top

[8.18.2]Always Ban Fiora!

by Bimi

(Last updated on September 21, 2018)

0 Votes
0%

Views 4.4K

Bookmarks0

Builds

Summoner Spells

Hide Notes
  • Flash
  • Teleport

Flash is the best, you should get it on almost every champion, the extra mobility is always a good thing.
I don't recommend using Ignite on the toplane. Kled's damage and ability to stick the target are on point and you're never going to use the ultimate for fast travel. That's because it's got a small range and you usually teleport once before level 6 (and as we all know early game is very important, especially for Kled).

Runes

  • precision
    PRECISION
  • Conquerer
  • Triumph
  • Legend: Alacrity
  • Last Stand
  • resolve
    RESOLVE
  • Demolish
  • Second Wind
Bonus :

+9% Attack speed and +65 health

What I use in most of my games.
Press the Attack is a good alternative keystone, but I usually get it when I'm playing defensively.
Triumph is one of the best runes in the game, I use it in most of my games, not only as Kled.
If you're against someone like Shen, Teemo, any champion who can CC you a lot, always get Legend: Tenacity instead of Alacrity (and buy Mercury's Treads, except if the enemies are full AD or the biggest threat is some AD assassin). You can also get Unflinching instead of Second Wind.
I play super aggressive and most of the time I'm at ~30% health on the lane (that's how you play Kled I guess). You are dismounted in most of the fights you do. You usually kill people after they engage you and you remount. So Last Stand is much better than Coup de Grace.

There are two very good alternatives to the secondary Resolve tree - Domination and Sorcery. Let's talk about Domination first.
I really like the extra vision from Zombie Ward. But if you're not into that kind of stuff Sudden Impact is a good alternative.
The extra movement from Relentless Hunter is nice, and the ult CDR is very good for Kled, but Ingenious Hunter is too good to miss. The CDR on Tiamat is extremely good and the wards are very important on the toplane. Zombie Ward + Ingenous Hunter used to be a very good combo for vision, now it's not that good since you no longer spawn Zombie Wards when the real ones die, but it's still good, you should give it a try.
Sorcery is kind of strange. I haven't seen other Kled players using it, but it works very well for me (that's what I mostly use right now). Transcendence is quite good but I don't use it. I don't use Absolute focus neither, it's the same reason I get Last Stand instead of Coup de Grace.
Gathering Storm is really good and Sorcery is kinda good so you can use them instead if what I'm using if you want to.
What I'm using is Waterwalking.
It sounds strange but it's really good for me because most of the battles I do I'm either getting ganked (I die or remount, kill my laner and start chasing the enemy who is running through the jungle) or it's some kind of 2v2 or fight for Herald.
The stats are insane.
I use Celerity for the synergy, there's no better option in my opinion, even after it got nerfed.

Items

Starting Items

  • Doran's Blade
  • Doran's Shield
  • Health Potion
  • Warding Totem (Trinket)

Get Doran's Shield against the villains. Blade in all other cases.

Core

  • Tiamat
  • Ninja Tabi
  • Mercury's Treads
  • The Black Cleaver
  • Control Ward
  • Farsight Alteration

Always get Tiamat and prioritize Tiamat over anything else.
I used to get Titanic Hydra as a first item because it costs 2300 gold without the Kled-essential Tiamat, but Tiamat is very good on its own and even better when accompanied by the Black Cleaver. The damage is much better because you have the Tiamat bread and Black Cleaver butter.
Please buy control wards.
You shouldn't get an alterate trinket as a toplaner but since I'm in high Silver and in my games nobody knows what the hell blue and red trinkets are I have to get it because someone has to ward the god damn baron. It's also good for checking a place before ulting instead of going there unprepared.

Full Build

  • The Black Cleaver
  • Titanic Hydra
  • Sterak's Gage
  • Ninja Tabi
  • Warmog's Armor
  • Warmog's Armor
  • Warmog's Armor
  • Warmog's Armor
  • Warmog's Armor
  • Warmog's Armor
  • Warmog's Armor
  • Warmog's Armor

Do not ever buy Ravenous Hydra instead of Titanic. Or else you are bound to be a lower rank than me forever.
After the three essential full items you need tankiness for the late game.
You can buy any item.
Just make sure it gives health and/or armor.
Or instead just buy crit or lethality items instead of the tankiness (You can oneshot people with the ultimate, but you have a big chance to throw the game for your team. I once did it and I'll never do that again.).
Also buy GA, it's very good on Kled because you usually start teamfights in late game with ultimate so your allies should be there for you when you revive.
Except if you throw the game with your horrible ultimates like me and give the enemy team a free ace and potential baron.
I personally don't like GA and its gameplay style so I don't buy it. It's a very good item for Kled nonetheless.

