'MapleStory Idle' Chaos Difficulty Update... Sequential Additions Through June 4

Image provided by Nexon

Nexon and Able Games are rolling out three Chaos difficulty levels for Party Quests in their co-developed mobile idle RPG, 'MapleStory Idle.' The 'First Accompaniment' Chaos difficulty, which rewards a Ring, launches on the 21st, followed by 'Dimensional Crack' (Necklace reward) on May 28, and 'Trace of the Goddess' (Face Accessory reward) on June 4.

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MapleStory Idle image ©NEXON

Clearing Chaos difficulty levels allows players to obtain higher-grade Equipment Items. Additionally, a 'Party Quest Burning UP' event will run for one week following the launch of each Chaos difficulty, increasing the drop rate for the corresponding reward equipment.

An Exploration system is also being introduced as new content. This system allows players to automatically run Party Quests while playing the main game to acquire equipment. One Exploration Ticket is replenished each week, with each ticket providing two hours of exploration time.

Three new Legendary Relics are also being added. The 'Alliance Token' increases the Attack of all Party members by 10%, with effects stacking if multiple party members equip it. The 'Horn' increases the final damage of the player and their allies by 10% during companion Summoning, with the effect doubling for the player during 'Chapter Boss' battles. The 'Cursed Doll' provides a +15 Hit and 7% final damage increase; it also features a conditional mechanism where, if an opponent dodges an attack, the final damage effect is replaced by a 3x Hit bonus for 5 seconds.

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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