Successors Arrive, and 'DPS' Jinwoo Returns in June! Solo Leveling: Arise 2nd Anniversary Developer Live

Solo Leveling: Arise held a special broadcast to celebrate its 2nd anniversary. The event unveiled the new Light-attribute hunter Antoine Martinez, the new 'Successor' Miro, event rewards, a Q&A session addressing player concerns, and information on updates scheduled for June and beyond.

[Redeem Codes and Additional Rewards]

- GIFTFROMPDJIN: 2000 Mana Crystals, 22 Rate-Up Draw Tickets, 22 Custom Draw Tickets

(Valid until June 4, 2026, 08:59 (KST))

- M0REART1FACT: 2000 Artifact Enhancement Chips II, 2000 Artifact Enhancement Chips I, 10 million Gold

(Valid until June 4, 2026, 08:59 (KST))

- SLA_2ND_ANN1V: 2 [Transcendence] Skill Rune Selection Chests, 2 [Transcendence] Blessing Stone Selection Chests, 10 million Gold

(Valid until June 4, 2026, 08:59 (KST))

나 혼자만 레벨업: ARISE

Plans for June–July

Before diving into detailed update info, the team shared plans for June and July. First, new codes and collectibles will be added to the Simulation Gate to provide a fresh gameplay experience.

Sung Jinwoo has recently been relegated to a buffer/debuffer role, acting as a 'launcher' for teammates rather than dealing damage himself. The team aims to move away from this and restore Jinwoo's original power. By adjusting his stats and rune skill balance, the team plans to significantly boost his DPS, allowing players to meet the 'DPS Jinwoo' in the June update.

Additionally, the maximum weapon level will be increased, and hunters will see an overall stat boost through a concept called 'Awakening' for Norma Selner.

나 혼자만 레벨업: ARISE
▲ Sung Jinwoo to regain his powerful form after the June update

New Updates

■ Light-attribute Stacker 'Antoine Martinez'

In the original work, Antoine is a hunter who heals those around him just by breathing. Based on this, his mechanics include healing teammates with the final attack of every skill. He also provides synergy for Light-attribute teammates, such as shields, buffs, and debuffs that benefit characters like Thomas.

나 혼자만 레벨업: ARISE
▲ New Light-attribute Stacker Antoine: A stacker with team healing capabilities

■ Successor of White Flames, 'Miro'

This character was prepared with great care. In the Solo Leveling universe, Monarchs are incredibly powerful beings and the strongest in their respective worlds; we wondered what it would look like if they stood by Sung Jinwoo's side. When using a Monarch's power, Miro opens their own unique field and unleashes all damage within it.

In practice, Miro tags in with Sung Jinwoo, unleashes damage, and then exits. While setting up Sung Jinwoo's combat with runes and skills was fun, it had become somewhat stagnant. The Successor system was introduced to encourage new combat patterns and add variety.

나 혼자만 레벨업: ARISE
▲ The first of the Monarch's Successors to join Sung Jinwoo: Miro
나 혼자만 레벨업: ARISE
▲ Can be assigned to the Monarch slot next to Shadows in the Sung Jinwoo mode and tagged in by pressing 'T' during combat

■ The Unyielding White Flame, Baran

A new challenge-type content, 'Unyielding Challenge,' is arriving. The first stage is Baran (Hard). While the required combat power of 7 million seems very high, players' combat power will increase significantly with the 2nd-anniversary update, making the difficulty comparable to the existing 'in-1k' tier.

Certain hunters provide point bonuses in combat; using them will yield more rewards. Since breaking is crucial for Baran, a team composition that covers both breaking and attribute infusion is recommended.

나 혼자만 레벨업: ARISE
▲ Baran reborn as a super-high difficulty challenge; Monarchs are now challenge-type content
나 혼자만 레벨업: ARISE
▲ Certain hunters provide point bonuses, so it is beneficial to include them in your team
나 혼자만 레벨업: ARISE
▲ Difficulty is quite high, around the 'in-1k' level; Miro performed exceptionally well in the broadcast

■ Events and Rewards

We have prepared generous rewards for the 2nd anniversary. They will be provided in two parts, and we hope you enjoy the new mini-games and collect various rewards.

나 혼자만 레벨업: ARISE
▲ The 2nd-anniversary event will be held in two phases

Q&A

Q. What happened to 'Gwangpungjewol' (Stormy Moon) that was revealed in the roadmap?.

- We are currently working on its polish, including visuals and impact. The overall quality was not yet sufficient, so it needed more work. We will provide it in the June update with visuals that satisfy our users.

Q. When will the new boss for the Throne of Destruction be released.

- A new boss named 'Kthulhu' will be added in June. Since the name 'Throne of Destruction' is linked to the Monarch of Destruction, it was difficult to introduce various bosses, so the name will be changed to 'Throne of Disaster.'

The reward system is also changing. A 'Throne of Disaster Exchange' will be introduced, where you can use coins earned based on your score to exchange for various items, including weapon skins. A special honorary reward named after the overall 1st-place ranker will also be given at the end of the season.

For illegal programs like hacks, we will conduct inspections before awarding 1st-place prizes. The issue of hacking is a constant battle, but we will ensure that ranking rewards are checked thoroughly.

