[8.9.1]★ Season 8 ★ Assassin

by Akiin

(Last updated on May 10, 2018)

1 Votes

Views 6.5K



Summoner Spells

Hide Notes
  • Smite
  • Flash

Say no more. Only use Smite / Flash.


  • domination
  • Electrocute
  • Sudden Impact
  • Eyeball Collection
  • Relentless Hunter
  • sorcery
  • Celerity
  • Waterwalking
Bonus :

+11 Attack damage or +18 ability power, adaptive

Domination / Electrocute
-> Different compared to Thunderlord's Decree, Electrocute is not triggered by P(Unseen Threat) + Q(Taste Their Fear)

Q. Then why use Electrocute?
A. Because Kha'zix's 'no Leap combo', which is, P(Unseen Threat) + Q(Taste Their Fear) + W(Void Spike) triggers it easily.

Q, Won't the opponent flee before you hit P + Q + W?
A. If they try to escape while using P + Q + W, chase with E(Leap) and trigger Electrocute.

Sudden Impact: "After existing stealth or using a dash, blink or teleport, dealing any damage to a champion grants you 10 Lethality and 9 Magic Penetration for 5 seconds."
-> We all know the importance of 10 Lethality.

Eyeball Collection: If you destroy a ward or get a champion kill/assist, you can gain an adaptive bonus of 0.6 attack damage or 1 ability power. Although 0.6 is a small amount, for carnivorous jungle champs, it is still better than using Zombie Ward and Ghost Poro.
Grants 0.6 attack damage per eyeball. Collection is completed at 20 eyeballs(total attack damage 12) and after you complete all 20, you immediately receive a bonus of +6, which sums up to a total of 18 attack damage.

Relentless Hunter: The real reason for why you have to use Domination runes. When out-of-combat, you gain 8 movement speed per Bounty Hunter stack(first time you get a takedown on each enemy champion)
1 stack: 8 movement speed (maximum 5 champions so 5 stacks = 40)
8 movement speed + 40(5 stacks) = 48 movement speed

Celerity: gain 3% movement speed
Adds 8% of your bonus movement speed to your attack damage.

Waterwalking: efficient for attack damage boost.
On water, grants 25 movement speed and an adaptive attack damage bonus up to 18 based on your level.


Final Build

  • Duskblade of Draktharr
  • Youmuu's Ghostblade
  • Lord Dominik's Regards
  • Guardian Angel
  • Edge of Night
  • Boots of Mobility

Starting Items

  • Hunter's Talisman
  • Hunter's Machete
  • Refillable Potion

End Game

Ability Sequence

  • Unseen Threat

    Unseen Threat(Passive)

  • Taste Their Fear
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Void Spike
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Leap
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Void Assault
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Taste Their Fear
    Void Spike
    Taste Their Fear
    Taste Their Fear
    Void Assault
    Taste Their Fear
    Void Spike
    Taste Their Fear
    Void Spike
    Void Assault
    Void Spike
    Void Spike
    Void Assault


Nickname : 클로우리

Hi guys. Kha’Zix was my one and only pick throughout season 3 - season 8(pre-season).
I’ve been using the ID: 카직스대표(currently it has been taken from someone).
I wrote my first LoL guide in season 4 and received an 'Excellent Guide' in Inven.
In season 5 I quit LoL and as I started the game again, I’ve been only using  Kha’Zix.
I used to livestream and did receive a lot of questions about Kha’Zix.
Hope that this guide will come in handy.

Skill Combination

PDUnseen ThreatDuskblade of Draktharr (Unseen Threat + Draktharr)

Q Taste Their Fear(Taste Their Fear)

W Void Spike(Void Spike)

E Leap(Leap)

RPVoid AssaultUnseen Threat (Void Assault/Passive)

RVoid Assault (Void Assault)

- > abbreviated to PD, Q, W, E, RP, R

Using Leap first

- > ELeap + Q Taste Their Fear+ PDUnseen ThreatDuskblade of Draktharr    
* basic combo

- > ELeap + QTaste Their Fear + PDUnseen ThreatDuskblade of Draktharr + WVoid Spike
* Using Leap as your first skill and then using Void Spikes when the opponent flees.

