Minkonet added five new patents related to "gameplay broadcasting and viewing"

 

Gaming software company Minkonet has secured five new patents __ two in United States and three in Korea __ related to gameplay broadcasting and viewing, it announced.


Minkonet now has 14 patents in total. It has 11 patents in South Korea, 10 are registered and 1 with notice of allowance. In the US is has 3 patents, 1 registered and 2 with notice of allowances.


Majority of these patents are related to gameplay image processing technology.


A gamer’s gameplay within the game’s virtual space is recorded and delivered to the user. Gamers can use the recorded video to create various interactive, 360-degree or multi-camera contents.


Eight patents, 5 in South Korea and 3 in the US, related to improving the gamer’s game skill by providing timely, recommended playback coaching videos when the player fails a mission. The other 6 patents, 5 in South Korea and 3 in the US, use the same technology but are on applying advertisements that don’t hamper game play.


In today’s age of spectacular global e-Sports growth, Minkonet’s patents be used to provide content and a differentiated viewing experiences for players in leagues, professional teams, amateur teams and fan clubs.


The patented playback videos will provide gamers with accessible viewing experience as well as opportunities to smoothly keep up with game match situations.


E-Sports matches can be provided as contents by combining them with the additional visualized data provided by Minkonet’s patents for analysis and used as educational materials for training by professional and amateur gamers.


They technology can also be applied to cloud gaming environments such as the popular Nvidia’s Gefore Now and Google Project Stream for an interactive live viewing experience for e-Sports matches with installing a game client.


Peter Kim, CEO of Minkonet, said: "Videos that incorporate Minkonet’s technology can be used as educational materials for professional and amateur gamers’ training and coaching by combining e-sports match feeds with additional visualized data for analysis. Minkonet’s patented technology can also be applied to Nvidia's Geforce Now or Google Project Stream to offer breathtaking live viewing experience for E-Sports without the need to install game clients.”


Minkonet has developed the Deathcam and Replay functions with PUBG and is continuing to collaborate with the massively popular shooting game to upgrade those features.

 

A. Patents on basic technology

 

  1. US 2017/0368458 A1, (US, registration decision)

METHOD OF RECORDING AND REPLAYING GAME VIDEO BY OBJECT STATE RECORDING

Provided are a method of recording and replaying a game video by using an object state recording method, in which recording and replaying of the game video may be performed by remarkably reducing a data capacity of the game video.

 

  1. US 9,906,818 B2 (US, registration) = 10-1643102 (Korean, registered)

METHOD OF PROVIDING BROADCASTING SERVICE AND PLAYING BROADCAST BY USING OBJECT STATE TRANSMITTING METHOD

The data stored by the basic technology 1 can be streamed to viewers in live.

 

  1. US 2016/0182956 A1 (US, registration decision) = 10-1604250 (one, registration)

METHOD OF PROVIDING SERVICE FOR RECOMMENDING GAME VIDEO

Gameplay videos, gameplay data, and success/failure factor are stored in the server, and when the gamer fails the corresponding task in the game, the server recommends successful or better gameplay video automatically., Technology that enables gamers to improve their game play skills

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