleaming Quill Q. This will give him some more protection and sustain in lane.


He periodically gets a shield thanks to his Fey Feathers Passive. This can come in handy when you're in the lane as it will give you some more survivability.


Your Fey Feathers Passive and Battle Dance E is buffed when you're playing with Xayah Xayah. This is one of the direct buffs to a champions kit when playing with a certain champion.


HiBattle Dance E has a really long range.


His Battle Dance E can be used twice on two separate champions. This can come in handy if you need to escape or need to shield somebody specific


RakanRakan can engage in team fights and also get out after the initial engagement. Not many champions are able to get in and get out but Rakan Rakan is one of them. You can abuse this in the game by going in and then peeling back for your team.


Rakan Rakan is technically a ranged champion. This allows you to poke a lot in lane and abuse melee champions.


Rakan Rakan has a few different items and rune choices. This allows you to take the best set up in each game you play!  Furthermore, you can adjust your starting items and build path as well to fully customize your set up!

Has a lot of different combos to master and perfect. As Rakan Rakan has a lot of different combos, you'll never get tired of learning different combos.


Always good when behind. Whilst he may die in every team fight, if he can get his combo of- it's fine for him and hes done his job.


Cons


Is really squishy when behind. This can make it hard for you to do your job in team fights.


Hard to hit your abilities especially your Gleaming Quill Q and your Grand Entrance W.


Is prone to be hit with enemy CC or skill shots. As Rakan Rakan has a rather scripted gameplay, it can make him an easy kill in team fights.


Can be difficult to survive team fights. As you're rather squishy, it can make it difficult for you to survive team fights even if you're ahead or behind.


Your rune choice plays such as high part to your game. If you take the wrong option, you will find it difficult to stay relevant and be able to win the lane.

Your Grand Entrance Grand Entrance cannot be cancelled after initial use. This may leave you in deep water and you may get killed if you use it at the wrong time.


You have to be rather close to the enemies to maximise the charm on your The Quickness Ultimate.


Relies heavily on your team to follow up and be in a position to assist you. As Rakan Rakan is the engager, he will need his team to follow up and deal damage while he locks the enemy in place.


You have to rely on allies for you to be able to escape or get to them with your Battle Dance E.



Tips and Tricks


If you're unable to straight fight the enemy 5v5 and you are unable to run directly in to the enemy, you should look to flank the enemy instead. As Rakan Rakan can flank and get in as well as out of team fights, you should look to engage from the side and surprise the enemy.


If you're unsure if you're in a good matchup and you don't know if you can get your warding quest completed quickly, make sure that you take Guardian Guardian and Ancient Coin Ancient Coin.


Utilise your Fey Feathers Passive by going for trades or engages when you have your shield up. This will give you some added sustain and survivabilty in the exchange.


Always try to pick Rakan Rakan with his loverXayah  Xayah to directly buff his abilities.


Always ban Morgana Morgana. She is one of the biggest counters to our boy Rakan Rakan. She counters everything that makes Rakan Rakan a good champion.


If you're getting low on health, use your Gleaming Quill Q on the enemy to gain a heal. Remember to go to an ally so you can both get the heal from it.


A sneaky way to get an assist is by using your Battle Dance E on an allied champion. This gives you more gold and can help you get your items faster.


If you're caught out of position you can use your Grand Entrance or The Quickness Ultimate to get away from the enemy.


Ability Rundown



Now let's discuss Rakan Rakans abilities show we? Rakan Rakan has some pretty unique abilities that are unique to his champion. We also see Rakan Rakan have some abilities that are directly buffed when he is interacting with an allied Xayah Xayah. This is one of the first champion whos kit is directly benefited by picking another ADC.


Rakan’s Passive is Fey Feathers


His Fey Feathers Passive is a fantastic ability that grants him a shield periodically throughout the game. This shield will allow you to retain some health whenever you go for a trade. This shield’s cooldown can be reduced if Rakan Rakan by hitting an enemy with an ability or an auto attack. This Fey Feathers Passive can be abused to some extent when you’re playing against a low ranged or melee enemy champion.


RakanRakan also has a separate Passive called ‘Lover’s Leap.’ Whenever he is laning with Xayah Xayah, they can recall together if they stand next to each other and both recall. This will allow them to reach the base at the exact same time.







Rakan’s Q is Gleaming Quill


Rakan Rakan throws out an empowered feather that deals damage to the first enemy it hits. If the feather hits an enemy champion or a neutral monster, an area is marked around Rakan Rakan. After a brief period or when Rakan Rakan comes into contact with an ally, it will heal RakanRakan and an ally. If he doesn’t come in to contact, Rakan Rakan will gain a small heal for himself.




