Shape of Dreams Surpasses 1 Million Units Sold

Neowiz (Co-CEOs Kim Seung-cheol and Bae Tae-geun) announced on the 5th that Shape of Dreams, the new action roguelite developed by Lizard Smoothie and serviced by the company, has surpassed 1 million units in cumulative global sales.

 

Officially launched on September 11, Shape of Dreams recorded 500,000 units sold in roughly two weeks, showing steep growth momentum. Maintaining strong popularity through the end of the year, the title crossed the 1-million-unit milestone and, as of December 31, rose to the ranks of global “million-seller” titles approximately three and a half months after release.

 

According to Neowiz, its success was driven primarily by the game’s distinctive design. Its dynamic roguelite action blended with MOBA-style elements, along with real-time cooperative play supporting up to four players, resonated with global users. In particular, the “dream” motif, ever-changing stages, and more than 150 possible item combinations enabling new builds each run were praised for maximizing the game’s sense of fun.

 

Positive reactions from both players and critics at home and abroad also fueled its momentum. On global review aggregators Metacritic and OpenCritic the game earned scores of 84 and 86, respectively, receiving strong critical acclaim, while on Steam it has maintained a “Very Positive” user review rating and successfully built a dedicated fanbase.

 

User-centered communication was likewise cited as a key success factor. From the demo stage ahead of launch, Shape of Dreams actively incorporated feedback from global players. Post-launch, the team continued to deliver Hotfix patches and steady live service maintenance. In December of last year, an update added official mod support via the Steam Workshop, and introduced high-difficulty challenge content such as Hard Mode and hidden bosses, which drew a favorable response from players.

 

A Neowiz representative commented, “Thanks to fans around the world, Shape of Dreams has established itself as a globally successful IP,” adding, “We will continue to manage the IP consistently and further strengthen the game’s performance by leveraging Neowiz’s capabilities as a global publisher.”

 

This article was translated from the original that appeared on INVEN.

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