Netmarble Reports Q2 Revenue of ₩749.2 Billion and Operating Profit of ₩80.1 Billion

Source: Netmarble

넷마블, 2분기 매출 7,492억원·영업이익 801억원
[Reference] Netmarble Q2 2026 Earnings (Table) ©Netmarble

Netmarble (CEO Kim Byung-kyu) announced on the 5th that it recorded ₩749.2 billion in revenue and ₩80.1 billion in operating profit for the second quarter of 2026 on a consolidated basis. Revenue increased by 4.4% year-on-year and 15% quarter-on-quarter. While operating profit fell 20.8% year-on-year, it rose 50.8% compared to the previous quarter. During the same period, EBITDA reached ₩112 billion, down 14.6% year-on-year but up 33.5% quarter-on-quarter, while net profit stood at ₩203.9 billion, an increase of 27.3% year-on-year and a decrease of 3.3% quarter-on-quarter.

Cumulative performance for the first half of the year shows revenue of ₩1.4009 trillion, operating profit of ₩133.2 billion, and net profit of ₩414.8 billion. Compared to the previous year, revenue grew by 4.4%, operating profit declined by 11.7%, and net profit surged by 72.5%.

A notable highlight is the company's overseas performance. Second-quarter overseas revenue reached ₩580.8 billion, accounting for 78% of total revenue. The overseas segment showed significant growth, rising 13.4% quarter-on-quarter and 22.6% year-on-year.

By region, North America accounted for the largest share of Q2 revenue at 39%, followed by South Korea (22%), Europe (13%), Southeast Asia (10%), Japan (9%), and others (7%). By genre, RPGs accounted for 42%, casual games 35%, MMORPGs 17%, and others 6%, reflecting a continued diversified portfolio.

Netmarble attributed the increase in Q2 revenue to the combined effects of updates for 'The Seven Deadly Sins: Origin' and the initial performance of its new MMORPG, 'SOL: Enchant,' which launched on June 18.

Netmarble CEO Kim Byung-kyu stated, "We are strengthening our business capabilities this year by expanding our services across various platforms. Furthermore, we will strive to enhance earnings stability through the advancement of live services in the second half of the year and maintain our growth momentum by developing differentiated new titles."

For the second half of the year, the company aims to release three new titles: 'Solo Leveling: Karma,' 'Shangri-La Frontier: Seven Best Species,' and 'Project Aegis.' The first two titles will be unveiled at the Tokyo Game Show in September, where 'Pearl in Blue,' a subculture collectible RPG currently in development for a 2027 release, will also be showcased.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

Sort by:

Comments :0

Insert Image

Add Quotation

Add Translate Suggestion

Language select

Report

CAPTCHA