Tips and Tricks


Your Gleaming Quill Q is going to be your main source of poke during the laning phase and you should try to hit the enemy with it whenever you can. Beware however that this ability has a rather short range which means you need to be quite close to the enemy to hit it.

If your ADC is low on health, remember to use your Gleaming Quill Q on the enemy and then run towards your ADC so you can both get some very reliable healing. If you have taken Sorcery as your Rune page, you will start dealing a lot of damage on to the enemy as this ability, once you have some AP behind you and some levels will start to hurt.

In team fights, you will want to use your heal on anybody who is low. You should try to prioritize low health allies over healthier ones, but when it comes to team fights you should try to heal anybody who needs it.






Rakan’s W is Grand Entrance


This ability is RakanRakans bread and butter and it’s one of the core abilities that makes RakanRakan a good champion. It is extremely temperamental and relies heavily on your patience as well as skill to hit. So don’t be discouraged if you are not quite on point with your Grand Entrance W’s at the beginning. Your Grand EntranceW is basically a dash that knocks up any enemies that are hit by the circle at the end.




Tips and Tricks


Like stated, your Grand Entrance W is a dash and a knock up which makes it one of the best abilities for RakanRakan. As it is a dash, it makes it quite versatile in some retrospects as it can be used in a variety of ways. It can be used to escape a gank from the enemy, an engage for you or your team and also it can be used to move around the map quicker.

Your Grand Entrance W will be one of the main abilities you will use to engage on to the enemy when it comes to starting team fights. Once a team fight has erupted, you will want to use your The QuicknessUltimate in conjunction with your Grand Entrance W to stun and charm all the enemies and then fall back to help your team. You would then want to use your next circle and your next Grand Entrance W on protecting your allies and keeping them safe.

Your Grand Entrance W is pretty difficult to hit as we suggested above, but there are some little lane manipulation tips you can use to your advantage in order to have a higher success rate when hitting it. First of all, you can obviously use your Grand Entrance W with yourThe Quickness Ultimate to make it easier to hit. This is only possible after 6 but you will also need to know how to hit it before that time! You can wait for the enemy to be in auto attack animation lock and then use your Grand Entrance W. Using it slightly before they are in position will allow you to almost guarantee a hit on it. Another way of improving your success rate is in very specific situations when an enemy has an ability that locks them in place or slows them down. For example, against a BlitzcrankBlitzcrank- you can use yourGrand Entrance  W once he has used his Rocket Grab Q. Against a Thresh Thresh you can use your Grand Entrance W when he misses his Death Sentence Hook, and finally when a Tristana Tristana has used her Rocket Jump jump. That reminds me… If an enemy has an escape ability such as  Tristana Tristana Rocket JumpWEzreal Ezreal  Arcane Shift E,Lucian Lucian Relentless Pursuit E, you should wait until it’s on cooldown before using it as they will easily be able to dodge it by just using their dash. So basically, use your knock up when the enemy cannot dodge it. Simple right!






Rakan’s E is Battle Dance


This ability allows RakanRakan to jump around the lane and leap to allies providing them with a shield. The shield that he provides is not much, but at the end of the day- a shield is a shield. The shield lasts for up to 3 seconds and can be recast back on that champion for 5 seconds after. The recast can be the same champion or another champion if need be.

This ability also is buffed when he is playing with his lover Xayah Xayah. If  Xayah Xayah is the target of  Battle Dance Battle Dance, he will be able to cast this ability from an increased range which can come in handy if you’re not super close to your waifu.




Tips and Tricks


Your Battle Dance E ability is a very stylish ability. It can be another way of getting in and out of team fights as it makes you very mobile. You can use your Battle Dance E on any allies up to a maximum of 2. Your shielding does not stack on the same allies. This means once an ally is shielded, another stack will not be amplified it will only be refreshed.

WhilstRakan  Rakan is quite mobile and rather flashy, if he gets hit mid-air with a crowd control ability from the enemy, he will be immobilized and stopped in his track. This means that for you to get the most out of it, you should try to dodge the enemies CC and do not use your E if the enemy is going to hit you with crowd control.

In team fights, you’re able to flank the enemies and start the team fight from using just utilizing your Battle Dance E. For example, you can use yourBattle Dance Battle Dance on an allied frontline, and then use your The QuicknessUltimate followed by your Grand Entrance W. After your initial engagement, you can back off with the second cast of your Battle Dance E.






