Perfect World's 'Neverness to Everness' surpassed CN¥100 million (approximately ₩21 billion) in revenue on its first day of global release. While Japan and the U.S. ranked first and second in regional revenue, Korea's performance was also highlighted.

Perfect World held an online conference for investors on the 30th to announce the game's performance and conduct a Q&A session. Developed by Hotta Studio, 'Neverness to Everness' was released early in China on the 23rd and launched globally on the 29th. Perfect World stated that global first-day revenue exceeded CN¥100 million.
In terms of global revenue, Japan and the U.S. took the top two spots, respectively. While the specific revenue ranking for the Korean market was not disclosed, Perfect World separately noted that the game's performance in Korea significantly exceeded expectations. They added that various metrics, including payment status, are at a very healthy level.
The company also emphasized that despite being a simultaneous mobile release, a high proportion of revenue came from stationary platforms. In China, PC accounted for 65% of revenue, while overseas, the combined share of PC and PS5 reached 75%. Furthermore, the development team noted that the game's overall farming intensity is relatively high and that most users are spending more time on city-based content, a trend they expect to continue.
Perfect World explained that both new user acquisition and retention rates in the Chinese market on the first day significantly outperformed their previous title, 'Tower of Fantasy.' Beyond initial performance, they expressed expectations for a steady and distributed pattern of user engagement. Meanwhile, feedback regarding the immersive nature and interactivity of the urban world, as well as the high farming intensity, will be reflected in future content adjustments
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