Other Items

  • Control Ward
  • Dead Man's Plate
  • Frozen Mallet
  • Gargoyle Stoneplate
  • Guardian Angel
  • Knight's Vow
  • Locket of the Iron Solari
  • Maw of Malmortius
  • Spirit Visage
  • Thornmail
  • Trinity Force
  • Blade of the Ruined King

Buy control wards please.

Dead Man's Plate and Frozen Mallet are very good tanky options, you usually need to have one of them.
Gargoyle does not fit Kled's all in playstyle but I've seen a lot of people use it.
They are retarded. Don't do it.
We talked about GA already.
Knight's Vow is a very good supportive item if you want to focus on teamfighting. You need to rely on the ADC though.
Locket is one of the best items for Kled on paper. The shield stacks with health and Kled is naturally the tankiest champ in the game. It also has a very good synergy with ulting into the enemies and shielding everyone. You will feel the power.
Unfortunately the item is bugged and it doesn't stack with health on Kled so you only get the base value and effectively give a 110 HP shield to everyone.
Maw of Malmortius, Spirit Visage and Thornmail are very good situational items (it's always great to get one of them when playing against a Villain).
Trinity is a troll item but I enjoy buying it. The Sheen passive is good and the attack speed feels great. However you don't need two Phages so buying this when you have Black Cleaver is not the smartest of ideas. I can't stop you from trying it (I've actually won quite a few games with it) but if you lose the game for your team don't blame me.
Blade of the Ruined King is a troll item as well, not as horrible but still bad. I don't think you need more damage after buying those three essential items. I also hate life steal items for Kled. A lot of people say they are good but it just doesn't fit my playstyle at all. The player with the highest mastery points on Kled in the world (I think he's called 'superryan18') usually builds it as a first item on the games I've watched. There's nothing wrong if other people like it, but I don't. Feel free to buy life steal items on Kled - just make sure not to get Ravenous Hydra.

Lethality

  • Tiamat
  • Youmuu's Ghostblade
  • Boots of Mobility
  • Duskblade of Draktharr
  • The Black Cleaver
  • Titanic Hydra
  • Mortal Reminder
  • Warding Totem (Trinket)
  • Control Ward

This is the midlane build.
You can get any boots you want, I like the mobility ones the best with lethality builds.
Once again, you have a high chance to throw the game with this build. It's entirely focused on the early game and cheesing off of some scaling mage.
Only do it against champions who are bad AND particularly vulnerable in the early game.

Crit

  • Tiamat
  • Space Boots of Lucidity
  • Stormrazor
  • Statikk Shiv
  • Blade of the Ruined King
  • Infinity Edge
  • Phantom Dancer
  • Warding Totem (Trinket)
  • Control Ward

Don't do it.

Ability Sequence

  • Skaarl, the Cowardly Lizard

    Skaarl, the Cowardly Lizard(Passive)

  • Bear Trap on a Rope
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Violent Tendencies
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Jousting
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Chaaaaaaaarge!!!
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Bear Trap on a Rope
    Jousting
    Violent Tendencies
    Bear Trap on a Rope
    Bear Trap on a Rope
    Chaaaaaaaarge!!!
    Bear Trap on a Rope
    Jousting
    Bear Trap on a Rope
    Jousting
    Chaaaaaaaarge!!!
    Jousting
    Jousting
    Violent Tendencies
    Violent Tendencies
    Chaaaaaaaarge!!!
    Violent Tendencies
    Violent Tendencies

Levelling Q -> W -> E is the standard, but I think maxing E before W is more beneficial. W only does damage and ranking it up gives a little bit more damage and smaller cooldown. On the other hand E gives you a lot of mobility and having it up is more important. It also increases the damage by more and the base E damage is about two times as much as W's base damage. But you hit the E two times so yeah.

Vs. Champions

  • Camille
  • Galio
  • Malphite
  • Cho'Gath
  • Fiora
  • Garen
  • Quinn
  • Poppy
  • Illaoi
  • Aatrox
  • Darius
  • Nasus
  • Swain
  • Teemo
  • Difficulty
  • Champion
  • Notes
Easy
CamilleCamille

Kled usually loses against AD carry champs but this is not the case with Camille. Don't eat a lot of poke and you'll be fine. Scaring away that stupid lizard is a huge trouble with her kit, let alone killing you. Use the mechanics you've learned.

