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Heroes of the Storm

The Archangel of Valor's full talents and abilities are here

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▲ Imperius is the newest Bruiser to enter the nexus.

 

Overview: Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.

 


Basic Abilities

Celestial Charge (Q)

Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.

Cost: 40
Cooldown: 10

 

 

Solarion’s Flare (W)

Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.

Cost: 60
Cooldown: 8

 


Molten Armor (E)

Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

Cost: 50
Cooldown: 12

 



Trait


Valorous Brand

Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

 


Heroic Abilities


Angelic Armaments [R1]

Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.

Cost: 60
Cooldown: 60

 



Wrath of the Angiris [R2]

After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.

Cost: 80
Cooldown: 80

 



                                                                                            Level 1


[Q] Impaling Light

Quest: Stun multiple enemy Heroes with a single Celestial Charge. Reward: After Stunning 2 Heroes, permanently reduce the cooldown by 2 seconds. Reward: After Stunning 3 Heroes, permanently reduce the cooldown by an additional 2 seconds.

 

[W] Consuming Flame

Quest: Hitting Heroes with the center of Solarion’s Fire increases its center damage by 10, up to 150. Reward: After hitting 15 Heroes, increase Solarion’s Fire Slow by 15%.

 

Burn The Impure [W]

Consuming a Solarion’s Fire mark deals bonus damage equal to 3% of the Hero’s maximum Health.

 


                                                                                             Level 4

[W] Bulwark of Flame

Hitting a Hero with Solarion’s Fire grants 60 Physical Armor against the next 2 enemy Hero Basic Attacks. Stores up to 4 Charges.

 

[E] Unshakable Faith

Activating Molten Armor removes Roots and Slows. If a disabling effect is removed, heal for 250.

 

[Trait] Battle Hunger
Heal for 82 Health for every Valorous Brand mark consumed.

 

 
                                                                                             Level 7


[Q] Flash of Anger

Hitting a Hero marked with Solarion’s Fire with Celestial Charge deals 160 damage around the target.

 

[W] Blaze of Glory

Solarion’s Fire leaves a line of scortched earth along its center, exploding after 2 seconds and dealing 125 damage.

 

[Active] Holy Fervor

Cooldown: 18 seconds

Activate to cause the next 4 Basic Attacks to cleave for 157 damage.


                                                                                              Level 10


[R1] Angelic Armaments

Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.

Cost: 60
Cooldown: 60


[R2] Wrath of the Angiris

After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.

Cost: 80
Cooldown: 80



                                                                                             Level 13


[Q] Pathetic Mortals

Stunning enemy Heroes with Celestial Charge reduces their damage by 35% for 4 seconds.


[E] Divine Rage

Striking an enemy Hero with Molten Armor reduces its cooldown by 0.25 seconds.


[E] Heat of Battle

Molten Armor heals 25% more while Imperius is below 50% Health.


                                                                                             Level 16


[Q] Celestial Swiftness

Stunning an enemy Hero with Celestial Charge grants 50% Attack Speed and 20% Movement Speed for 5 seconds.

 

[E] Melting Touch

Consuming a Molten Armor mark reduces the target’s Armor by 25% for 4 seconds.

 

[E] Sovereign Armor

Molten Armor grants 50 Armor for 2.5 seconds.



                                                                                               Level 20


[R1] Heavenly Host

Nearly allied Heroes gain 600 Shield for 3 seconds. If the Shield lasts the full duration, fire a sword at the nearest enemy Hero, dealing 140 damage.


[R2] Unrelenting Descent

Consuming a Valorous Brand reduces the cooldown of Wrath of the Angiris by 5 seconds.


[Active] Impervious

Cooldown: 75 seconds

Activate to become Unstoppable and gain 75 Spell Armor for 2 seconds. Hitting Heroes with the center of Solarion’s Fire reduces this cooldown by 5 seconds.


[Active] Valorous Pursuit

Cooldown: 15 seconds

Activate to teleport to an enemy that has been marked by Valorous Brand.


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