On Tuesday, August 4, the '7K LIVE' broadcast was held on the official Seven Knights Re:BIRTH YouTube channel. The broadcast featured MCs Oh Sung-kyun and Kim Hyo-jin, along with Producer Son Geon-hee and YouTubers 'Wook-carry' and 'Yoon-kung-kung', who introduced survey results and future update plans.
Survey Results
First, the results of the survey conducted among adventurers following the developer notes were announced. The most anticipated improvement identified by players was the enhancement of 'fodder farming' and the 'Adventurer's Path,' followed by improvements to Awakening Hero skill animations.
The survey also confirmed player interest in future updates revealed in the developer notes. New PvE content was selected as the most anticipated topic. Producer Son Geon-hee announced that the Abyss Raid will be content where players can enjoy growth by utilizing various pets and heroes.
Hints regarding roguelite content were also provided. It was mentioned that this content will involve growth, choices, and events as players progress from the starting point to the boss. The team is currently working on it and plans to hold a demonstration once development is complete.
Furthermore, continuous opportunities for hero activity were identified as the most important factor in hero acquisition and growth. For growth experience improvements, 'fodder farming' and 'simultaneous adventure play' ranked first. Additionally, care measures for new and returning adventurers, such as discounted accessory rentals and guidance through the Adventurer's Path, were announced.






Update Introduction
Details for the August 6 (Thu) update were announced. This update will focus on the addition of the Korean-themed original hero 'Dong-young' and various quality-of-life improvements. Among existing heroes, Knox will receive an Awakening update. Producer Son Geon-hee also hinted that the next hero to be released will be a Magic type.
· New Hero: Dong-young Added
- Magic-type debuffer; deals damage over time via the 'Extreme Poison' effect
- Damage over time can bypass damage immunity; 'Extreme Poison' is designed to be useful against defensive decks
· Knox Awakening Added
- Increased survivability and enhanced instant-death abilities (Skill 1, Awakening Skill)
- Awakening skill removes buffs, strengthening the ability to counter effects like immortality


· 3 New Swimsuit Costumes
- Dong-young, Nata, Shane
· New Scenario Event
- Midsummer Salt Island Vacation' event
- Rewards include a 5-star Legend Ring, a top-tier Avenger set, and a Shane swimsuit costume
· Advanced Arena: Accessory-Banned Mode Added
- A mode designed to focus on team composition and operation without accessories
· Equipment Growth and Management Improvements
- Re-enchanting: Includes auto-enchant and reset functions for easier use of essences
- Auto-redistribution: Automatically redistributes until the desired options and values are met
- Hero Filter Improvement: Added convenience to view only heroes currently deployed in content
- Equipment Info Check: Expanded to allow viewing of equipped gear info across all content
- Equipment Recommendation System Improved
- Accessory Random Crafting Improved: Added bulk registration and crafting, and improved convenience for checking crafting info

· Advent Expedition Sweep Added
- Sweeps can be performed by spending a small amount of Rubies; includes the God of Destruction
· Guild War Popular Composition List Provided
- Provides lists of popular offensive and defensive compositions to assist new adventurers
· 7K Chess Reset Function Added
- Provides an opportunity to acquire additional heroes through resets
· Tower of Trials Difficulty and Reward Adjustment
- Difficulty and rewards have both been increased
- Rewards include Tuning Stones, Exclusive Equipment Summon Cards, Shining Skill Enhancement Stones, and Legend Accessories
· New Event: Biscuit's Anvil
- A system where enhancement proceeds upon attendance or meeting specific missions
- Results are determined purely by luck; ranking rewards are available