Rakan’s Ultimate is The Quickness


Rakan Rakan starts running for 4 seconds and gains bonus movement speed for 4 seconds. During this time his attack range is heavily reduced but he gains the benefits of being able to charm any champion he comes into contact with. Any charmed enemies are also slowed and after he collides with his first enemy, he will gain an additional bonus amount of movement speed.

Your The Quickness Ultimate is a very good ability but it can leave you vulnerable. As you will be squishy no matter what, you’re easy to kill when you dive in with your The Quickness Ultimate and your Gleaming Quill W. This means that you need to try your hardest to dodge the enemies hard CC and abilities when you go deep.




Tips and Tricks


YourThe Quickness  Ultimate is very versatile and can be used in a variety of ways. For example, it can be used to engage and disengage and it can also allow you to escape and retreat if you’re caught out of position.

Your The QuicknessUltimate is generally used as a team fighting tool to get the enemies stuck in a certain place of the map so your team can engage and follow up on you. This means that your team also needs to be in a position where they can follow up and help you after you engage. You should avoid going in onto the enemy if your team is not there to follow up after your initial engagement.

The best way of using your The Quickness Ultimate is in conjunction with your Grand EntranceW. You can use yourThe Quickness R, then Grand Entrance W onto the enemy almost immediately to double CC chain them. This is a great move to perform but takes a lot of patience and experience to perfect. To master this, just play more. If you feel you’re never able to do this as the enemy backs off, try to incorporate your FlashFlash into it or try to flank the enemy.






Combos


Now it's time to come to one of the more complicated sections of the guide and gameplay for Rakan Rakan. This combos section will include some different combos that you can practise on Rakan Rakan. We will probably not include every combo for him, but we will talk about a lot of different combos.


Battle Dance R + Grand Entrance

This is a standard Rakan Rakan combo and is one of the basics everybody knows about. Using your The Quickness Ultimate before casting your Grand Entrance W will give you a higher chance of hitting the knock up.  It will also make it rather difficult to dodge so it's easy to see why this is a favourite combo among the Rakan Rakan mains.


Battle Dance E + Grand Entrance W

This is another basic combo. You would use this combo on Rakan Rakan when you would like to go for a short trade.  Another variation of this combo is Battle Dance E + Grand Entrance W + Battle Dance E. This combo revolves around you basically shielding an ally and then going in for a knock up and then shielding your ally again.


Battle Dance E + The Quickness R + Grand Entrance W

This combo is rather similar to the one above. You would use your shield on your allied champion and then follow up with your The Quickness Ultimate and then Grand Entrance W to knock up and charm the enemies. This is again a simple combo to perfect and another one you will use often.


Battle Dance E + Battle Dance E + The Quickness R + Grand Entrance W

This is basically the same combo as above but you would use your Battle Dance E twice before engaging. This can be considered a good combo as you can fool the enemy into thinking that you're not going to engage but you are.



Flash F + The Quickness R + Grand Entrance W

This is more of a surprising combo which can be used to surprise the enemy. You can use this whenever you are unsure if you can get onto the enemy or if you're out of range. This is also a great way of engaging if your Jungler is approaching.


Battle Dance E + The Quickness R + Flash F + Grand Entrance W

This is a more extreme combo which isn't regularly used. I'd like to say that this combo is "oh no I missed everything" combo. You will Battle Dance E in on an ally and then cast your The Quickness Ultimate to get a speed up. After that, you will use your Flash Flash to get in position and then try to hit them with your Grand Entrance W. So yeah, good combo actually...


Gleaming Quill Q + Grand Entrance W

This is a combo you can use during the laning phase to poke the enemy. This will probably be one of your main combos outside of general poke with your Gleaming Quill Q.


The Quickness R + Grand Entrance W + Gleaming Quill Q

This combo is pretty self-explanatory. You charge into the enemy with your The Quickness Ultimate and then use your Grand Entrance W straight away. This will allow you to double CC knock up and charm the enemy. Once they're knocked up and charmed, you can use your Gleaming Quill Q to poke.


Flash F + Grand Entrance W + Gleaming Quill Q + Battle Dance E

To start with, you want to Flash Flash on to the enemy and then use your Grand Entrance W to knock up the enemies. Then you can use your Gleaming Quill Q to poke them and try to finish them off. After you've successfully killed an enemy, you want to use your Battle Dance E to get back to your allies.


Flash F + Grand Entrance W + Gleaming Quill Q + Battle Dance E +  The Quickness R

This is kinda an iffy combo and you probably will not see this used often but I thought it was worth mentioning. Disclaimer: It's a rare one. First, you wanna Flash Flash into the enemy like before, use your Grand Entrance W and knock an enemy up and then hit them with your Gleaming Quill Q. After that, you want to jump to your ally and heal them. Follow that up with an The Quickness Ultimate charge to keep your ADC alive. This is a great combo that you can use in team fights- of course, you don't always have to Flash Flash.


