Kakao Games Announces Q1 2026 Earnings

Kakao Games (CEO Han Sang-woo) announced on the 30th that it recorded consolidated revenue of approximately ₩82.9 billion and an operating loss of approximately ₩25.5 billion for the first quarter of 2026.

Under the K-IFRS (Korean International Financial Reporting Standards), quarterly revenue decreased by approximately 33% year-on-year and 16% quarter-on-quarter, with the operating loss continuing.

By business segment, PC online game revenue reached approximately ₩27.9 billion, up 4% year-on-year but down 7% quarter-on-quarter. Mobile game revenue was approximately ₩55 billion, a decrease of 43% year-on-year and 20% quarter-on-quarter.

The first-quarter results were impacted by the stabilization of revenue from existing live titles and limited contributions from new releases.

Kakao Games plans to lay the groundwork for growth in the second half of the year by enhancing the quality of its upcoming lineup, which spans a diverse range of genres and platforms.

The company recently conducted a small-scale FGT (Focus Group Test) for the 2.5D MMORPG 'Project OQ (tentative name),' where its 2D dot art and world-building received top-tier ratings, raising expectations. Additionally, it is focusing on final polish and quality verification for upcoming titles, including a closed beta test for the major online RPG 'ArcheAge Chronicles' scheduled for June

Furthermore, the company plans to sequentially release a diverse range of new titles across mobile, PC, and console platforms, including the major MMORPG 'Odin Q,' the strategy adventure RPG 'Dungeon Arise,' the open-world zombie survival simulator 'God Save Birmingham,' and the subculture raising simulation 'Project C (tentative name).'

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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