Not using Leap first
- > RPVoid AssaultUnseen Threat + PDUnseen ThreatDuskblade of Draktharr + QTaste Their Fear
 * basic combo

- > RP Void AssaultUnseen Threat+ PDUnseen ThreatDuskblade of Draktharr + Q Taste Their Fear+ W Void Spike+ ELeap + basic attack + QTaste Their Fear
 * Use the Void Assault passive to slow down the enemy and then slow it down again. Use Leap to get close and finish it off.
-> Should always be ready to use:  RVoid Assault + PDUnseen ThreatDuskblade of Draktharr + Q Taste Their Fear+ WVoid Spike + RVoid Assault + PDUnseen ThreatDuskblade of Draktharr + Q Taste Their Fear.

1. RVoid Assault - > QTaste Their Fear - > WVoid Spike
2. QTaste Their Fear - > RVoid Assault - > WVoid Spike

Q. Why don't you evolve Leap?
A. If you evolve Leap, the landing speed decreases compared to the basic Leap skill. 
 Yes, you can escape after a kill or assist, but I still don't evolve it because I use RVoid Assault evolution.


Final Build

Duskblade of Draktharr - Youmuu's Ghostblade - Lord Dominik's Regards - Guardian Angel - Edge of Night - Boots of Mobility

Starting Item

Hunter's Talisman / Refillable Potion- > safe jungling
Hunter's Machete / Refillable Potion- > fast junglingt 

What to buy on your first recall

Long Sword + - 700 ~ 800 gold

+ + Boots of Speed - 1000 gold
Caulfield's Warhammer - 1100 gold
Caulfield's Warhammer + Boots of Speed - 1400 gold

What to buy on your second recall

1. If your first recall items are Long Sword + Long Sword - >>> Caulfield's Warhammer + Boots of Speed
2. If your first recall items are + + - >>> + Boots of Mobility
3. If your first recall item is - >>>  + Skirmisher's Sabre
4. If your first recall items are + - >>>  +

1st core item:  

- >> - >> - >> - > - > - > > > > Duskblade of Draktharr

* Why you have to build Serrated Dirk first: Kha'zix's skills have short cooldown skills so no need to consider cooldown reduction in early game. Focus on armor penetration.

* Why you need Duskblade of Draktharr as your first core item:  good combination with Void AssaultVoid Assault + good synergy with Unseen ThreatUnseen Threat.

2nd core item: 

- >> - >> Serrated Dirk - >> - >> - >> Caulfield's Warhammer - > > > > Youmuu's GhostbladeYoumuu's Ghostblade

* Youmuu's Ghostblade active ->>  Void AssaultVoid Assault to move long range + deeper penetration to enemy territory + escape skill + chasing skill

3rd core item: 

B. F. Sword- >> - >> - > > > > Guardian Angel

* Why build Guardian Angel??: Kha'zix is a champion that usually moves individually. When penetrating through opponents alone, your teammates might not be in range for help.
 At the point where you build the Guardian Angel, the game is usually in its teamfight phase. When you assassinate the opponent AD, you will be focused on. Of course, escaping would be the best result, but if you cannot, Guardian Angel becomes a good initiator making the fight a 4 vs 5.

3.5 core item: Last Whisper

* Why build Last Whisper??: Before upgrading to Lord Dominik's Regards or Mortal Reminder, armor penetration is a very efficient stat for assassins like Kha'zix.
 It gives you additional 35% armor penetration, which is quite a high amount. Helps you to take down tanks.

* What is additional(bonus) armor penetration?: Reduces enemy armor which were obtained by items. For example, if an enemy receives 100 armor from their items, Last WhisperLast Whisper will cut down 35 armor.

4th core item

Edge of Night or The Black CleaverThe Black Cleaver

Long Sword - >> - >> Serrated Dirk - >> Pickaxe - >> Ruby Crystal - > > > > Edge of Night

* Why build Edge of Night??: Edge of Night is like an active version of Banshee's Veil. You get a skill shield that lasts for 7 seconds that blocks the next enemy ability.
My play style is to assassinate and escape. That's why I mostly use it for just the attack boost. (build when you have no other penetration items left to buy)

- >> - >> - >> - >> Kindlegem - > > > The Black Cleaver

* Why Build The Black Cleaver??: When dealing physical damage to an enemy champion, The Black Cleaver reduces enemy armor by 4% which stacks up to 6 times maxing up to 24%. This means the basic skill combination: Unseen Threat--Taste Their Fear--Void Spike already cuts 12%. However, I mostly do not choose this item because Kha'zix is more of an assassin that deals burst damage. You really don't need to cut down armor with relays of physical attacks. That's why I usually stick with Edge of Night.