Item Suggestions


Itemization is important on any champion but more so for Rakan Rakan. As there are two main starting options, you should take the more appropriate starting item that will help you out during the laning phase and what you can the maximum amount of gold from. So if you are in a good match, for example, if you are in a lane that you can continuously poke and abuse the enemy in then I would recommend that you take Spellthief's EdgeSpellthief's Edge as your starting item. If you are in a matchup that is quite difficult for example, if you're up against a poke enemy and you are unable to get money from your starting item then you should go Ancient Coin Ancient Coin instead. What item you choose to start with will directly impact your game- so it is important that you buy the right one. If you choose the wrong option, it will be difficult for you to get your vision quest completed as well as be able to earn enough gold.


Before you buy your first core item, you will need to upgrade your starting item to tier 2 in order to start earning more gold as well as unlock the free wards that it provides. If you do not upgrade this item first, you will miss out on a lot of gold as well as the ability to ward the map. So after you upgrade your starting item, you want to pick up some Boots of SpeedBoots in order to roam around the map quicker. We will discuss later what upgrade you should take but you don't want to upgrade them until you completed your next item. You're next and technically the first item is going to be Zeke's Convergence Zeke's Convergence. As Rakan Rakan relies heavily on his The Quickness Ultimate, it is important that you can't do as much damage as you can and be as useful as possible before you have to get out. This item directly buffs your damage as well as your ADC's damage by igniting their auto attacks. In the meta right now, this item is incredibly powerful and I recommend that you rush it every single game you play. Now it's time to fully upgrade your Boots. You do have the option of Mercury's Treads Mercury's Treads, Ninja Tabi Ninja Tabi or Boots of Mobility Mobi Boots. You would want to get the first option when you are against a heavy AP or CC team, Ninja Tabi Ninja Tabi against a heavy AD team and Boots of Mobility Mobility Boots if you're against a mix of both. In most situations, you will get Boots of Mobility Mobi Boots as it allows you to run around the map quickly. After you've picked up this item, you will need to buy Redemption Redemption. Redemption Redemption is a fantastic item as it provides an AOE heal for your team which is really good at keeping them alive in team fights. A clutch Redemption Redemption can keep your whole team alive if used correctly. It also deals damage to enemies that are hit with it which means that it can occasionally pick up a kill or two.

The next item is Locket of the Iron SolariLocket of the Iron Solari. This is a really good item that is slightly fallen out of favour with many players. This is because of the rise in priority of Zeke's Convergence Zeke's Convergence, however, this item is still very valuable on a champion such as RakanRakan. I would recommend getting this item as it can give your allies another shield that can keep them alive in team fights. As Rakan Rakan is an enabler as well as front-line champion, is important that you keep yourself as well as your team alive by purchasing items that can heal and shield them. This is why this build has been predominantly shielding and healing which makes this item fit right in! The final item is going to be Knight's Vow Knight's Vow. This item will allow your chosen ally to stay alive for longer by redirecting some of the damage that they take to you. This item will allow them to stay alive longer which means that they can dish out more damage and have a higher chance of surviving the team fight in order to capture more objectives. At the end of the day, Rakan Rakan is a support and he will not be able to destroy towers. This means it is important that you can keep your carries alive by shielding and healing them so they can deal the damage and win the fight. Your final item will be your starting item upgraded to its final form. I would not recommend upgrading it any time before this because it is not worth the gold.


Early Game


The early game is by far the weakest part of the game for Rakan Rakan. This is because he cannot use his The Quickness Ultimate or utilise his kit in a way that he can later on in the game. The early game, however,  can be the most impactful part of the game for him. This is because if he is able to get a slight advantage in lane,  he can setup ganks for his Jungler, get kills for his team as well as being able to snowball their lane advantage.

For the first level, you cannot really do too much except poke the enemy. You can, however, go in for a level 2 engagement as long as you get the level up before the enemy. In at the bottom lane, hitting level 2 requires the first 9 minions of the game. This is the first wave followed by three minions on the second wave - specifically the melee minions. You could try to blow the enemies Summoner Spells or try to go for a kill. Taking Ignite Ignite is extremely valuable in this situation as you may be able to pick up an early kill. You could then snowball your lane and continue to try and kill the enemy and get more kills

Up until level 6, you want to continue trying to apply pressure by to engage on the enemy when they miss-position too far up in the lane. When you are level 6 and have your The QuicknessUltimate, you can play slightly more aggressive. Before using your The QuicknessUltimate and before engaging on the enemy, take a peek at the map and have a look where everybody is. If your Jungler is nearby, wait for them to be closer and then engage on the enemy. This will give you a higher chance of securing a kill. Furthermore, look at where your ADC is positioned in the lane. If they are too far back, you may waste your The QuicknessUltimate as they may not be able to follow you up- which can cost you your life. Also, you should look where the enemy Jungler is. If you expect the enemy Jungler to be around the bottom lane, you should probably not go in as you will be left with the fishes and maybe unable to escape your initial engagement.


