[8.19.1]Rakan Support Guide

by Kylovic

(Last updated on October 7, 2018)

1 Votes

Views 4.2K



Summoner Spells

Hide Notes
  • Flash
  • Ignite

Always go Ignite. Rakan is an all in champ and you want all the all in power you can get. DON'T TAKE EXHAUST!


  • resolve
  • Guardian
  • Bone Plating
  • Chrysalis
  • Revitalize
  • sorcery
  • Nimbus Cloak
  • Celerity
Bonus :

+65 health and +10 ability power or +6 attack damage, adaptive

These are my go-to runes for Rakan and what I think works best at the moment. Guardian is a really nice keystone, especially against the solo queue meta.

Sorcery second is a must, Nimbus Cloak is was too good on Rakan to pass up. You can take Transcendence instead of Celerity if you want to.



  • Ancient Coin
  • Health Potion
  • Warding Totem (Trinket)

Early Items

  • Boots of Speed
  • Boots of Mobility
  • Ionian Boots of Lucidity
  • Nomad's Medallion


  • Remnant of the Ascended
  • Zeke's Convergence
  • Ardent Censer
  • Redemption
  • Knight's Vow
  • Locket of the Iron Solari
  • Shurelya's Reverie
  • Frozen Heart

Ability Sequence

  • Fey Feathers

    Fey Feathers(Passive)

  • Gleaming Quill
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Grand Entrance
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Battle Dance
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • The Quickness
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Gleaming Quill
    Battle Dance
    Grand Entrance
    Gleaming Quill
    Gleaming Quill
    The Quickness
    Gleaming Quill
    Battle Dance
    Gleaming Quill
    Battle Dance
    The Quickness
    Battle Dance
    Battle Dance
    Grand Entrance
    Grand Entrance
    The Quickness
    Grand Entrance
    Grand Entrance

Q max is essential for the lane poke, since that is pretty much everything you will be doing before level 6. E max second for the lowered cooldown and shield strengh.

IF you are playing with Xayah, skill level 1 ONLY IF SHE ALST STARTS W!! That way you can level 1 all in for first blood.

Vs. Champions

  • Nami
  • Tahm Kench
  • Annie
  • Morgana
  • Zyra
  • Pyke
  • Blitzcrank
  • Thresh
  • Nautilus
  • Fiddlesticks
  • Difficulty
  • Champion
  • Notes

Most enchanter supports are fairly easy for Rakan.

TahmKenchTahm Kench

Some think Tahm is tanky but he can't use his 10K health shield while charmed which makes it fairly useless.


Light/medium poke supports are fine for Rakan as long as you can land some Q's to heal you and your AD back up.


Hookers are a hit or miss (no pun intended) as they can all in before level 6 (you can't).


See Blitz


See Thresh


Fiddle is sometimes awful due to his ability to fear you in your ult. Bait the terrify and you should be fine.


Rakan's worst matchup by far.


Hard poke supports like Zyra/Brand can easily kill you level 3/4-ish. Fairly hard to counter heal them too.


The worst hooker matchup. Pyke is so dominant in lane that he can dominate Rakan fairly esaily.

How to Rakan

RakanRakan - The Charmer


Rakan is a high mobility, all in engage support who finds most success by hard engaging in late game teamfights, making it easy for your team to score the ace. On the contrary, Rakan struggles in lane. He has a very, very weak lane before reaching level 6 (although he does have one of the best level 6 powerspikes), which makes him fairly vulnerable to snowball champs and early game supports / AD's.

Once mastered, Rakan can be played in a lot of different matchups (even the tough one's exept Morgana) and can be paired with almost any ADC, late game hypercarries like Twitch or early game dominators like Draven or Lucian.

The Laning Phase and Rakan's main combo

Gleaming Quill  should be the first ability you learn and is your best friend in the early laning phase. Try to poke the enemy bot lane whenever possible, even better when your AD or you ar missing some health to recover it. Even though Rakan has a 300 auto atack range, you shoulnd't poke with autos like on other ranges supports that aren't enchanters (Thresh as an example). 

If you are playing with an AD that likes to fight early (Lucian, Draven) you can to go for good trades with a quick engage. Use Battle Dance to dash to your ADC, then Grand Entrance, auto attack, Gleaming Quill, auto attack and Battle Dance back to your ADC (You can leave out the auto attacks of you want to minimize risk but lose dmg). This is Rakan's basic combo and can be used in lane and in the late game for engages. Just make sure that you are engaging at a favorable moment, like when the enemy support is on cooldown.

Once you reach level 6 and learn The Quickness is when Rakan starts becoming really dangerous even in lane. To guarantee a safe engage with Rakan, use The Quickness and immediately afterwards dash with Grand Entrance. This will ensure whoever you dash onto will get charmed and then knocked up because they can't flash / dash the knockup once charmed. The actual R and W pressed really are almost instantly after each other, the more time between pressing R and W, the more time you leave your enemy to escape. 

The full Rakan combo now goes The Quickness  Battle Dance  Grand Entrance  Gleaming Quill  Battle Dance  with auto attacks inbeween. You want to activate The Quickness before dasing with either Battle Dance  or Grand Entrance because the speed at which you dash increses with your movement speed. Since The Quickness grants 40% bonus move speed, you are able to dash more quickly with both Battle Dance  and Grand Entrance.

Late game as Rakan

Rakan is probably one of the best late game engagers you can have on your team if played right. Going back to the full combo above, instead of immediately dashing after ulting, you now want to wait with the dash until you have charmed multiple enemies. The rank 3 The Quickness charms for 1.5s, so ideally you would want to charm rhe first enemy (which grants another decaying 150% move speed for 2s) and then run through as many enemies as possible in 1.5s (your other charmed victims will follow you due to the charm). Once all are charmed and fathered near you, try to land Grand Entrance to knockup as many of those charmed enemies as you can. If you pulled this off correctly, your team will have 1.5s of charm plus the knockup's duration to dish out as much damage to the anemy team for free, which will win you most teamfights (unless you have a team of 4 tanks and Rakan, then you might be in touble still). Mastering the full combo and this type of engage ("full charm then knockup") is the key to mastering Rakan.


Some people like the Spellthief's Edge support item line for Rakan but I have always been a fan of Ancient Coin. Rakan is a champ that can use the move speed really really well and he can't complete Spellthief's Edge as fast as real poke supports.

Ionian Boots of Lucidity are pretty much my goto boots as you do use your summoner spells a lot but I wouldn't blame you for taking Boots of MobilityMercury's Treads or Ninja Tabi should only be bought in very specific situations, very rarely though.

I also like rushing Zeke's Convergence on Rakan, with Ardent Censer as the second item (exept for maybe Jhin). You can swap or even build completely different items from the ones I have listed above. 

Shurelya's Reverie is another item that I've grown to love. It grants you extra move speed so using this right before your  The Quickness  Grand Entrance allows for an even better combo.

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