
Date: Tuesday, May 12, 2026
Agenda: Pearl Abyss Q1 2026 Earnings and Future Strategy
■ Summary of Pearl Abyss Q1 2026 Earnings and Status

▣ Q1 2026 Earnings Summary
- Q1 2026 Revenue: ₩328.5 Billion (+419.8% YoY, +382.4% QoQ)
ㄴ Significant growth in both revenue and profit driven by the launch of the new title, Crimson Desert
- Q1 2026 Operating Profit: ₩212.1 Billion (+2585% YoY, +30200% QoQ)
- Q1 2026 Net Profit: ₩170 Billion (+2107.8% YoY, turned profitable QoQ)
- Revenue by IP: Black Desert ₩61.6 Billion, Crimson Desert ₩266.5 Billion
- Revenue by Region: North America/Europe 81%, Asia 13%, Domestic 6%
- Revenue by Platform: PC 59%, Console 38%, Mobile 3%
ㄴ Console revenue share increased by 31% QoQ following the launch of Crimson Desert

▣ Q1 2026 Expense Summary
- Q1 2026 Operating Expenses: ₩116.4 Billion (+110.1% YoY, +72.7% QoQ)
ㄴLabor Costs: ₩38.4 Billion (+24.3% YoY, +28.9% QoQ)
ㄴCommission Fees: ₩42.5 Billion (+224.4% YoY, +193.1% QoQ)
ㄴAdvertising Expenses: ₩23.4 Billion (+500% YoY, +151.6% QoQ)

▣ 2026 Guidance
- 2026 Projected Operating Revenue: 879 Billion – ₩975 Billion
- 2026 Projected Operating Profit: 487.6 Billion – ₩572.6 Billion
- Q2 Projected Operating Revenue: 271.3 Billion – ₩324.7 Billion
- Q2 Projected Operating Profit: 129.6 Billion – ₩176.7 Billion

▣ Q1 2026 Summary
- Pearl Abyss achieved strong Q1 results driven by the launch of Crimson Desert
ㄴ Crimson Desert recorded high pre-order volumes despite being a new IP
ㄴ Sales milestones: 2 million units in 1 day, 3 million in 4 days, 4 million in 12 days, and 5 million in 26 days
ㄴ Continuous patches based on user feedback to improve convenience and add new content
- Black Desert Franchise
ㄴ Stable live service performance, similar to the previous quarter
ㄴ Focus on reinforcing Black Desert PC content
ㄴ Black Desert console updates focused on PvP content overhaul and convenience
ㄴ Introduction of PC client for Black Desert Mobile and implementation of remaster
▣ New Title Status and Roadmap
- Crimson Desert
ㄴ Focus on increasing buyer satisfaction and new sales through continuous updates
ㄴ Ongoing efforts to expand market reach, including platform expansion
ㄴ Researching various methods to expand the game, such as DLC
- New Title Development
ㄴ Two new titles currently in development
ㄴ Goal to maintain a 2–3 year new title release cycle
- DokeV
ㄴ Focusing resources on DokeV to accelerate development
ㄴ DokeV is currently in the pre-production phase
ㄴ Updates will be provided as development progresses and information becomes ready for public release
- PLAN 8
ㄴ Currently in the concept refinement stage
ㄴ Development proceeding to maintain release intervals while prioritizing DokeV

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