Q&A Session
A 'Ask Me Anything' session was held to answer adventurer questions. After addressing pre-submitted questions from guest creators, suggestions received via Noho's Mailbox were discussed, followed by a live Q&A. Broadcast rewards included 20 Pet Wish Summon Cards, 20 Exclusive Equipment Wish Summon Cards, 2000 Tuning Stones, and 1 Shining Skill Enhancement Stone.
· Are there plans for end-game content or rankings to prove PvE dominance, similar to the high-tier Arena? (Wook-carry)
- It is true that we are concerned about PvE fatigue given the competitive nature of the game; we aim to create differentiation through the upcoming roguelite content
· Any plans for a preset function to save hero deployment, skills, and equipment as a team? (Wook-carry)
- We agree on the necessity. Development has been challenging, but it is in progress and we plan to implement it in the near future
- However, it may be slightly delayed as it is not a higher priority than new content
· Are there plans to clearly indicate effect stacking and unify terminology to match actual mechanics? (Wook-carry)
- We agree with the issue regarding the difficulty in identifying effect stacking or targets
- Our goal is to introduce a feature that allows players to see all final applied info via pop-ups and checkboxes, but it will take time. We will first provide a feature to check hero stats in-game
· Are there plans to add or revamp equipment options in line with Raid expansions? (Yoon-kung-kung)
- There are no plans to add new set options, as we expect it would become a barrier to entry for new and returning users
· What is the development team's opinion on power inflation and the gap between users due to the spread of double accessory crafting? (Yoon-kung-kung)
- We recognize the issue and plan to update features like accessory rentals (with discounts for new users)
- We believe new and returning adventurers need rewards to catch up, so we are preparing generous gifts
- We are considering various measures, and the accessory-banned Advanced Arena is an extension of this effort
· Tuning changes are required whenever a new character is released or the meta shifts; are there improvement plans? (Yoon-kung-kung)
- We were considering lifting the one-exclusive-equipment-per-hero limit or adding tuning presets, but presets will require significant development time
- We will adjust it so that the one-equipment limit is lifted, allowing players to own multiple pieces of exclusive equipment


· Are there plans to improve the exclusive equipment system, such as reducing Tuning Stone consumption or adding a memorial function to prevent stat loss?
- As mentioned in the developer notes, we fully agree. We are positively reviewing a function to re-select previous options, including retroactive applications to ensure existing users are not disadvantaged
- We are also considering providing exclusive equipment or Tuning Stones based on the number of pick-up attempts
· There seem to be many changes coming to the game; will we continue to receive background explanations?
- We will strive to express our thoughts as much as possible through developer notes and will continue to provide summarized information
· Regarding plans to expand growth support for new and returning adventurers
- As mentioned, we will significantly improve early-game support through the Adventurer's Path. We expect players to feel a significant difference
· Are there alternatives for Guild War draws?
- We are aware of the issues occurring at the top tier. We are looking for ways to lower the barrier for mid-to-low tier guilds, but there are conflicting factors we are currently weighing
· Regarding exclusive equipment and tuning hurdles
- As mentioned, we are reviewing a memorial function to select previous tuning options. We need to check policies due to existing user usage.
· Regarding the frequency of developer notes
- There are concerns that the frequency will increase, but we will communicate whenever necessary. We believe developer notes should be written when there are new matters or topics that require discussion.
· Improvement for minigame roulette attempts
- The development team also finds it frustrating and is working on improvements
· Plans for a BGM jukebox
- This is a part I personally consider important, so it is planned for the September update
· Schedule for the (Old) Seven Knights remake?
- Following Juri, other heroes will be updated sequentially
· What do you think about the hero Seon-ran?
- We believe she is performing at the intended level
· Possibility of new pets
- No plans at the moment
· Adding a function to upgrade Common Skill Enhancement Stones to Shining ones?
- No plans at the moment
· Any plans for new Legend skins?
- Yes, there are plans
· Is Sung Jin-woo awakening possible?
- Awakenings will proceed sequentially; many heroes are waiting in line before Sung Jin-woo
· Plans to improve the Total War matching system?
- We fully agree that luck plays a large role. We are considering ways to create differentiation, such as increasing the number of battles
· Can you open Guild War practice on rest days?
- It is difficult to give a definitive answer right now, but we will look into it
· Are there plans to provide more Tuning Stones?
- We expect consumption to decrease with the introduction of the memorial function, and we also plan to increase supply
· Regarding the necessity of sweeping the God of Destruction
- Internal opinions are divided. While some adventurers may need to update their scores, we expect the majority would prefer a sweep function
· Adding a sweep function for growth dungeons?
- We believe it is necessary in the long term, but we are concerned that if players clear level 15 by luck and then only use sweeps, the content loses its meaning
· Plans to change attendance rewards?
- Attendance will be improved when the entire event system is revamped
· Plans to fix the bug where equipment presets are deleted?
- We are aware of the issue and will respond as quickly as possible

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