5th core item
Lord Dominik's RegardsLord Dominik's Regards or Mortal ReminderMortal Reminder
* Building Lord Dominik's Regards as your 5th core item: When the opponent has high HP but has low life steal.
* Building Mortal Reminder as your 5th core item: If there is a strong healer on the opponent side. If your team has no Health recovery reduction items.
EX) Soraka, Dr. Mundo, Vladimir, Nasus, Janna, ADCs with The Bloodthirster

*Boots of Mobility is a must!*

Q. Why choose Boots of Mobility? Isn't Mercury's Treads(a lot of CC) or Ninja Tabi(strong ADC) Ninja Tabibetter?
A. When out-of-combat, Evolved Adaptive Cloaking (R evolution) passive is triggered. Boots of Mobility passive is also triggered when out-of-combat. This means you can seek for surprise kill situations when you're escaping.
If I'm not certain whether Evolved Adaptive Cloaking will be triggered or not, I check the cooldown for the Boots of Mobility to make it easier.
Also, it goes well with CelerityCelerity.

Counter Picks

'Difficulty' is just based on my personal thoughts. Machup difficulty usually differs from player to player.

I'll just list 'difficulty' and some additional tips below.

★ ☆ ☆ ☆ ☆
Nunu - ConsumeConsume only makes his jungling faster.
Amumu - Curse of the Sad MummyCurse of the Sad Mummy makes him strong in team fights. Well, 'Only' in team fights.
Cho'Gath - Try not to get hit by FeastFeast when you engage for a fight. Remaked Vorpal SpikesVorpal Spikes makes tank Cho'Gath better in 1 vs 1.
Kayle - InterventionIntervention will make her invincible for 2 seconds. Use Void AssaultVoid Assault. It will earn you  one second which makes Kayle's ult only a second long.
Twitch - He needs to immediately Flash out when encountering Kha'Zix in the jungle. Twitch might slip away with AmbushAmbush.

★ ★ ☆ ☆ ☆

Nidalee - Evade Javelin TossJavelin Toss! The ProwlProwl passive won't be triggered which means her PouncePounce wouldn't be enhanced as well. This also means you have more possibility to strike first. An over powered Nidalee still has to hit Javelin Toss in order to strike first. So don't hesitate for a 1 vs 1 once you've evaded it.

Nautilus - You probably won't go against him. 
Master Yi - If you encounter a skilled Master Yi user, run away. MeditateMeditate + auto-attack reset will rip you apart. In early stages, you do have a chance but in late games you have to avoid fighting 1 vs 1. If you can strike first, you have a good chance of winning.
Malphite - Not a good champion for ganks if his Unstoppable ForceUnstoppable Force isn't ready. Chances are you won't see Malphite go jungle.
Kayn - Shadow Assassin Kayn is easy. However, Darkin Kayne is fairly tanky and has percent maximum health damage so it'll hurt a lot. Don't go 1 vs 1 on Darkin. Try to widen the gap before he transformsThe Darkin Scythe.
Jax - Counter StrikeCounter Strike will give you severe damage on 1 vs 1. If Jax uses Counter Strike and Leap StrikeLeap Strike combination, use Void AssaultVoid Assault. By cloaking, you'll get a great damage deal advantage.

Diana -  Moonsilver BladeMoonsilver Blade x3 hits hurts a lot. The burst damage from Crescent StrikeCrescent Strike + Lunar RushLunar Rush combo is lethal. Crescent Strike   has an arc form so try walking towards Diana and evade the skill. After that, go in for an attack. You’ll win.

Ivern - Easy 1 vs 1. However, Ivern’s jungling is fast and can outgrow Kha’zix. Also there are threats       for counter jungling. Engage for a 1 vs 1.

Volibear - With Chosen of the Storm(P)Chosen of the Storm, Volibear is strong on 1 vs 1s. Be careful of FrenzyFrenzy + Majestic RoarMajestic Roar combo and Thunder ClawsThunder Claws burst damage. Hard to win in late games because he’ll become real tanky. Volibear’s jungling is fairly slow, but strong in ganks. Try to go 50:50 and you’ll win.
Ezreal - Was an up-and-coming jungle champion, but went back to ADC using KleptomancyKleptomancy. Ezreal is still strong. Also good with ganks. Nothing more.

Skarner - Didn’t face Skarner these days.

★ ★ ★  ☆ ☆

Graves - Try to evade the detonation of End of the LineEnd of the Line. Kha’Zix can get some 1vs1 advantage when Graves reloads.