Easy
GalioGalio

Galio is an MR-based champion so AD champions are naturally countering him. He is kinda irrelevant when you're playing against him. Just farm normally and go at him as if he's a cannon minion, he can't do anything about it.

Easy
MalphiteMalphite

He will resist dying to you with his kit, but it's not enough against Kled.

Easy
ChogathCho'Gath

He's kind of similiar to Nasus, but his defense is not that good and the threat of his ultimate is not as big as Nasus'. He also does not build Trinity so he's not that strong. Dodge his Q (Rupture)'s and don't eat the damage from his E (Vorpal Spikes). Do not allow him to get a lot of stacks, because if he gets too tanky you won't be able to kill him.

Normal
AatroxAatrox

His damage output is about as high as yours, if not more. It's very hard to dodge his Q's. Only engage if he has wasted them on minions or missing you. Try to play ranged in laning by only attacking him with bear traps (or pocket pistol I guess). Of course you're gonna have to back off when he ults.

Normal
DariusDarius

When he uses his Q do not E away, but E in him. Otherwise he has a high chance to still hit you. Now he's only got W as a damage source. You just hard engage on him until he reaches his tower (usually you'll be able to kill him). It's all about dodging the Q. If you dodge all of them, you should win and if you get hit by two in the early game you've lost. If you get five passive stacks always back away, except if you're going to kill him.

Normal
NasusNasus

He is pretty good at playing defensively in the early stages of the game. But you have to be as aggressive as possible and make him waste the W (Wither). Even if you engage and he uses it, try to attack him until he is under tower. Only dive if you're 100% sure what you're doing. When he gets level 6 you can't really kill him anymore unless you are very fed and he's behind and that's why it's so important to be aggressive early and prevent him from farming and also kill him. He becomes much stronger than you around the time he has level 11/two items. Just don't try to 1v1 him after level 6.

By the way it's the same for Irelia, you need to kill her early because she will else start killing everyone. She doesn't have such a strong level 6 spike as Nasus, but Trinity turns her into a beast.

Normal
SwainSwain

Be defensive, but not too much. Take trades if he misses his E (Nevermove). Try to dodge his W (Vision of Empire), or else he will easily get stacks for the ultimate. Mercury's Treads after Tiamat should be enough to deny his damage. Basically if you dodge his stuff you're gonna easily win.

Normal
TeemoTeemo

Play ultra defensively, miss minions if you have to, just make sure to take as little poke from him as possible. Do not allow him to Q and E on you. When you get level 3 or 4 you start being more confident. (Play the same way against Jayce and Quinn) By this time he thinks you're playing like a pussy because you're 10x weaker so he would play aggressively. You just go all-in and don't use auto attacks - wait for him to waste his Q. After you do it once or twice he's gonna understand and save it. Just start auto attacking immediately when he does so. Get Adaptive Helm after Tiamat and tier 1 boots and then Mercury's Treads after Adaptive. At that point you're stronger than him and shouldn't be afraid to fight him if it's 1v1 or 2v2.

Hard
FioraFiora

Ban her.

I always ban her so I don't have much experience against her. Your Q and R are easily predictable so she will always counter them with W (Riposte) and stun you for three seconds. There's nothing you can do and in the late game she becomes even more powerful while you fall off.

Hard
GarenGaren

Just don't eat his E unless you know what you're doing. You might be able to kill him pre-6 even if he's playing decently, but once he gets level 6 he becomes much stronger. I recommend not fighting him unless you're fed. You have to land every single bear trap to deny his passive. If he's building crit/lethality/full AD don't attack him after he has completed one AD item.

Hard
QuinnQuinn

Try to make her get close to you (about AA range) and E. She will try to knock you back but you will have the recast. Or she will just waste the CC and give you an easy charge opportunity. You play ultra defensive until you've got everything (Q,W,E ready). Then you engage and win the trade. It's very hard but you will learn how to do it.

Hard
PoppyPoppy

Don't stay between her and the walls. Respect her. She's a tank but in the early game she has almost as much damage as you, especially if she has Electrocute. If you get level three before her you can go all-in. You can also do it when you hit level 2 but it's hard without W (you should get E at level 2 when you are doing this, it's even harder without it). In the late game she is better than you but you can try to be as supportive and tanky as her with items like Knight's Vow and Frozen Mallet.

