From Software's new title 'Dusk Blood', 2026 release remains unchanged

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더스크블러드 The Duskbloods

Kadokawa disclosed its game business performance and future lineup through full-year financial results for the fiscal year ending March 2026.

Kadokawa's game division recorded full-year revenue of 29.781 billion yen (approx. 281.4 billion won) and an operating profit of 7.541 billion yen (approx. It recorded 71.3 billion won. Compared to the previous year, revenue decreased by 11.4% and operating profit by 20.9%. In fiscal year 2025, although the base game and DLC for Elden Ring: Ruler of the Night performed well, they failed to surpass the high performance contribution of the base game and DLC from the previous year, resulting in a decrease in both revenue and operating profit for the game division. The outlook for the game division in fiscal year 2026 is revenue of 31.2 billion yen and operating profit of 4.5 billion yen. Information regarding the new lineup was also released. Kadokawa announced that it is developing 27 console and PC games and 4 mobile games for mid-to-long-term growth. FromSoftware plans to release Elden Ring: Tanished Edition and Dusk Blood on the Nintendo Switch II in 2026 without change. Kadokawa expects these two titles to contribute to its performance and plans to further expand its global fanbase through them. Spike Chunsoft has multiple titles scheduled for release, including the Danganronpa series. Super Danganronpa 2x2 was also included in the expected titles section of the earnings report. In the mobile game sector, Kadokawa plans to introduce new titles utilizing its own anime IPs. New mobile games based on titles such as *Konosuba* are scheduled for release, and in the mid-to-long term, mobile games linked to its own anime IPs, such as *The Rising of the Shield Hero* and *Heroic Execution*, are in preparation. *Limit Zero Breakers* by Big Game Studio, for which Kadokawa handles marketing and promotions in Japan, was also included in the mid-to-long-term plans. Meanwhile, Kadokawa plans to continuously pursue its IP expansion strategy. We plan to enhance the creation of new game IPs and attempt to extend the lifespan of IPs through the development of media mixes, while also expanding the development of mobile games utilizing our own publishing and animation IPs.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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