Try a Demo, Get a Gacha Draw! Toei Games Makes TGS Debut with 3 Distinct Indie Titles

Korean (한국어) Add us on
킬라 KILLA
The Toei Games booth at Tokyo Game Show 2026 ©INVEN

At Tokyo Game Show (TGS) 2026, attendees had the chance to visit Toei Games, making its debut appearance with its own standalone booth for the first time this year. The publisher welcomed visitors with a TGS special demo booth showcasing three highly anticipated indie titles under its publishing banner.

The featured lineup comprised three titles in total: ▲ Black Tangerine's 'KILLA', ▲ UnGloomStudio's 'HINO', and ▲ Nephemee Studio's 'DEBUG NEPHEMEE'.

'KILLA' is set in a nightmarish dark fantasy puppet show universe, where visitors could experience a digest version of the 'In-Dream Investigation' chapter revealed for the first time at the show. 'HINO' follows an amnesiac girl embarking on a journey alongside a strange creature to find a can opener, with this demo version featuring difficulty selection and new stages. 'DEBUG NEPHEMEE' features a '4-screen multitasking' combat system that requires players to dodge, block, heal, and counterattack simultaneously, newly adding a high-difficulty challenge stage. Plenty of demo stations were available at the booth for all three titles, drawing a steady flow of eager gamers.

킬라 KILLA
A gacha event open to attendees who played the game demos ©INVEN

Interactive on-site events also piqued the interest of showgoers. After playing a demo of any featured game, attendees received a token to turn a gacha (capsule toy) machine located at one side of the booth. While many capsule pulls unfortunately resulted in a 'miss,' winning capsules awarded special mugs printed with artwork from the respective games, keeping a constant queue of hopeful participants after finishing their demos.

In particular, 'HINO' drew special attention by hosting a unique bonus mini-game event alongside its main game demo. By scanning a QR code displayed at the booth using a smartphone, visitors could play a 'jump rope mini-game' created directly by the developer, where completing 50 or more jumps earned an extra gacha spin. While it appeared simple as a basic timing-based game, distracting obstacles—such as a gigantic monster suddenly walking across the screen—added a delightfully tricky challenge that tripped up players in an instant.

Speaking at Tokyo Game Show, a Toei Games representative shared, "Exhibiting at TGS this year, we could really feel the massive turnout of crowds." They added, "In particular, having so many international visitors play our games was a pleasant surprise and a huge takeaway for us." They continued, "As the number of fans who cheer for us in various ways and support us personally has grown, we are determined to work even harder going forward."

킬라 KILLA
This is the demo booth for 'KILLA', currently in development by Black Tangerine ©INVEN
킬라 KILLA
The atmosphere inside the demo area looks fantastic ©INVEN
킬라 KILLA
©INVEN
킬라 KILLA
A KILLA mug awarded upon winning the gacha draw ©INVEN
킬라 KILLA
Next is the demo area for 'DEBUG NEPHEMEE' ©INVEN
킬라 KILLA
©INVEN
킬라 KILLA
Playing the demo here also qualified attendees for the gacha event ©INVEN
킬라 KILLA
The gacha machine was designed in the shape of a character per the developer's request ©INVEN
킬라 KILLA
The back shows the back of its head! ©INVEN
킬라 KILLA
Finally, the demo area for 'HINO' ©INVEN
킬라 KILLA
Striking artwork and ©INVEN
킬라 KILLA
Cute plushies on display ©INVEN
킬라 KILLA
The jump rope mini-game created by the developer for event participation ©INVEN
킬라 KILLA
Taking a crack at the mini-game followed by a spin at the gacha~ ©INVEN
킬라 KILLA
A miss... ©INVEN
This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]