If you are in a tough matchup and are unable to utilise your kit efficiently, try to play aggressive when the odds are in your favour.


Mid Game


During the mid game, your job is to team fight with the enemy, roam around the map and protect your team.Rakan Rakan excels at roaming thanks to his The QuicknessUltimate and his Grand Entrance W, you are can look to roam whenever you see an opportunity to gank a lane as this will apply pressure around the map.

Whether you are winning your lane or losing it, during the mid game you have to match the enemies roams and try to gain an advantage whenever and wherever you can. Rakan Rakan is very mobile so he can roam and match the enemy with ease. Before roaming, make sure you ward and keep your ADC protected while you're gone. However, when you come into the mid game, the ADC may also have to follow you around and move around the map with you.

The mid game is where Rakan Rakan really shines. By this time of the game, the teams are grouping together in order to siege objectives. As  Rakan Rakan is amazing at fighting and protecting his team, he wants to be looking for an opportunity to engage on the enemy whenever they miss position. I've already wrote what you should look for under the"team fighting" section- but always make sure that your team is there to follow up whenever you engage.


Late Game


When the game is coming to an end and it is hitting the late game, it is incredibly important that you do not overextend or get caught out of position when you are going to ward or if you're going to engage. This is because if Rakan Rakan was to get killed and die, the enemy may be able to take the Baron or the Dragon or they may be able to close out the game. This means that if you're going to ward around the map, you need to make sure that your team is nearby so you can escape if there any tried to collapse on you. You should also not face check any of bushes as the enemy may try to ambush and kill you.

Team fighting in this part of the game is crucial as you should try to be as efficient as possible. If you perform poorly in a team fight, such as being burst down instantly or missing your combo- it may cost you the game. Remember that in the late game, being killed can cost a lot, so it's important that you do not die. If you are unable to engage properly, you should try to flank the enemy as well as peel for your team.

If you are sieging an objective, try to ward around the area to prevent any potential flanks from the enemy as well as protect your team from being engaged upon. Knowing what to do in the late game is all about team synergy as well as experience. It is very difficult to tell you what to do in the late game because every game is different. Try to do the best for your team and always keep an eye on where they are at any given time before engaging.


Team Fights


Team fighting for Rakan Rakan is pretty straightforward. However, you need to utilise your champion correctly in order for you to do your job to perfection.


Rakan Rakan excels at being able to engage on the enemy through either flanks or hard engagement. Thanks to his unique kit and play style, he is able to get in and out again once he engages. This means that he can often start the team fight and then peel back for his AD Carry with his Battle Dance E. However, engaging on Rakan Rakan can be very difficult if you have no other frontline champions on your team. RakanRakan is rather squishy even with a more defensive rune page and he is prone to being best down when he engages. So it is important that you only engage on the enemy if you are able to get the help from your team as well as the follow-up from them. For example, the team fight may go badly for you if you get burst down as soon as you go in or if your team is not in a position to help you. Furthermore, he is prone to be hit by crowd control with a very scripted playstyle. This means that you should try to dodge and not make it as obvious when you are trying to engage.

If you are able to engage on the enemy, you should look for opportunities when they are all clumped together in a group. This will give you the maximum amount of crowd control lock as possible, as well as allow your team to do as much damage as they can the longest period of time. Your aim is to cast your The Quickness Ultimate on as many enemy champions as you can and once they are stunned and charmed by you. You should then retreat and get back to your ADC after your initial engagement. As you are a Support, it is important that after your initial engagement, you always fall back and help your ADC. Many carries cannot protect themselves alone and they need you to fall back and help them. While you are protecting them, you want to use the rest of your abilities to keep them alive for as long as possible. This also includes active items like Redemption Redemption.


How to engage in team fights
Engaging is best done from a flanking position. This will give you a surprise element which can help you survive the initial engagement as well as give your team maximum time to react and deal damage. You can flank by hiding in bushes nearby, as well as coming from a different angle. It can be a lot harder to face dive the enemy as they will be able to stun you and lock you in place and kill you. Honestly, a lot of experience will help you improve atRakan Rakan and help you engage better.


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