
NEXUS has officially launched ROHAN2 Global, a massively multiplayer online role-playing game (MMORPG) co-published with Playwith Korea, expanding the CROSS blockchain game platform ecosystem. The release, led by NEXUS CEO Henry Chang and Playwith Korea CEO Hak-Jun Kim, marks a significant step in the companies’ efforts to integrate blockchain technology into traditional online gaming.
ROHAN2 Global builds on the universe and systems of the original Rohan series, a long-standing MMORPG franchise, while introducing blockchain-based mechanics that emphasize clear ownership of in-game assets and a player-driven economy. Central to this system is a tokenomics model dubbed “Rohanomics.” The model caps the supply of the in-game currency, Ruby, at one billion units, allowing its value to fluctuate according to player activity and market demand.
Asset Value Formation Through Unique Tokenomics
Alongside the game’s launch, NEXUS is rolling out CROSS Wave, a community reward platform designed to support and incentivize content creators. The system connects fans and creators through a real-time on-chain rewards structure tied to game-related content published on the CROSS platform.
Season 1 of CROSS Wave begins in conjunction with the ROHAN2 Global debut. Five percent of the game’s revenue will be directed to a community reward pool, with an additional 5 million CROSS tokens allocated as a special fund for the first round. The entire pool will be distributed during the one-month opening phase, providing early adopters and creators with strong participation incentives.
Creators accepted into the program will produce content tied to ROHAN2 Global and can receive support through a feature called DROP, a point system linked to in-game item purchases. Compensation will depend on the number of DROPs each creator collects from fans, creating a direct link between community engagement and creator earnings.
NEXUS and Playwith Korea said they aim to build long-term stability and growth for ROHAN2 Global through consistent updates and live service operations. Both companies view the project as a foundation for expanding the CROSS platform and positioning themselves within the global blockchain gaming market.
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