
The Relic Title event returns with the new Shadow Raid, 'Belgardin.' Unlike the 'Doloris' title, which was limited to a single week, or the 'Frost Master' title, which could be earned with just one clear during its six-week run, the Belgardin Relic Title comes with more complex requirements.
The Relic Title for the Belgardin Conquest is awarded based on missions completed in Nightmare difficulty, regardless of whether you achieve 'Flawless Attacker' status in Normal or Hard modes. Based on current information, it appears you must clear the second gate of Nightmare difficulty four times cumulatively, survive individually through each gate, and complete a specific raid mission in the second gate.
Unlike previous 'Flawless Attacker' missions that required a perfect run across all gates, the Relic Title focuses on a single boss in the second gate, requiring both grab management and full party survival. If you are proficient in Nightmare difficulty raids, this title is well within your reach.

No Need for Normal/Hard Flawless Runs! What Are the Requirements for the Belgardin Relic Title?
The 'Belgardin Conquest,' running for six weeks alongside the August 5th release of the Shadow Raid 'Death's Precept, Belgardin,' offers players the chance to earn Party Lounge access and Legend/Relic grade titles.
Many adventurers are wondering if they need to achieve 'Flawless Attacker' status in Normal and Hard modes to earn the Relic Title. To put it simply: you do not.
According to official announcements, Party Lounge access and Legend/Relic titles are awarded based on missions completed in Nightmare difficulty, as clearing higher difficulties automatically satisfies lower-tier requirements. The 'Flawless Attacker' missions for Normal and Hard modes appear to be tied to the Legend Title and are not required for the Relic Title.
Therefore, deaths in Normal or Hard modes will not affect your ability to earn the Relic Title. If you are aiming for the Relic Title, focus your efforts on the missions required in Nightmare difficulty.

Conquest Missions to Complete in Nightmare Difficulty
The following missions are expected to be required for the Relic Title. Please note that the exact criteria may change based on official notices.
-Clear Nightmare difficulty Gate 2 once
-Clear Nightmare difficulty Gate 2 a total of two times
-Clear Nightmare difficulty Gate 2 a total of four times
-Clear Gate 1 in Nightmare difficulty without dying
-Clear Gate 2 in Nightmare difficulty without dying
-Complete the Nightmare-exclusive conquest mission (Clear Gate 2 with full party survival + grab count below the limit)
The cumulative clear mission is structured so that clearing Gate 2 four times satisfies the 1-clear, 2-clear, and 4-clear requirements simultaneously.
Survival missions for each gate are based on individual performance, not the entire raid party. You can complete these as long as you survive the gate, regardless of whether other party members die.

Managing Grabs and Flawless Runs in Gate 2
The most challenging requirement is the Nightmare-exclusive conquest mission. In a single clear of Nightmare Gate 2, the entire raid party must satisfy the following two conditions simultaneously.
The total number of times the party is caught by 'Phetus An Kragma's' grab attacks must not exceed a certain limit
All eight raid members must clear Gate 2 without dying
Meeting only the grab limit or only the flawless requirement will not complete the mission. You must keep the number of grab hits below the threshold while ensuring all eight members survive the Gate 2 clear.
If you fail or suffer a death during the raid, you can try again; however, you cannot split the grab count and flawless requirements across different runs. Fortunately, Gate 1 is not included in these conditions, and since the requirement specifies 'Phetus An Kragma's' grabs, you can clear Gate 1 and then retry Gate 2 specifically.
Based on current information, you can likely earn the Relic Title by clearing Nightmare Gate 2 four times, completing individual survival missions for Gates 1 and 2, and satisfying both the grab limit and full-party survival conditions in a single Gate 2 run.
The biggest variable is the grab limit, which has not yet been disclosed. The actual difficulty will depend heavily on which attacks are counted as 'grabs.


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