The existing boss, Ennio, will not disappear completely. With the Throne changing to a seasonal system, Kthulhu and Ennio will rotate. We hope this seasonal system helps, as facing only one boss was not an enjoyable experience.

Q. Is there a feature to re-watch story cutscenes?

- We are aware of the request for a story replay feature and are preparing to introduce it in June.

Q. Auto-play needs improvement.

- We have received feedback that auto-play performs worse than manual control, particularly regarding AI and skill sequences. We are working on a feature to automatically adjust skill sequences based on team composition and skill configuration, but unfortunately, it won't be ready for this update. We expect to show an improved auto-play in June.

Q. When will the gem slot expansion be applied?

- We originally planned to expand gem slots slowly, but since users' gems are piling up, we will update it in June. Gem attachment/detachment improvements are difficult for June and are planned for July.

Q. When will the second-half roadmap be released?

- We plan to release it via a developer note after the May update. We are preparing it separately to provide more definitive information for the long second half of the year. For now, the 2nd-anniversary update is the main event, and we believe it is better to provide the roadmap afterward.

Q. Please retroactively apply rewards for content that is being removed.

- Some content is being integrated in this update. For rewards from ongoing content like Guide Missions that cannot be fully obtained, we will consider the remaining progress as cleared and send all rewards via mail.

This was a difficult task because progress varies by user, but we felt retroactive application was the right thing to do.

Q. When will the next PVP event be held.

- We held an event match previously. Based on the feedback from surveys, we have made improvements. Some users mentioned discomfort with manual controls, so an automated version will be available in this update.

Q. I don't understand the changes being made after the update.

- Artifacts were overhauled in the last update. There were too many types, making it difficult to know which set to use. We made improvements, but it was a transition period, so old sets were still dropping.

Now, artifact farming will only yield new artifacts. We are removing the confusion while also adjusting the performance of new equipment to ensure they remain the focus.

For Gates, please view the changes as a way to enhance convenience by eliminating meaningless gameplay, such as repeatedly re-searching for grades or Red Gates.

Q. Please provide more details on the previously announced 27 SSR hunters, 22 SSR weapons, and 500 draws.

- This is the reason for this live broadcast. For returning or new users, it is currently too difficult to build a hunter pool for each attribute. Our goal is to allow users to complete one deck per attribute so they can quickly settle in, challenge guild raids, and enjoy simulations. The 500-draw event follows this, with a pool of hunters and a structure with no 'off-rate' pulls.

We are aware that existing users have asked what to do with duplicate hunters they already own. As mentioned in the developer note, we provide a feature to exchange max-ascended hunters for others in the exchange shop, which will increase from 2 to 3 exchanges per month after this event.

We know some may still feel there is nothing to exchange. For those who have enjoyed the game, we will provide one 'Premium Hunter Selection Ticket' each at Sung Jinwoo levels 120 and 140, which includes the latest stacker hunters (excluding the newly updated Antoine).

Q. Mobile optimization is needed.

- A recent issue involves not just frame drops, but the game crashing entirely. The crashing issue will be primarily improved with the 2nd-anniversary update, and we will continue to work on it.

Q. Will new artifacts be released when the new 'Buster' class comes out?

- Since we improved artifacts to be used by class, new artifacts will be released alongside the Buster class. However, since it is difficult to obtain new artifacts immediately, we will hold a crafting event at launch to make it easier to obtain Ryu Zhukang artifacts.

We will set the number of crafting attempts much higher than previous events, so you don't need to worry too much about crafting Ryu Zhukang artifacts.

We have also received feedback on expanding the artifact bag. This is technically difficult to simply increase. We are also considering an event where you can dismantle low-grade or old set equipment to get new gear. Since we overhauled the artifact system, we are trying to find a way for users to quickly consume old artifacts without those who already dismantled them feeling at a disadvantage.

We will think about this and provide a solution by the next broadcast.

Q. Are there plans to hold skin events again

Yes, we plan to continue skin events. We look forward to seeing you with new events.

Q. How do you plan to address the DPS difference caused by frame rates

Development is underway to change skill configurations so that they have a consistent expected value regardless of frame rate differences.

Q. We need more artifact presets

We will look into it and add more.

Closing Remarks

Lee Da-haeng, Head of Business Division: Today, we shared various details, from the 2nd anniversary to the June update. It is difficult to resolve everything within the time limit, but we disclose as much information as possible through broadcasts and developer notes because we want our users to empathize, prepare, and communicate with us. Some may be satisfied and others not, but please leave your opinions in the community so we can continue to communicate and provide better service for our 3rd anniversary. We ask for your continued interest, love, and feedback.

Jin Seong-geon, Lead Development PD: The development team worked very hard preparing the story and new characters for this 2nd anniversary. We hope you enjoy the story and the new challenge content. We will also prepare balance adjustments to return a 'Sung Jinwoo' that stays true to the original work.

Shin Dong-hyun, Balance Part Lead: This is my first time greeting you through a live broadcast. You have given us a lot of feedback on areas that need improvement, and we will incorporate those opinions to balance the game well. We will strive to provide you with enjoyment, including the 'feel' of combat.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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