Garrosh full talents and abilities revealed!

RELATED: Grubby streamed the most unlikely Heroes come back ever

Could anyone have guessed Garrosh would have such effective (and comical) solo initiation? His playstyle seems like a strange mix between Kerrigan and Stitches. Also, throwing allies is the latest and greatest in Heroes trolling potential.

All fun aside, let's get straight into his talents and abilities!

Overview:
As the new warchief of the Horde, Garrosh is a proud and vicious warrior who rules with an iron fist. His hatred for the Alliance burns like wildfire, and he will stop at nothing to destroy them. By his axe, the orcs will reclaim their rightful glory.


Role: Warrior

Trait

Armor Up

Garrosh gains 1 Armor for every 2% of maximum Health missing.

 

Basic Abilities

Groundbreaker (Q)

 Deal 81 damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.

- Cost: 30
- Cooldown: 8


 Bloodthirst (W)

Deal 156 damage to an enemy and heal for 10% of Garrosh’s missing Health. Healing is increased by 100% against Heroes.

- Cost: 55
- Cooldown: 12


Wrecking Ball (E)

Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing 91 damage to enemies near the impact and Slowing them by 30% for 2.5 seconds.

- Cost: 60
- Cooldown: 16

 

Heroic Abilities


Warlord’s Challenge (R)

Silence nearby Heroes and force them to attack Garrosh for 1.5 seconds.

- Cost: 40
- Cooldown: 50


Decimate (R)

Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.

- Cost: 30
- Charges: 3
- Cooldown: 8

 

Level 1

[Q] Warbreaker

Quest: Pull Heroes with Groundbreaker

Reward: After pulling 5 Heroes, Groundbreaker deal san additional 150 damage over 3 seconds to Heroes. After pulling 15 Heroes, reduce Groundbreaker’s cooldown by 3 seconds.

[E] Unrivaled Strength

Increase Wrecking Ball’s throw range by 20% and its damage by 100%

[Active] Body Check

Activate to deal 111 damage to a target enemy and Slow them by 30% for 3 seconds. Damage is increased by 200% of Armor Up’s current bonus, and the Slow amount is increased by 30% if Armor Up’s bonus is above 25.

 

Level 4

[W] In for the Kill

Increase Bloodthirst’s damage against non-Heroes by 60% Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.

[Passive] Thirst for Battle

Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.

[Active] Indomitable

Activate to become Unstoppable for 1.5 seconds.

 

Level 7

[Q] Intimidation

Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds.

[Active] Brute Force

Enemies hit by Body Check receive 50% reduced healing for 4 seconds.

[Passive] Oppressor

Basic Attacks against Heroes reduce the target’s Spell Power by 40% for 2.5 seconds.

[Active] Into the Fray

Activate to throw a nearby ally and grant them 25 Armor for 3 seconds. Deals 91 damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds. While in flight, allied Heroes are Unstoppable.

 

Level 10

[R1]Warlord’s Challenge

Silence nearby Heroes and force them to attack Garrosh 1.5 seconds.

[R2]Decimate

Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.

 

Level 13

[Q] Defensive Measures

Pulling a Hero with Groundbreaker grants Garrosh a 350 Shield for 6 seconds.

[W] Bloodcraze

When hitting a Hero, Bloodthirst heals for an additional 10% of Garrosh’s maximum Health over 3 seconds.

[Trait - D] Double Up

Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.

 

Level 16

[Q] Rough Landing

Heroes pulled by Groundbreaker are Slowed by 50% for 3 seconds.

[Q] Mortal Combo

If Wrecking Ball is used on a Hero within 2 seconds of pulling them with Groundbreaker, Wrecking Ball’s cooldown is reduced by 10 seconds.

[E] Earthshaker

Wrecking Ball Stuns enemies near the impact area for 0.75 seconds.

 

Level 20

[R1] Death Wish

Increase the duration of Warlord’s Challenge by 0.5 seconds. If an enemy Hero is killed while affected by Warlord’s challenge, its cooldown is reduced by 45 seconds.

[R2] Deadly Calm

Heroes hit by Decimate deal 20% less damage for 3 seconds.

[E] Titanic Might

Wrecking Ball now throws the 2 closest enemies.

[Active] Inner Rage

Body Check gains an additional charge, and its cooldown recharges 100% faster while Armor Up’s bonus is at or above 25.

 

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