Rek’Sai - Quite similar to Kha’Zix. Rek’Sai’s Queen’s WrathQueen's Wrath / Prey Seeker + x3 basic attack is stronger than Kha’Zix’s Taste the FearTaste Their Fear. To win, you have to strike first. If not, you’ll lose. If Rek’Sai comes in using Void RushVoid Rush, use Flash or LeapLeap when she’s jumping towards you. She will still fly towards you but the damage will be cancelled.

Lee Sin - Dragon’s RageDragon's Rage is cancelled when Kha’Zix use Void AssaultVoid Assault. Wait for Lee Sin’s Sonic WaveSonic Wave / Resonating Strike. Evade the skill and then strike back. Try to use your skills and give him the most damage you can before his Sonic WaveSonic Wave / Resonating Strike resets. Be careful when you chase down a low HP Lee Sin. He’ll counterattack using Sonic waveSonic Wave / Resonating Strike.

Riven - Be careful when she uses Broken WingsBroken Wings to close down on you. Focus when she uses Valor dashValor. Remember these two tips; you can’t lose. But after level 6, if Riven has the same number of core items, avoid going 1 on 1.  

Vi - Blast ShieldBlast Shield shield and Denting BlowDenting Blows %HP damage is something. If her Assault and BatteryAssault and Battery is ready, it is hard to do anything in teamfights. If Vi’s ult is in cooldown, try to assassinate the enemy ADC.

Shaco - Not a difficult matchup. Jack in the BoxJack In The Box fear, illusion from HallucinationHallucinate, escaping using DeceiveDeceive might make things really confusing. Still, the result doesn't change. Kha'Zix can win.

Jarvan IV - Fast jungling using Dragon StrikeDragon Strike. Can also escape well. Also good when chasing down an enemy. Be careful of the Demacian StandardDemacian Standard + Dragon Strike + CataclysmCataclysm combination. Try to evade Demacian Standard + Dragon Strike airborne. Then engage 1vs1.

Zac - An out of sight Elastic SlingshotElastic Slingshot will gives Zac a great gank advantage. Even in jungle 1 vs 1 situations, Zac will get back up by earning time using Cell DivisionCell Division passive. But the matcup itself isn’t that difficult.

Pantheon - If you're hit by the Aegis of ZeoniaAegis of Zeonia stun, it will give you a great damage deal disadvantage. Try to strike back after the stun is over. You can still take back control. Just be aware of the Aegis ProtectionAegis Protection passive.

Hecarim - Kha’Zix wins 1 vs 1. Hecarim might escape using Devastating ChargeDevastating Charge. Onslaught of ShadowsOnslaught of Shadows is quite threatening. Also, he is a fast jungle clear champ.

Rengar - His jungling speed is not that bad and has a ferocious level 6 gank. If you widen the gap before he hits level 6, it’ll be easier. However, Rengar can always strike back using Thrill of the HuntThrill of the Hunt. 5 stack Unseen PredatorUnseen Predator means +25% attack damage so try to widen the gap in early game. In general, Kha’Zix has the gank advantage because Rengar’s ganking routes are rather limited to brushes.

★ ★ ★ ★ ☆

Shyvana - Very fast jungle clear champ using her BurnoutBurnout. Also, strong on 1 vs 1s. After marking the enemy with Flame BreathFlame Breath, she’ll use Burnout + Twin BiteTwin Bite which will deal huge damage. If you strike first, chances are you’ll be countered by her Dragon’s DescentDragon's Descent. Try to out level Shyvana and widen the item gap before she reaches her second core item.

Rammus - Frenzying TauntFrenzying Taunt  can be a huge damage loss threat for a skill based + burst damage champion like Kha’Zix. Defensive Ball CurlDefensive Ball Curl reflect damage is something to worry about. Try to out level him and widen the item gap before Rammus reaches his second core item. You can’t lose if you make 2 vs 2 situations or go in for counter ganks.

★ ★ ★ ★ ★

Elise - Spider Queen passiveSpider Queen will make spider formSpider Form Elise almost immune to isolation. Attack when Elise is in her human form. Well, she’ll still surprise you with some enormous burst damage. If you get hit by CocoonCocoon, no doubt you’ll lose. RappelRappel is a good escape tool and an efficient skill to withstand enemy focus. 

Oracle AlterationOracle LensOracle Lens - HARD COUNTER. You’ll get caught trying to assassinate and probably get hit by a non-target skill.

Jungling Routes

Red side

Blue side

Why you need to build the Boots of MobilityBoots of Mobility

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