KIT Three Kingdoms: Heroes at War to Participate in Steam Next Fest Starting October 19

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KIT 삼국지: 군웅대전, 10월 말 출시
ⓒ MAG & Kitetsu

KIT Three Kingdoms: Heroes at War is a solo-developed PC single-player strategy game slated for an official Steam launch at the end of October. A demo will be released on October 1, followed by participation in Steam Next Fest from October 19 to 26.

The core content of the full version is 'Unification Mode,' where players select a faction and aim to unify China. Players manage city production, conscription, and defense while recruiting officers to build their armies. When deploying, players must determine not only the commanding officer, unit types, and troop counts, but also the march route, carried 'provisions,' and siege engines.

'Unification Mode' will feature seven sandbox scenarios starting in AD 184, 189, 196, 200, 208, 211, and 222. Rather than fixed stages following historical events sequentially, players expand their territory by selecting cities and march directions within each era's political landscape.

'Provisions,' which connect cities to the front lines, affect both strategy and combat. Up to eight officers can be assigned to a single battle, and long-distance expeditions or prolonged sieges require greater supplies. Even if surplus resources and reserve troops remain in the rear, they can only be used once they reach the front line via a passable route. Even after winning a field battle, troops cannot advance to the next city if 'provisions' run short.

Battles unfold in real time upon encountering enemy forces. Players direct unit movements and attacks while assessing unit types, formations, facing directions, distances, and engagement order. Elements like cavalry charges, flank attacks, counter-spear formations, and archer pressure interlock, and players can choose control options among manual, semi-automatic, and fully automatic modes.

'Battle Arts' are primarily used by martial-type officers, triggering automatically when morale is full and specific conditions are met. 'Stratagems' allow players to manually select the timing and target in manual and semi-automatic combat. Stratagems that specify a location or direction display an estimated range or trajectory during aiming, and can be used for fire attacks, buffing allies, disrupting enemy formations, or striking enemy 'provisions.' In fully automatic battles, the AI handles Stratagem usage as well.

In siege battles, players must contend with gates, walls, and defender counterattacks, evaluating whether they can break through with their prepared siege engines and remaining supplies. When qualified officers clash in melee combat, 'duels' can occur, with the outcome affecting troop morale and unit condition. From city management and deployment to battle and post-conquest supply management, everything connects as a single strategic flow.

The demo released on October 1 lets players experience the first chapter of the story-driven 'Historical Campaign' alongside real-time army battles. The first chapter of the 'Yellow Turban Rebellion' consists of five battles: 'Zhuo Commandery Siege Defense,' 'Qing Province Second Skirmish,' 'Yingchuan Fire Attack,' 'Zhang Bao Skirmish,' and 'Guangzong Decisive Battle.'

The full 'Historical Campaign' is being developed as separate downloadable content (DLC) and is not included in the official 1.0 release, nor is it currently released DLC. The full release will support interface options in Korean, English, Simplified and Traditional Chinese, and Japanese, with the exact launch date to be announced later.

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]