Hard
IllaoiIllaoi

You can't do anything if she is good. Her Q is stupidly easy to land, unlike ours. However, you can dodge it with E if you have fast reactions. Avoid her E at all cost. If it hits you you can try to engage so that she won't be able to do free damage. Don't do it if there are three or more tentacles around. Always try to kill the tentacles whenever there's an opportunity. You can also attack one to bait her into attacking, then engage with E. If she ults just run away.

Introduction

Kled has a low skill floor and a high carry potential so he's a perfect champion for climbing in low elo. However there are many complicated mechanics that make the skill ceiling quite high. I'm gonna try to teach you guys some of the mechanics that I learned as well as the basics for runes and items.

Disclaimer

As always everything in this guide is just my opinion, if you don't agree that's totally fine.
I'm sorry if I offended any of you guys with something in this guide.


Check out the community on Reddit

If you want tips from other people, make sure to check out the /r/KledMains subreddit, there are a lot of new kled skin memes and kled bugs memes useful pieces of advice there!

Mechanics

First, we'll cover the basic and obvious stuff:

-You never run away, except if you're 100% sure that you are gonna die if you do not do.

-You are invulnerable while dismounting which is good for tower dives - even if there's no one else, it will reset the tower's damage amplification. (!WARNING! This one is bugged and sometimes you do not get invulnerability. Don't say I didn't warn you.)


Now let's talk about playstyle.

-In early game, you're super aggressive against most champions. Kled is good in the early game and kinda falls off in late so you need to get fed and snowball.

-In mid game, you are looking to either get even more fed, power farm and splitpush, or help your team. Helping the team means doing stuff like ulting midlane, which usually results in killing the enemy for free, solo-killing the Herald while the jungler is camping botlane (you are  going to use the Herald on the midlane after that, most of the time after one more ult gank to prevent the enemy team from killing it). You can also teleport on the botlane. The enemies are gonna run away as always but unlike other toplaners you've got the Chaaaaaaaarge which perfectly does the job to rush the enemies and kill them. This means you're tower diving them 99% of the time, but it's okay, most of the time you survive. Sometimes even the jungler comes to help you!

-In late game you throw the game with awkward 3v5 ultimates attack the enemies when they don't expect. If the enemy team is ahead do not start 5v5s! Only go for 5v1 or 5v2 on the carries! Do not ever ult if someone is dead in your team - all five guys must be ready to fight! You need to be supportive as Kled falls off in the late game so you can't really kill people anymore - you feel like you can but you can't! - so you need to help the ADC/Midlaner/Jungler in case the jungler is fed.


And now the most important part - the mechanics.


Q is very hard to land. You need to practice as it's your main damage source.

I used to get W at level 1 back in Bronze days and it worked like a charm. However as I advanced to low-mid Silver it suddenly stopped working. People just aren't that dumb anymore. (I'm sorry if I just called you dumb, you probably aren't if you're reading this guide instead of claiming to be the best player in the world. You've also picked a very good champ.)

Q is really better than W if you think about it. W only enhances your basic attacks while Q deals damage while you are still doing damage with basic attacks. It's ranged and has a much shorter cooldown. It also slows the enemy when you pull them.


You can jump over the thin walls as well as some not so thin walls with the knockback from the pocket pistol.


If you use Q or E immediately after teleporting, they are going to travel towards the place you teleported from rather than your cursor. So you need to wait like half a second instead of immediately using them.


You can auto attack right before W goes off CD which enables it and effectively gives you five fast attacks rather than four.


Make sure not to rank up W while it's active - if you do it the fourth hit won't do extra damage this time!


E into Q engage is very effective and makes the bear trap very hard to dodge. Make sure to always use Q while dashing when engaging!

Matchups

Easy - These are champions that you should be able to beat even if you are playing Kled for the first time.


Normal - These are skill matchups. You need to learn how to play against each one of them. If you make mistakes, you will get punished.


Hard - Champions that were made to counter Kled. You can beat them if they are not very good, but if it's some kind of onetrick or main then you have no chance.


More info about some of the individual champions because I can put five max. in each section in the "Vs. Champions" tab.

Sort by:

Comments :0

Insert Image

Add Quotation

Add Translate Suggestion

Language select

Report

CAPTCHA