Superfast Reports H1 Revenue of ₩106.5 Billion, Up 38% YoY

Superfast, the holding company of 'Random Dice: Defense' developer 111%, announced on the 6th that it recorded ₩106.5 billion in consolidated revenue for the first half of this year, a 38.4% increase compared to the same period last year.

'Random Dice: Defense' and 'Co-op Tower Defense' accounted for 90% of total revenue, generating ₩62.9 billion and ₩32.9 billion, respectively. Notably, 'Co-op Tower Defense,' launched in October 2024, saw a 8.7-fold increase in revenue compared to the same period last year. The company attributed this growth to a major overhaul focused on domestic users and its expansion into the Taiwan market. The monthly active users (MAU) for 'Co-op Tower Defense' reportedly rebounded to 470k this year, reaching an all-time high since its launch.

As of the end of June, cumulative global downloads reached 21.56 million for 'Random Dice: Defense,' 10 million for 'Random Dice: Defense' (Random Dice), and 3.1 million for 'Co-op Tower Defense.'

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©Superfast

Previously, Superfast reported ₩137.4 billion in consolidated operating revenue, ₩24.3 billion in operating profit, and ₩26.8 billion in net profit for the 2025 fiscal year. While revenue was halved from the ₩277 billion recorded in 2024, operating profit increased 3.5-fold from ₩6.9 billion. Net profit decreased from ₩89.8 billion to ₩26.8 billion.

The decline in last year's revenue was largely due to the sale of hyper-casual game developer Supercent, which removed it from the consolidated financial statements. Supercent generated ₩171.7 billion in revenue and ₩18.1 billion in operating profit in 2024. Superfast recognized a ₩25.6 billion gain from the disposal of the subsidiary. Conversely, the jump in operating margin from 2.5% to 17.7% was primarily driven by a 71% reduction in advertising expenses—from ₩176.1 billion to ₩51.4 billion—following the divestiture of Supercent.

Last year, Superfast purchased land and a building in Seongsu-dong, Seongdong-gu, Seoul, for ₩201.7 billion. The acquisition was funded by ₩145 billion in bank facility loans. As a result, total assets increased from ₩204.6 billion to ₩335.1 billion, and the debt-to-equity ratio rose from 53.6% to 126.1%.

As of the end of last year, loans provided by Superfast to CEO Kim Kang-an totaled ₩9.3 billion. The company lent an additional ₩6.1 billion and recovered ₩500 million during the year, recognizing ₩270 million in other income from these transactions. CEO Kim is the sole shareholder, holding a 100% stake in Superfast.

In the second half of this year, the company is focusing on global publishing and IP investment. Superfast has ramped up joint overseas publishing efforts through a joint venture established in Singapore with global publisher Habby last October. Through its Steam-specialized subsidiary, OFFMOON, the company has introduced two new titles. It also plans to execute investments in selected teams from the 'Superfast Next' program, a support initiative for small and indie game developers held last month.

"Our first-half performance is the result of our system successfully connecting to the next stage in line with the changing market environment," said Superfast CEO Kim Kang-an. "Even in a difficult industry climate, we will spare no investment to create an ecosystem where companies can overcome failure to try again and ensure that excellent IP gets the opportunities it deserves."

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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