
Pearl Abyss’s Crimson Desert has surpassed 4 million copies sold worldwide.
At 11 a.m. on April 1st, Pearl Abyss said on its official social media accounts that Crimson Desert had sold 4 million copies worldwide. The company also thanked all of the Greymanes who had been part of the journey, adding that the community’s enthusiasm and support continued to be a major source of encouragement.
Crimson Desert sold 2 million copies on its first day and surpassed 3 million copies sold by day four, clearing its break-even point. At the time of its initial release, the game was met with harsh criticism over its unfamiliar controls and inconvenient UI/UX. However, after launch, Pearl Abyss rolled out multiple patches that addressed those pain points, and user response began to turn around. In particular, the game’s lavish visuals once again drew attention to its expansive open world, the wide variety of activities hidden throughout it, and its strong optimisation.
Riding that momentum, the game surpassed 4 million copies sold in just 12 days. This pace of cumulative sales is a rare achievement in the Korean console game industry. Among titles from Korean companies and their affiliates, even Lies of P and ARC Raiders—both of which sold more than 4 million copies—took two years and eight months, and two weeks, respectively, to reach that mark after release.
It is not only sales that are trending upward, but also reviews and concurrent player figures. On Steam, the game’s overall review rating across all languages has risen to “Very Positive.” Its peak concurrent player count on Steam has also surpassed 270,000. As of today, April 1st, it continues to maintain its player base, with a daily peak of 180,000 concurrent users. If this trend continues, sales are also expected to climb further.
This article was translated from the original that appeared on INVEN.
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- Seoho "Ruudi" Yoon
- Email : ruudi@inven.co.kr

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