
At Tokyo Game Show (TGS) 2026, attendees had the chance to visit Toei Games, making its debut appearance with its own standalone booth for the first time this year. The publisher welcomed visitors with a TGS special demo booth showcasing three highly anticipated indie titles under its publishing banner.
The featured lineup comprised three titles in total: ▲ Black Tangerine's 'KILLA', ▲ UnGloomStudio's 'HINO', and ▲ Nephemee Studio's 'DEBUG NEPHEMEE'.
'KILLA' is set in a nightmarish dark fantasy puppet show universe, where visitors could experience a digest version of the 'In-Dream Investigation' chapter revealed for the first time at the show. 'HINO' follows an amnesiac girl embarking on a journey alongside a strange creature to find a can opener, with this demo version featuring difficulty selection and new stages. 'DEBUG NEPHEMEE' features a '4-screen multitasking' combat system that requires players to dodge, block, heal, and counterattack simultaneously, newly adding a high-difficulty challenge stage. Plenty of demo stations were available at the booth for all three titles, drawing a steady flow of eager gamers.

Interactive on-site events also piqued the interest of showgoers. After playing a demo of any featured game, attendees received a token to turn a gacha (capsule toy) machine located at one side of the booth. While many capsule pulls unfortunately resulted in a 'miss,' winning capsules awarded special mugs printed with artwork from the respective games, keeping a constant queue of hopeful participants after finishing their demos.
In particular, 'HINO' drew special attention by hosting a unique bonus mini-game event alongside its main game demo. By scanning a QR code displayed at the booth using a smartphone, visitors could play a 'jump rope mini-game' created directly by the developer, where completing 50 or more jumps earned an extra gacha spin. While it appeared simple as a basic timing-based game, distracting obstacles—such as a gigantic monster suddenly walking across the screen—added a delightfully tricky challenge that tripped up players in an instant.
Speaking at Tokyo Game Show, a Toei Games representative shared, "Exhibiting at TGS this year, we could really feel the massive turnout of crowds." They added, "In particular, having so many international visitors play our games was a pleasant surprise and a huge takeaway for us." They continued, "As the number of fans who cheer for us in various ways and support us personally has grown, we are determined to work even harder going forward."















